Documentation formatting.
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984539cbd4
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@ -633,7 +633,7 @@ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
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* @param[in] window The window that received the event.
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* @param[in] button The @link buttons mouse button @endlink that was pressed
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* or released.
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* @param[in] action One of @ref GLFW_PRESS or @ref GLFW_RELEASE.
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* @param[in] action One of @c GLFW_PRESS or @c GLFW_RELEASE.
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* @ingroup input
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*
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* @sa glfwSetMouseButtonCallback
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@ -674,7 +674,7 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
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* @param[in] window The window that received the event.
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* @param[in] key The @link keys keyboard key @endlink that was pressed or
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* released.
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* @param[in] action One of @ref GLFW_PRESS or @ref GLFW_RELEASE.
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* @param[in] action One of @c GLFW_PRESS or @c GLFW_RELEASE.
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* @ingroup input
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*
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* @sa glfwSetKeyCallback
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@ -692,7 +692,7 @@ typedef void (* GLFWcharfun)(GLFWwindow*,int);
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/*! @brief The function signature for monitor configuration callbacks.
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* @param[in] monitor The monitor that was connected or disconnected.
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* @param[in] event One of @ref GLFW_CONNECTED or @ref GLFW_DISCONNECTED.
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* @param[in] event One of @c GLFW_CONNECTED or @c GLFW_DISCONNECTED.
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* @ingroup monitor
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*
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* @sa glfwSetMonitorCallback
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@ -907,21 +907,21 @@ GLFWAPI void glfwSetGammaRamp(const GLFWgammaramp* ramp);
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/*! @brief Resets all window hints to their default values
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*
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* The @ref GLFW_RED_BITS, @ref GLFW_GREEN_BITS, @ref GLFW_BLUE_BITS, @ref
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* GLFW_ALPHA_BITS and @ref GLFW_STENCIL_BITS hints are set to 8.
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* The @c GLFW_RED_BITS, @c GLFW_GREEN_BITS, @c GLFW_BLUE_BITS, @c
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* GLFW_ALPHA_BITS and @c GLFW_STENCIL_BITS hints are set to 8.
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*
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* The @ref GLFW_DEPTH_BITS hint is set to 24.
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* The @c GLFW_DEPTH_BITS hint is set to 24.
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*
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* The @ref GLFW_VISIBLE and @ref GLFW_RESIZABLE hints are set to 1.
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* The @c GLFW_VISIBLE and @c GLFW_RESIZABLE hints are set to 1.
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*
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* The @ref GLFW_CLIENT_API hint is set to @ref GLFW_OPENGL_API.
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* The @c GLFW_CLIENT_API hint is set to @c GLFW_OPENGL_API.
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*
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* The @ref GLFW_CONTEXT_VERSION_MAJOR and @ref GLFW_CONTEXT_VERSION_MINOR
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* The @c GLFW_CONTEXT_VERSION_MAJOR and @c GLFW_CONTEXT_VERSION_MINOR
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* hints are set to 1 and 0, respectively.
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*
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* The @ref GLFW_CONTEXT_ROBUSTNESS hint is set to @ref GLFW_NO_ROBUSTNESS.
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* The @c GLFW_CONTEXT_ROBUSTNESS hint is set to @c GLFW_NO_ROBUSTNESS.
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*
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* The @ref GLFW_OPENGL_PROFILE hint is set to @ref GLFW_OPENGL_NO_PROFILE.
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* The @c GLFW_OPENGL_PROFILE hint is set to @c GLFW_OPENGL_NO_PROFILE.
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*
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* All other hints are set to 0.
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*
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@ -953,47 +953,45 @@ GLFWAPI void glfwDefaultWindowHints(void);
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* @ref glfwGetWindowParam function.
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*
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* The following hints are hard constraints:
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* @arg @ref GLFW_STEREO
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* @arg @ref GLFW_CLIENT_API
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* @arg @c GLFW_STEREO
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* @arg @c GLFW_CLIENT_API
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*
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* The following additional hints are hard constraints if requesting an OpenGL
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* context:
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* @arg @ref GLFW_OPENGL_FORWARD_COMPAT
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* @arg @ref GLFW_OPENGL_PROFILE
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* @arg @c GLFW_OPENGL_FORWARD_COMPAT
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* @arg @c GLFW_OPENGL_PROFILE
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*
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* Hints that do not apply to a given type of window or context are ignored.
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*
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* @par Framebuffer hints
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*
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* The @ref GLFW_RED_BITS, @ref GLFW_GREEN_BITS, @ref GLFW_BLUE_BITS, @ref
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* GLFW_ALPHA_BITS, @ref GLFW_DEPTH_BITS and @ref GLFW_STENCIL_BITS hints
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* specify the desired bit depths of the various components of the default
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* framebuffer.
