Renamed tokens used for other client APIs.
This commit is contained in:
Родитель
37904dc68a
Коммит
3f5843f500
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@ -582,8 +582,8 @@ int main(int argc, char** argv)
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}
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glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
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glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE);
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@ -48,6 +48,8 @@ extern "C" {
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/*! @defgroup clipboard Clipboard support
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*/
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/*! @defgroup context Context handling
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*/
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/*! @defgroup error Error handling
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*/
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/*! @defgroup gamma Gamma ramp support
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@ -56,15 +58,14 @@ extern "C" {
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*/
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/*! @defgroup input Input handling
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*/
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/*! @defgroup opengl OpenGL support
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*/
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/*! @defgroup time Time input
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*/
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/*! @defgroup window Window handling
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*
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* The primary purpose of GLFW is to provide a simple interface to OpenGL
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* context creation and window management. GLFW supports multiple windows,
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* which can be either a normal desktop window or a fullscreen window.
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* The primary purpose of GLFW is to provide a simple interface to window
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* management and OpenGL and OpenGL ES context creation. GLFW supports
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* multiple windows, which can be either a normal desktop window or
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* a fullscreen window.
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*/
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/*! @defgroup monitor Monitor handling
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*/
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@ -173,7 +174,7 @@ extern "C" {
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/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
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/* Include the chosen OpenGL header and, optionally, the GLU header.
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/* Include the chosen client API headers.
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*/
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#if defined(__APPLE_CC__)
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#if defined(GLFW_INCLUDE_GLCOREARB)
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@ -476,9 +477,9 @@ extern "C" {
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* otherwise.
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*/
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#define GLFW_CLOSE_REQUESTED 0x00020003
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/*! @brief The OpenGL API version revision.
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/*! @brief The client API version revision.
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*/
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#define GLFW_OPENGL_REVISION 0x00020004
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#define GLFW_CONTEXT_REVISION 0x00020004
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/*! @brief The bit depth of the red component of the color buffer.
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*/
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@ -531,12 +532,12 @@ extern "C" {
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/*! @brief The @link clients client API @endlink to create a context for.
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*/
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#define GLFW_CLIENT_API 0x00022000
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#define GLFW_OPENGL_VERSION_MAJOR 0x00022001
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#define GLFW_OPENGL_VERSION_MINOR 0x00022002
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#define GLFW_OPENGL_FORWARD_COMPAT 0x00022003
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#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022004
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#define GLFW_OPENGL_PROFILE 0x00022005
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#define GLFW_OPENGL_ROBUSTNESS 0x00022006
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#define GLFW_CONTEXT_VERSION_MAJOR 0x00022001
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#define GLFW_CONTEXT_VERSION_MINOR 0x00022002
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#define GLFW_CONTEXT_ROBUSTNESS 0x00022003
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#define GLFW_OPENGL_FORWARD_COMPAT 0x00022004
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#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022005
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#define GLFW_OPENGL_PROFILE 0x00022006
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/*! @brief @c GL_TRUE if the window is resizable, or @c GL_FALSE otherwise.
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*/
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#define GLFW_RESIZABLE 0x00022007
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@ -557,45 +558,45 @@ extern "C" {
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/*! @name Client APIs
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* @{ */
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/*! @brief The OpenGL API.
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* @ingroup opengl
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* @ingroup context
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*/
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#define GLFW_OPENGL_API 0x00000001
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/*! @brief The OpenGL ES API.
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* @ingroup opengl
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* @ingroup context
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*/
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#define GLFW_OPENGL_ES_API 0x00000002
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/*! @} */
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/*! @name OpenGL robustness strategies
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/*! @name Context robustness strategies
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* @{ */
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/*! @brief No robustness strategy is used.
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*
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* This is the default.
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* @ingroup opengl
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* @ingroup context
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*/
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#define GLFW_OPENGL_NO_ROBUSTNESS 0x00000000
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#define GLFW_NO_ROBUSTNESS 0x00000000
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/*! @brief
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* @ingroup opengl
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* @ingroup context
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*/
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#define GLFW_OPENGL_NO_RESET_NOTIFICATION 0x00000001
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#define GLFW_NO_RESET_NOTIFICATION 0x00000001
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/*! @brief
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* @ingroup opengl
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* @ingroup context
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*/
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#define GLFW_OPENGL_LOSE_CONTEXT_ON_RESET 0x00000002
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#define GLFW_LOSE_CONTEXT_ON_RESET 0x00000002
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/*! @} */
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/*! @name OpenGL profiles
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* @{ */
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/*! @brief No OpenGL profile.
