glfw/tests/reopen.c

174 строки
4.5 KiB
C

//========================================================================
// Window re-opener (open/close stress test)
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// This test came about as the result of bug #1262773
//
// It closes and re-opens the GLFW window every five seconds, alternating
// between windowed and fullscreen mode
//
// It also times and logs opening and closing actions and attempts to separate
// user initiated window closing from its own
//
//========================================================================
#include <GL/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
static GLFWwindow window_handle = NULL;
static GLboolean closed = GL_FALSE;
static const char* get_mode_name(int mode)
{
switch (mode)
{
case GLFW_WINDOWED:
return "windowed";
case GLFW_FULLSCREEN:
return "fullscreen";
default:
return "unknown";
}
}
static void window_size_callback(GLFWwindow window, int width, int height)
{
glViewport(0, 0, width, height);
}
static int window_close_callback(GLFWwindow window)
{
printf("Close callback triggered\n");
window_handle = NULL;
return 0;
}
static void key_callback(GLFWwindow window, int key, int action)
{
if (action != GLFW_PRESS)
return;
switch (key)
{
case 'Q':
case GLFW_KEY_ESC:
closed = GL_TRUE;
break;
}
}
static int open_window(int width, int height, int mode)
{
double base = glfwGetTime();
window_handle = glfwOpenWindow(width, height, mode, "Window Re-opener", NULL);
if (!window_handle)
{
fprintf(stderr, "Failed to open %s mode GLFW window: %s\n", get_mode_name(mode), glfwErrorString(glfwGetError()));
return 0;
}
glfwSetWindowSizeCallback(window_size_callback);
glfwSetWindowCloseCallback(window_close_callback);
glfwSetKeyCallback(key_callback);
glfwSwapInterval(1);
printf("Opening %s mode window took %0.3f seconds\n",
get_mode_name(mode),
glfwGetTime() - base);
return 1;
}
static void close_window(void)
{
double base = glfwGetTime();
glfwCloseWindow(window_handle);
window_handle = NULL;
printf("Closing window took %0.3f seconds\n", glfwGetTime() - base);
}
int main(int argc, char** argv)
{
int count = 0;
if (!glfwInit())
{
fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
exit(EXIT_FAILURE);
}
for (;;)
{
if (!open_window(640, 480, (count & 1) ? GLFW_FULLSCREEN : GLFW_WINDOWED))
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glMatrixMode(GL_PROJECTION);
glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f);
glMatrixMode(GL_MODELVIEW);
glClearColor(0.f, 0.f, 0.f, 0.f);
glColor3f(1.f, 1.f, 1.f);
glfwSetTime(0.0);
while (glfwGetTime() < 5.0)
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef((GLfloat) glfwGetTime() * 100.f, 0.f, 0.f, 1.f);
glRectf(-0.5f, -0.5f, 1.f, 1.f);
glPopMatrix();
glfwSwapBuffers();
glfwPollEvents();
if (closed)
close_window();
if (!glfwIsWindow(window_handle))
{
printf("User closed window\n");
glfwTerminate();
exit(EXIT_SUCCESS);
}
}
printf("Closing window\n");
close_window();
count++;
}
}