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* The @c GLFW_RED_BITS, @c GLFW_GREEN_BITS, @c GLFW_BLUE_BITS, @c
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* GLFW_ALPHA_BITS, @c GLFW_DEPTH_BITS and @c GLFW_STENCIL_BITS hints specify
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* the desired bit depths of the various components of the default framebuffer.
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*
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* The @ref GLFW_ACCUM_RED_BITS, @ref GLFW_ACCUM_GREEN_BITS, @ref
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* GLFW_ACCUM_BLUE_BITS and @ref GLFW_ACCUM_ALPHA_BITS hints specify the
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* desired bit depths of the various components of the accumulation buffer.
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* The @c GLFW_ACCUM_RED_BITS, @c GLFW_ACCUM_GREEN_BITS, @c
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* GLFW_ACCUM_BLUE_BITS and @c GLFW_ACCUM_ALPHA_BITS hints specify the desired
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* bit depths of the various components of the accumulation buffer.
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*
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* The @ref GLFW_AUX_BUFFERS hint specifies the desired number of auxiliary
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* The @c GLFW_AUX_BUFFERS hint specifies the desired number of auxiliary
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* buffers.
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*
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* The @ref GLFW_STEREO hint specifies whether to use stereoscopic rendering.
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* The @c GLFW_STEREO hint specifies whether to use stereoscopic rendering.
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*
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* The @ref GLFW_SAMPLES hint specifies the desired number of samples to use
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* The @c GLFW_SAMPLES hint specifies the desired number of samples to use
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* for multisampling.
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*
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* The @ref GLFW_SRGB_CAPABLE hint specifies whether the framebuffer should be
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* The @c GLFW_SRGB_CAPABLE hint specifies whether the framebuffer should be
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* sRGB capable.
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*
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* @par Context hints
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*
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* The @ref GLFW_CLIENT_API hint specifies which client API to create the
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* context for. Possible values are @ref GLFW_OPENGL_API and @ref
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* GLFW_OPENGL_ES_API.
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* The @c GLFW_CLIENT_API hint specifies which client API to create the context
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* for. Possible values are @c GLFW_OPENGL_API and @c GLFW_OPENGL_ES_API.
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*
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* The @ref GLFW_CONTEXT_VERSION_MAJOR and @ref GLFW_CONTEXT_VERSION_MINOR
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* hints specify the client API version that the created context must be
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* compatible with.
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* The @c GLFW_CONTEXT_VERSION_MAJOR and @c GLFW_CONTEXT_VERSION_MINOR hints
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* specify the client API version that the created context must be compatible
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* with.
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*
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* For OpenGL, these hints are @em not hard constraints, as they don't have to
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* match exactly, but @ref glfwCreateWindow will still fail if the resulting
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@ -1004,36 +1002,36 @@ GLFWAPI void glfwDefaultWindowHints(void);
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* For OpenGL ES, these hints are hard constraints, as there is no backward
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* compatibility between OpenGL ES versions.
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*
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* If an OpenGL context is requested, the @ref GLFW_OPENGL_FORWARD_COMPAT hint
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* If an OpenGL context is requested, the @c GLFW_OPENGL_FORWARD_COMPAT hint
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* specifies whether the OpenGL context should be forward-compatible, i.e. one
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* where all functionality deprecated in the requested version of OpenGL is
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* removed. This may only be used if the requested OpenGL version is 3.0 or
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* above. If another client API is requested, this hint is ignored.
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*
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* If an OpenGL context is requested, the @ref GLFW_OPENGL_DEBUG_CONTEXT hint
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* If an OpenGL context is requested, the @c GLFW_OPENGL_DEBUG_CONTEXT hint
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* specifies whether to create a debug OpenGL context, which may have
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* additional error and performance issue reporting functionality. If another
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* client API is requested, this hint is ignored.
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*
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* If an OpenGL context is requested, the @ref GLFW_OPENGL_PROFILE hint
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* If an OpenGL context is requested, the @c GLFW_OPENGL_PROFILE hint
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* specifies which OpenGL profile to create the context for. Possible values
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* are one of @ref GLFW_OPENGL_CORE_PROFILE or @ref GLFW_OPENGL_COMPAT_PROFILE,
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* or @ref GLFW_OPENGL_NO_PROFILE to not request a specific profile. If
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* requesting an OpenGL version below 3.2, @ref GLFW_OPENGL_NO_PROFILE must be
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* are one of @c GLFW_OPENGL_CORE_PROFILE or @c GLFW_OPENGL_COMPAT_PROFILE,
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* or @c GLFW_OPENGL_NO_PROFILE to not request a specific profile. If
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* requesting an OpenGL version below 3.2, @c GLFW_OPENGL_NO_PROFILE must be
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* used. If another client API is requested, this hint is ignored.