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* @ingroup opengl
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* @ingroup context
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*/
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#define GLFW_OPENGL_NO_PROFILE 0x00000000
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/*! @brief The OpenGL core profile.
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* @ingroup opengl
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* @ingroup context
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*/
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#define GLFW_OPENGL_CORE_PROFILE 0x00000001
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/*! @brief The OpenGL compatibility profile.
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* @ingroup opengl
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* @ingroup context
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*/
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#define GLFW_OPENGL_COMPAT_PROFILE 0x00000002
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/*! @} */
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@ -676,7 +677,7 @@ extern "C" {
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* system.
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*/
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#define GLFW_API_UNAVAILABLE 0x00070006
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/*! @brief The requested OpenGL or GLES version is not available.
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/*! @brief The requested client API version is not available.
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*/
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#define GLFW_VERSION_UNAVAILABLE 0x00070007
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/*! @brief A platform-specific error occurred that does not match any of the
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@ -698,8 +699,8 @@ extern "C" {
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* Typedefs
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*************************************************************************/
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/*! @brief OpenGL function pointer type.
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* @ingroup opengl
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/*! @brief Client API function pointer type.
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* @ingroup context
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*/
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typedef void (*GLFWglproc)(void);
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@ -991,8 +992,8 @@ GLFWAPI void glfwSetGammaRamp(const GLFWgammaramp* ramp);
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*
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* The @ref GLFW_CLIENT_API hint is set to @ref GLFW_OPENGL_API.
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*
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* The @ref GLFW_OPENGL_VERSION_MAJOR and @ref GLFW_OPENGL_VERSION_MINOR hints
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* are set to 1 and 0, respectively.
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* The @ref GLFW_CONTEXT_VERSION_MAJOR and @ref GLFW_CONTEXT_VERSION_MINOR
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* hints are set to 1 and 0, respectively.
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*
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* All other hints are set to 0.
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*
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@ -1036,15 +1037,18 @@ GLFWAPI void glfwDefaultWindowHints(void);
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* context for. Possible values are @ref GLFW_OPENGL_API and @ref
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* GLFW_OPENGL_ES_API.
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*
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* The @ref GLFW_OPENGL_VERSION_MAJOR and @ref GLFW_OPENGL_VERSION_MINOR hints
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* specify the OpenGL version that the created context must be compatible with.
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* The @ref GLFW_CONTEXT_VERSION_MAJOR and @ref GLFW_CONTEXT_VERSION_MINOR
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* hints specify the client API version that the created context must be
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* compatible with.
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*
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* These hints are @em not hard constraints, as they don't have to match
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* exactly, but @ref glfwCreateWindow will still fail if the resulting OpenGL
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* version is less than the one requested with hints. It is therefore
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* perfectly safe to use the default of version 1.0 for legacy code and you
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* will still get backwards-compatible contexts of version 3.0 and above when
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* available.
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* For OpenGL, these hints are @em not hard constraints, as they don't have to
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* match exactly, but @ref glfwCreateWindow will still fail if the resulting
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* OpenGL version is less than the one requested. It is therefore perfectly
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* safe to use the default of version 1.0 for legacy code and you will still
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* get backwards-compatible contexts of version 3.0 and above when available.
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*
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* For OpenGL ES, these hints are hard constraints, as there is no backward
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* compatibility between OpenGL ES versions.
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*
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* The @ref GLFW_OPENGL_FORWARD_COMPAT hint specifies whether the OpenGL
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* context should be forward-compatible, i.e. one where all functionality
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@ -1058,8 +1062,8 @@ GLFWAPI void glfwDefaultWindowHints(void);
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* the context for. Possible values are @ref GLFW_OPENGL_NO_PROFILE, @ref
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* GLFW_OPENGL_CORE_PROFILE and @ref GLFW_OPENGL_COMPAT_PROFILE.
