Everyone needs to be able to split BPPs these days.

This commit is contained in:
Camilla Berglund 2010-09-16 03:48:19 +02:00
Родитель df63d148e5
Коммит 3089e60fbd
5 изменённых файлов: 37 добавлений и 54 удалений

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@ -792,9 +792,7 @@ void _glfwPlatformRefreshWindowParams(void)
forAttribute:NSOpenGLPFAColorSize
forVirtualScreen:0];
value -= window->alphaBits;
window->redBits = value / 3;
window->greenBits = value / 3;
window->blueBits = value / 3;
_glfwSplitBPP(value, &window->redBits, &window->greenBits, &window->blueBits);
[window->NSGL.pixelFormat getValues:&value
forAttribute:NSOpenGLPFADepthSize

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@ -63,6 +63,35 @@ static int compareVideoModes(const void* firstPtr, const void* secondPtr)
return firstSize - secondSize;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Convert BPP to RGB bits based on "best guess"
//========================================================================
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
{
int delta;
// We assume that by 32 they really meant 24
if (bpp == 32)
bpp = 24;
// Convert "bits per pixel" to red, green & blue sizes
*red = *green = *blue = bpp / 3;
delta = bpp - (*red * 3);
if (delta >= 1)
*green = *green + 1;
if (delta == 2)
*red = *red + 1;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////

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@ -284,6 +284,9 @@ void* _glfwPlatformGetProcAddress(const char* procname);
// Prototypes for platform independent internal functions
//========================================================================
// Fullscren management (fullscreen.c)
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
// Error handling
void _glfwSetError(int error);

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@ -34,30 +34,6 @@
#include <limits.h>
//========================================================================
// Convert BPP to RGB bits based on "best guess"
//========================================================================
static void bpp2rgb(int bpp, int* r, int* g, int* b)
{
int delta;
// We assume that by 32 they really meant 24
if (bpp == 32)
bpp = 24;
// Convert "bits per pixel" to red, green & blue sizes
*r = *g = *b = bpp / 3;
delta = bpp - (*r * 3);
if (delta >= 1)
*g = *g + 1;
if (delta == 2)
*r = *r + 1;
}
//========================================================================
// Return closest video mode by dimensions, refresh rate and bits per pixel
//========================================================================
@ -226,7 +202,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
if (success && dm.dmBitsPerPel >= 15)
{
// Convert to RGB, and back to bpp ("mask out" alpha bits etc)
bpp2rgb(dm.dmBitsPerPel, &r, &g, &b);
_glfwSplitBPP(dm.dmBitsPerPel, &r, &g, &b);
bpp = r + g + b;
// Mode "code" for this mode
@ -289,6 +265,6 @@ void _glfwPlatformGetDesktopMode(GLFWvidmode* mode)
// Return desktop mode parameters
mode->width = dm.dmPelsWidth;
mode->height = dm.dmPelsHeight;
bpp2rgb(dm.dmBitsPerPel, &mode->redBits, &mode->greenBits, &mode->blueBits);
_glfwSplitBPP(dm.dmBitsPerPel, &mode->redBits, &mode->greenBits, &mode->blueBits);
}

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@ -34,29 +34,6 @@
#include <stdlib.h>
//========================================================================
// Convert BPP to RGB bits (based on "best guess")
//========================================================================
static void bpp2rgb(int bpp, int* r, int* g, int* b)
{
int delta;
// Special case: BPP = 32 (I don't think this is necessary for X11??)
if (bpp == 32)
bpp = 24;
// Convert "bits per pixel" to red, green & blue sizes
*r = *g = *b = bpp / 3;
delta = bpp - (*r * 3);
if (delta >= 1)
*g = *g + 1;
if (delta == 2)
*r = *r + 1;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
@ -391,7 +368,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
depth = vislist[k].depth;
// Convert to RGB
bpp2rgb(depth, &r, &g, &b);
_glfwSplitBPP(depth, &r, &g, &b);
depth = (r << 16) | (g << 8) | b;
// Is this mode unique?
@ -516,7 +493,7 @@ void _glfwPlatformGetDesktopMode(GLFWvidmode* mode)
bpp = DefaultDepth(dpy, screen);
// Convert BPP to RGB bits
bpp2rgb(bpp, &mode->redBits, &mode->greenBits, &mode->blueBits);
_glfwSplitBPP(bpp, &mode->redBits, &mode->greenBits, &mode->blueBits);
#if defined(_GLFW_HAS_XRANDR)
if (_glfwLibrary.X11.XRandR.available)