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*
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* The @ref GLFW_CONTEXT_ROBUSTNESS hint specifies the robustness strategy to
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* be used by the context. This can be one of @ref GLFW_NO_RESET_NOTIFICATION
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* or @ref GLFW_LOSE_CONTEXT_ON_RESET, or @ref GLFW_NO_ROBUSTNESS to not
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* The @c GLFW_CONTEXT_ROBUSTNESS hint specifies the robustness strategy to
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* be used by the context. This can be one of @c GLFW_NO_RESET_NOTIFICATION
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* or @c GLFW_LOSE_CONTEXT_ON_RESET, or @c GLFW_NO_ROBUSTNESS to not
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* request a robustness strategy.
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*
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* @par Window hints
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*
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* The @ref GLFW_RESIZABLE hint specifies whether the window will be resizable
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* The @c GLFW_RESIZABLE hint specifies whether the window will be resizable
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* by the user. The window will still be resizable using the @ref
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* glfwSetWindowSize function. This hint is ignored for fullscreen windows.
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*
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* The @ref GLFW_VISIBLE hint specifies whether the window will be initially
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* The @c GLFW_VISIBLE hint specifies whether the window will be initially
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* visible. This hint is ignored for fullscreen windows.
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*
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* @note This function may only be called from the main thread.
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@ -1063,9 +1061,9 @@ GLFWAPI void glfwWindowHint(int target, int hint);
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* can use the newly created context, you need to make it current using @ref
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* glfwMakeContextCurrent.
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*
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* @remarks For fullscreen windows the initial cursor mode is @ref
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* @remarks For fullscreen windows the initial cursor mode is @c
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* GLFW_CURSOR_CAPTURED and the screensaver is prohibited from starting. For
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* regular windows the initial cursor mode is @ref GLFW_CURSOR_NORMAL and the
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* regular windows the initial cursor mode is @c GLFW_CURSOR_NORMAL and the
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* screensaver is allowed to start.
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*
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* @remarks In order to determine the actual properties of an opened window,
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@ -1138,7 +1136,7 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
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* the client area of the window.
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*
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* @remarks If you wish to set an initial window position you should create
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* a hidden window (using @ref glfwWindowHint and @ref GLFW_VISIBLE), set its
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* a hidden window (using @ref glfwWindowHint and @c GLFW_VISIBLE), set its
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* position and then show it.
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*
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* @note It is very rarely a good idea to move an already visible window, as it
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@ -1251,43 +1249,43 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
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*
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* @par Window properties
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*
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* The @ref GLFW_FOCUSED property indicates whether the window is focused.
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* The @c GLFW_FOCUSED property indicates whether the window is focused.
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*
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* The @ref GLFW_ICONIFIED property indicates whether the window is iconified.
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* The @c GLFW_ICONIFIED property indicates whether the window is iconified.
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*
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* The @ref GLFW_VISIBLE property indicates whether the window is visible.
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* The @c GLFW_VISIBLE property indicates whether the window is visible.
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*
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* The @ref GLFW_RESIZABLE property indicates whether the window is resizable
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* The @c GLFW_RESIZABLE property indicates whether the window is resizable
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* by the user.
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*
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* The @ref GLFW_SHOULD_CLOSE property indicates whether the window has been
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* The @c GLFW_SHOULD_CLOSE property indicates whether the window has been
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* requested by the user to close.
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*
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* @par Context properties
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*
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* The @ref GLFW_CLIENT_API property indicates the client API provided by the
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* window's context; either @ref GLFW_OPENGL_API or @ref GLFW_OPENGL_ES_API.
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* The @c GLFW_CLIENT_API property indicates the client API provided by the
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* window's context; either @c GLFW_OPENGL_API or @c GLFW_OPENGL_ES_API.
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*
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* The @ref GLFW_CONTEXT_VERSION_MAJOR, @ref GLFW_CONTEXT_VERSION_MINOR and
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* @ref GLFW_CONTEXT_REVISION properties indicate the client API version of the
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* The @c GLFW_CONTEXT_VERSION_MAJOR, @c GLFW_CONTEXT_VERSION_MINOR and @c
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* GLFW_CONTEXT_REVISION properties indicate the client API version of the
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* window's context.