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*
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* The @ref GLFW_OPENGL_ROBUSTNESS hint specifies the robustness strategy to be
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* used by the OpenGL context.
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* The @ref GLFW_CONTEXT_ROBUSTNESS hint specifies the robustness strategy to
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* be used by the context.
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*
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* The @ref GLFW_RESIZABLE hint specifies whether the window will be resizable
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* by the user. The window will still be resizable using the @ref
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@ -1264,9 +1268,9 @@ GLFWAPI void glfwHideWindow(GLFWwindow window);
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* The @ref GLFW_CLIENT_API property indicates the client API provided by the
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* window's context.
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*
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* The @ref GLFW_OPENGL_VERSION_MAJOR, @ref GLFW_OPENGL_VERSION_MINOR and @ref
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* GLFW_OPENGL_REVISION properties indicate the API version of the window's
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* context.
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* The @ref GLFW_CONTEXT_VERSION_MAJOR, @ref GLFW_CONTEXT_VERSION_MINOR and
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* @ref GLFW_CONTEXT_REVISION properties indicate the client API version of the
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* window's context.
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*
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* The @ref GLFW_OPENGL_FORWARD_COMPAT property indicates whether an OpenGL
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* context is forward-compatible.
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@ -1278,9 +1282,8 @@ GLFWAPI void glfwHideWindow(GLFWwindow window);
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* OpenGL context, or @ref GLFW_OPENGL_NO_PROFILE if the context is for another
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* client API than OpenGL.
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*
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* The @ref GLFW_OPENGL_ROBUSTNESS property indicates the robustness strategy
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* used by the OpenGL context, or @ref GLFW_OPENGL_NO_ROBUSTNESS if robustness
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* is not used.
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* The @ref GLFW_CONTEXT_ROBUSTNESS property indicates the robustness strategy
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* used by the context, or @ref GLFW_NO_ROBUSTNESS if robustness is not used.
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*/
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GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param);
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@ -1603,7 +1606,7 @@ GLFWAPI void glfwSetTime(double time);
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/*! @brief Makes the context of the specified window current for this thread.
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* @param[in] window The window whose context to make current, or @c NULL to
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* detach the current context.
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* @ingroup opengl
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* @ingroup context
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*
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* @remarks This function may be called from secondary threads.
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*
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@ -1616,7 +1619,7 @@ GLFWAPI void glfwMakeContextCurrent(GLFWwindow window);
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/*! @brief Returns the window whose context is current on this thread.
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* @return The window whose context is current, or @c NULL if no window's
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* context is current.
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* @ingroup opengl
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* @ingroup context
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*
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* @remarks This function may be called from secondary threads.
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*
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@ -1626,7 +1629,7 @@ GLFWAPI GLFWwindow glfwGetCurrentContext(void);
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/*! @brief Swaps the front and back buffers of the specified window.
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* @param[in] The window whose buffers to swap.
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* @ingroup opengl
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* @ingroup context
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*
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* @remarks This function may be called from secondary threads.
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*
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@ -1637,7 +1640,7 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow window);
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/*! @brief Sets the swap interval for the current context.
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* @param[in] interval The minimum number of video frame periods to wait for
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* until the buffers are swapped by @ref glfwSwapBuffers.
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* @ingroup opengl
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* @ingroup context
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*
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* @remarks This function may be called from secondary threads.
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*
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@ -1648,7 +1651,7 @@ GLFWAPI void glfwSwapInterval(int interval);
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/*! @brief Checks whether the specified extension is available.
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* @param[in] extension The ASCII encoded name of the extension.
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* @return @c GL_TRUE if the extension is available, or @c FALSE otherwise.
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* @ingroup opengl
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* @ingroup context
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*
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* @remarks This function may be called from secondary threads.
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*
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@ -1662,7 +1665,7 @@ GLFWAPI int glfwExtensionSupported(const char* extension);
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* @param[in] procname The ASCII encoded name of the function.
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* @return The address of the function, or @c NULL if the function is
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* unavailable.
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* @ingroup opengl
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* @ingroup context
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*
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* @remarks This function may be called from secondary threads.
