This commit is contained in:
Camilla Berglund 2013-01-15 22:43:44 +01:00
Родитель 7f56269f66
Коммит f479b1920f
1 изменённых файлов: 42 добавлений и 51 удалений

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@ -32,6 +32,45 @@
#define _internal_h_
#include "config.h"
#if defined(_GLFW_USE_GLESV1)
#define GLFW_INCLUDE_ES1
#elif defined(_GLFW_USE_GLESV2)
#define GLFW_INCLUDE_ES2
#endif
// Disable the inclusion of the platform glext.h by gl.h to allow proper
// inclusion of our own, newer glext.h below
#define GL_GLEXT_LEGACY
#include "../include/GL/glfw3.h"
#if defined(_GLFW_USE_OPENGL)
// This path may need to be changed if you build GLFW using your own setup
// GLFW comes with its own copy of glext.h since it uses fairly new extensions
// and not all development environments come with an up-to-date version
#include "../support/GL/glext.h"
#endif
typedef struct _GLFWhints _GLFWhints;
typedef struct _GLFWwndconfig _GLFWwndconfig;
typedef struct _GLFWfbconfig _GLFWfbconfig;
typedef struct _GLFWwindow _GLFWwindow;
typedef struct _GLFWlibrary _GLFWlibrary;
typedef struct _GLFWmonitor _GLFWmonitor;
#if defined(_GLFW_COCOA)
#include "cocoa_platform.h"
#elif defined(_GLFW_WIN32)
#include "win32_platform.h"
#elif defined(_GLFW_X11)
#include "x11_platform.h"
#else
#error "No supported window creation API selected"
#endif
//========================================================================
// Doxygen group definitions
//========================================================================
@ -60,63 +99,15 @@
//========================================================================
// Input handling definitions
// Helper macros
//========================================================================
// Internal key and button state/action definitions
// Internal key state used for sticky keys
#define GLFW_STICK 2
//========================================================================
// Internal type declarations
//========================================================================
typedef struct _GLFWhints _GLFWhints;
typedef struct _GLFWwndconfig _GLFWwndconfig;
typedef struct _GLFWfbconfig _GLFWfbconfig;
typedef struct _GLFWwindow _GLFWwindow;
typedef struct _GLFWlibrary _GLFWlibrary;
typedef struct _GLFWmonitor _GLFWmonitor;
#include "config.h"
#if defined(_GLFW_USE_OPENGL)
// This is the default for glfw3.h
#elif defined(_GLFW_USE_GLESV1)
#define GLFW_INCLUDE_ES1
#elif defined(_GLFW_USE_GLESV2)
#define GLFW_INCLUDE_ES2
#else
#error "No supported client library selected"
#endif
// Disable the inclusion of the platform glext.h by gl.h to allow proper
// inclusion of our own, newer glext.h below
#define GL_GLEXT_LEGACY
#include "../include/GL/glfw3.h"
#if defined(_GLFW_USE_OPENGL)
// This path may need to be changed if you build GLFW using your own setup
// GLFW comes with its own copy of glext.h since it uses fairly new extensions
// and not all development environments come with an up-to-date version
#include "../support/GL/glext.h"
#endif
#if defined(_GLFW_COCOA)
#include "cocoa_platform.h"
#elif defined(_GLFW_WIN32)
#include "win32_platform.h"
#elif defined(_GLFW_X11)
#include "x11_platform.h"
#else
#error "No supported window creation API selected"
#endif
//========================================================================
// Internal type definitions
// Internal types
//========================================================================
/*! @brief Window, framebuffer and context hints.