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*
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* The @ref GLFW_OPENGL_FORWARD_COMPAT property is @c GL_TRUE if the window's
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* The @c GLFW_OPENGL_FORWARD_COMPAT property is @c GL_TRUE if the window's
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* context is an OpenGL forward-compatible one, or @c GL_FALSE otherwise.
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*
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* The @ref GLFW_OPENGL_DEBUG_CONTEXT property is @c GL_TRUE if the window's
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* The @c GLFW_OPENGL_DEBUG_CONTEXT property is @c GL_TRUE if the window's
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* context is an OpenGL debug context, or @c GL_FALSE otherwise.
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*
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* The @ref GLFW_OPENGL_PROFILE property indicates the OpenGL profile used by
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* the context. This is @ref GLFW_OPENGL_CORE_PROFILE or @ref
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* GLFW_OPENGL_COMPAT_PROFILE if the context uses a known profile, or @ref
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* The @c GLFW_OPENGL_PROFILE property indicates the OpenGL profile used by the
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* context. This is @c GLFW_OPENGL_CORE_PROFILE or @c
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* GLFW_OPENGL_COMPAT_PROFILE if the context uses a known profile, or @c
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* GLFW_OPENGL_NO_PROFILE if the OpenGL profile is unknown or the context is
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* for another client API.
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*
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* The @ref GLFW_CONTEXT_ROBUSTNESS property indicates the robustness strategy
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* used by the context. This is @ref GLFW_LOSE_CONTEXT_ON_RESET or @ref
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* The @c GLFW_CONTEXT_ROBUSTNESS property indicates the robustness strategy
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* used by the context. This is @c GLFW_LOSE_CONTEXT_ON_RESET or @c
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* GLFW_NO_RESET_NOTIFICATION if the window's context supports robustness, or
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* @ref GLFW_NO_ROBUSTNESS otherwise.
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* @c GLFW_NO_ROBUSTNESS otherwise.
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*/
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GLFWAPI int glfwGetWindowParam(GLFWwindow* window, int param);
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@ -1336,7 +1334,7 @@ GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbf
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* clicks the window's close widget. Calling @ref glfwDestroyWindow does not
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* cause this callback to be called.
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*
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* The return value of the close callback becomes the new value of the @ref
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* The return value of the close callback becomes the new value of the @c
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* GLFW_SHOULD_CLOSE window parameter.
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*
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* @remarks <b>Mac OS X:</b> Selecting Quit from the application menu will
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@ -1401,9 +1399,9 @@ GLFWAPI void glfwWaitEvents(void);
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/*! @brief Returns the value of an input option for the specified window.
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* @param[in] window The window to query.
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* @param[in] mode One of the following:
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* @arg @ref GLFW_CURSOR_MODE Sets the cursor mode.
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* @arg @ref GLFW_STICKY_KEYS Sets whether sticky keys are enabled.
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* @arg @ref GLFW_STICKY_MOUSE_BUTTONS Sets whether sticky mouse buttons are enabled.
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* @arg @c GLFW_CURSOR_MODE Sets the cursor mode.
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* @arg @c GLFW_STICKY_KEYS Sets whether sticky keys are enabled.
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* @arg @c GLFW_STICKY_MOUSE_BUTTONS Sets whether sticky mouse buttons are enabled.
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* @ingroup input
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*
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* @sa glfwSetInputMode
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@ -1412,7 +1410,7 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
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/*! @brief Sets an input option for the specified window.
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* @param[in] window The window whose input mode to set.
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* @param[in] mode One of @ref GLFW_CURSOR_MODE, @ref GLFW_STICKY_KEYS or @ref
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* @param[in] mode One of @c GLFW_CURSOR_MODE, @c GLFW_STICKY_KEYS or @c
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* GLFW_STICKY_MOUSE_BUTTONS.
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* @param[in] value The new value of the specified input mode.
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* @ingroup input
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@ -1425,7 +1423,7 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
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* window.
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* @param[in] window The desired window.
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* @param[in] key The desired @link keys keyboard key @endlink.
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* @return One of @ref GLFW_PRESS or @ref GLFW_RELEASE.
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* @return One of @c GLFW_PRESS or @c GLFW_RELEASE.
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* @ingroup input
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*/
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GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
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@ -1434,7 +1432,7 @@ GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
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* window.
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* @param[in] window The desired window.
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* @param[in] button The desired @link buttons mouse buttons @endlink.
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* @return One of @ref GLFW_PRESS or @ref GLFW_RELEASE.
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* @return One of @c GLFW_PRESS or @c GLFW_RELEASE.
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* @ingroup input
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*/
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GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
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