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*/
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@ -377,8 +377,8 @@ GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
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if (wndconfig->glRobustness)
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{
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if (wndconfig->glRobustness != GLFW_OPENGL_NO_RESET_NOTIFICATION &&
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wndconfig->glRobustness != GLFW_OPENGL_LOSE_CONTEXT_ON_RESET)
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if (wndconfig->glRobustness != GLFW_NO_RESET_NOTIFICATION &&
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wndconfig->glRobustness != GLFW_LOSE_CONTEXT_ON_RESET)
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{
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_glfwSetError(GLFW_INVALID_VALUE,
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"glfwCreateWindow: Invalid OpenGL robustness mode "
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|
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@ -318,9 +318,9 @@ static int createContext(_GLFWwindow* window,
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{
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int strategy;
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if (wndconfig->glRobustness == GLFW_OPENGL_NO_RESET_NOTIFICATION)
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if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION)
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strategy = EGL_NO_RESET_NOTIFICATION_KHR;
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else if (wndconfig->glRobustness == GLFW_OPENGL_LOSE_CONTEXT_ON_RESET)
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else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET)
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strategy = EGL_LOSE_CONTEXT_ON_RESET_KHR;
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setEGLattrib(attribs, index, EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, strategy);
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|
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@ -365,9 +365,9 @@ static int createContext(_GLFWwindow* window,
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return GL_FALSE;
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}
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if (wndconfig->glRobustness == GLFW_OPENGL_NO_RESET_NOTIFICATION)
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if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION)
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strategy = GLX_NO_RESET_NOTIFICATION_ARB;
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else if (wndconfig->glRobustness == GLFW_OPENGL_LOSE_CONTEXT_ON_RESET)
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else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET)
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strategy = GLX_LOSE_CONTEXT_ON_RESET_ARB;
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setGLXattrib(attribs,
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|
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@ -434,9 +434,9 @@ static GLboolean createContext(_GLFWwindow* window,
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return GL_FALSE;
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}
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if (wndconfig->glRobustness == GLFW_OPENGL_NO_RESET_NOTIFICATION)
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if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION)
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strategy = WGL_NO_RESET_NOTIFICATION_ARB;
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else if (wndconfig->glRobustness == GLFW_OPENGL_LOSE_CONTEXT_ON_RESET)
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else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET)
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strategy = WGL_LOSE_CONTEXT_ON_RESET_ARB;
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attribs[i++] = WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB;
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|
20
src/window.c
20
src/window.c
|
@ -453,12 +453,15 @@ GLFWAPI void glfwWindowHint(int target, int hint)
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case GLFW_CLIENT_API:
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_glfwLibrary.hints.clientAPI = hint;
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break;
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case GLFW_OPENGL_VERSION_MAJOR:
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case GLFW_CONTEXT_VERSION_MAJOR:
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_glfwLibrary.hints.glMajor = hint;
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break;
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case GLFW_OPENGL_VERSION_MINOR:
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case GLFW_CONTEXT_VERSION_MINOR:
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_glfwLibrary.hints.glMinor = hint;
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break;
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case GLFW_CONTEXT_ROBUSTNESS:
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_glfwLibrary.hints.glRobustness = hint;
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break;
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case GLFW_OPENGL_FORWARD_COMPAT:
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_glfwLibrary.hints.glForward = hint;
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break;
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|
@ -468,9 +471,6 @@ GLFWAPI void glfwWindowHint(int target, int hint)
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case GLFW_OPENGL_PROFILE:
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_glfwLibrary.hints.glProfile = hint;
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break;
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case GLFW_OPENGL_ROBUSTNESS:
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_glfwLibrary.hints.glRobustness = hint;
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break;
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default:
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_glfwSetError(GLFW_INVALID_ENUM, NULL);
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break;
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|
@ -717,20 +717,20 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
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return window->positionY;
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case GLFW_CLIENT_API:
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return window->clientAPI;
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case GLFW_OPENGL_VERSION_MAJOR:
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case GLFW_CONTEXT_VERSION_MAJOR:
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return window->glMajor;
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case GLFW_OPENGL_VERSION_MINOR:
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case GLFW_CONTEXT_VERSION_MINOR:
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return window->glMinor;
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case GLFW_OPENGL_REVISION:
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case GLFW_CONTEXT_REVISION:
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return window->glRevision;
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case GLFW_CONTEXT_ROBUSTNESS:
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return window->glRobustness;
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case GLFW_OPENGL_FORWARD_COMPAT:
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return window->glForward;
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case GLFW_OPENGL_DEBUG_CONTEXT:
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return window->glDebug;
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case GLFW_OPENGL_PROFILE:
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return window->glProfile;
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case GLFW_OPENGL_ROBUSTNESS:
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return window->glRobustness;
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||||
}
|
||||
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||||
_glfwSetError(GLFW_INVALID_ENUM, NULL);
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||||
|
|
|
@ -64,8 +64,8 @@ static ParamGL gl_params[] =
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|||
static ParamGLFW glfw_params[] =
|
||||
{
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||||
{ GLFW_REFRESH_RATE, "refresh rate" },
|
||||
{ GLFW_OPENGL_VERSION_MAJOR, "OpenGL major" },
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||||
{ GLFW_OPENGL_VERSION_MINOR, "OpenGL minor" },
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{ GLFW_CONTEXT_VERSION_MAJOR, "Context version major" },
|
||||
{ GLFW_CONTEXT_VERSION_MINOR, "Context version minor" },
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||||
{ GLFW_OPENGL_FORWARD_COMPAT, "OpenGL forward compatible" },
|
||||
{ GLFW_OPENGL_DEBUG_CONTEXT, "OpenGL debug context" },
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||||
{ GLFW_OPENGL_PROFILE, "OpenGL profile" },
|
||||
|
|
|
@ -214,9 +214,9 @@ int main(int argc, char** argv)
|
|||
break;
|
||||
case 'r':
|
||||
if (strcasecmp(optarg, STRATEGY_NAME_NONE) == 0)
|
||||
strategy = GLFW_OPENGL_NO_RESET_NOTIFICATION;
|
||||
strategy = GLFW_NO_RESET_NOTIFICATION;
|
||||
else if (strcasecmp(optarg, STRATEGY_NAME_LOSE) == 0)
|
||||
strategy = GLFW_OPENGL_LOSE_CONTEXT_ON_RESET;
|
||||
strategy = GLFW_LOSE_CONTEXT_ON_RESET;
|
||||
else
|
||||
{
|
||||
usage();
|
||||
|
@ -244,8 +244,8 @@ int main(int argc, char** argv)
|
|||
|
||||
if (major != 1 || minor != 0)
|
||||
{
|
||||
glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, major);
|
||||
glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, minor);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, major);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, minor);
|
||||
}
|
||||
|
||||
if (api != 0)
|
||||
|
@ -261,7 +261,7 @@ int main(int argc, char** argv)
|
|||
glfwWindowHint(GLFW_OPENGL_PROFILE, profile);
|
||||
|
||||
if (strategy)
|
||||
glfwWindowHint(GLFW_OPENGL_ROBUSTNESS, strategy);
|
||||
glfwWindowHint(GLFW_CONTEXT_ROBUSTNESS, strategy);
|
||||
|
||||
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
|
||||
|
||||
|
@ -280,9 +280,9 @@ int main(int argc, char** argv)
|
|||
// Report client API version
|
||||
|
||||
api = glfwGetWindowParam(window, GLFW_CLIENT_API);
|
||||
major = glfwGetWindowParam(window, GLFW_OPENGL_VERSION_MAJOR);
|
||||
minor = glfwGetWindowParam(window, GLFW_OPENGL_VERSION_MINOR);
|
||||
revision = glfwGetWindowParam(window, GLFW_OPENGL_REVISION);
|
||||
major = glfwGetWindowParam(window, GLFW_CONTEXT_VERSION_MAJOR);
|
||||
minor = glfwGetWindowParam(window, GLFW_CONTEXT_VERSION_MINOR);
|
||||
revision = glfwGetWindowParam(window, GLFW_CONTEXT_REVISION);
|
||||
|
||||
printf("%s context version string: \"%s\"\n",
|
||||
get_client_api_name(api),
|
||||
|
|
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Ссылка в новой задаче