616 строки
22 KiB
C
616 строки
22 KiB
C
/*************************************************************************
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* GLFW - An OpenGL library
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* API version: 3.0
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* WWW: http://www.glfw.org/
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*------------------------------------------------------------------------
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* Copyright (c) 2002-2006 Marcus Geelnard
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* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would
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* be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not
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* be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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*************************************************************************/
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#ifndef __glfw3_h__
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#define __glfw3_h__
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*************************************************************************
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* Global definitions
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*************************************************************************/
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/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
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/* Please report any probles that you find with your compiler, which may
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* be solved in this section! There are several compilers that I have not
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* been able to test this file with yet.
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*
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* First: If we are we on Windows, we want a single define for it (_WIN32)
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* (Note: For Cygwin the compiler flag -mwin32 should be used, but to
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* make sure that things run smoothly for Cygwin users, we add __CYGWIN__
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* to the list of "valid Win32 identifiers", which removes the need for
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* -mwin32)
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*/
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#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))
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#define _WIN32
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#endif /* _WIN32 */
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/* In order for extension support to be portable, we need to define an
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* OpenGL function call method. We use the keyword APIENTRY, which is
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* defined for Win32. (Note: Windows also needs this for <GL/gl.h>)
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*/
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#ifndef APIENTRY
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#ifdef _WIN32
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#define APIENTRY __stdcall
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#else
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#define APIENTRY
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#endif
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#endif /* APIENTRY */
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/* TEMPORARY MinGW-w64 hacks.
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*/
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#if __MINGW64__
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#define WINAPI
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#endif
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/* The following three defines are here solely to make some Windows-based
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* <GL/gl.h> files happy. Theoretically we could include <windows.h>, but
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* it has the major drawback of severely polluting our namespace.
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*/
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/* Under Windows, we need WINGDIAPI defined */
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#if !defined(WINGDIAPI) && defined(_WIN32)
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#if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
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/* Microsoft Visual C++, Borland C++ Builder and Pelles C */
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#define WINGDIAPI __declspec(dllimport)
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#elif defined(__LCC__)
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/* LCC-Win32 */
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#define WINGDIAPI __stdcall
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#else
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/* Others (e.g. MinGW, Cygwin) */
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#define WINGDIAPI extern
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#endif
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#define GLFW_WINGDIAPI_DEFINED
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#endif /* WINGDIAPI */
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/* Some <GL/glu.h> files also need CALLBACK defined */
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#if !defined(CALLBACK) && defined(_WIN32)
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#if defined(_MSC_VER)
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/* Microsoft Visual C++ */
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#if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
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#define CALLBACK __stdcall
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#else
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#define CALLBACK
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#endif
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#else
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/* Other Windows compilers */
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#define CALLBACK __stdcall
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#endif
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#define GLFW_CALLBACK_DEFINED
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#endif /* CALLBACK */
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/* Most <GL/glu.h> variants on Windows need wchar_t */
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#if defined(_WIN32)
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#include <stddef.h>
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#endif
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/* ---------------- GLFW related system specific defines ----------------- */
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#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
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#error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
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#endif
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#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
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/* We are building a Win32 DLL */
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#define GLFWAPI __declspec(dllexport)
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#elif defined(_WIN32) && defined(GLFW_DLL)
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/* We are calling a Win32 DLL */
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#if defined(__LCC__)
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#define GLFWAPI extern
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#else
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#define GLFWAPI __declspec(dllimport)
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#endif
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#else
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/* We are either building/calling a static lib or we are non-win32 */
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#define GLFWAPI
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#endif
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/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
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/* Include the chosen OpenGL header and, optionally, the GLU header.
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*/
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#if defined(__APPLE_CC__)
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#if defined(GLFW_INCLUDE_GL3)
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#include <OpenGL/gl3.h>
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#else
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#define GL_GLEXT_LEGACY
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#include <OpenGL/gl.h>
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#endif
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#if defined(GLFW_INCLUDE_GLU)
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#include <OpenGL/glu.h>
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#endif
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#else
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#if defined(GLFW_INCLUDE_GL3)
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#include <GL3/gl3.h>
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#else
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#include <GL/gl.h>
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#endif
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#if defined(GLFW_INCLUDE_GLU)
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#include <GL/glu.h>
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#endif
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#endif
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/*************************************************************************
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* GLFW version
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*************************************************************************/
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#define GLFW_VERSION_MAJOR 3
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#define GLFW_VERSION_MINOR 0
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#define GLFW_VERSION_REVISION 0
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/*************************************************************************
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* Input handling definitions
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*************************************************************************/
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/* Key and button state/action definitions */
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#define GLFW_RELEASE 0
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#define GLFW_PRESS 1
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/* Keyboard raw key codes.
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* These key codes are inspired by the USB HID Usage Tables v1.12 (p. 53-60),
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* but re-arranged to map to 7-bit ASCII for printable keys (function keys are
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* put in the 256+ range).
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* The naming of the key codes follow these rules:
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* - The US keyboard layout is used.
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* - Names of printable alpha-numeric characters are used (e.g. "A", "R",
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* "3", etc).
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* - For non-alphanumeric characters, Unicode:ish names are used (e.g.
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* "COMMA", "LEFT_SQUARE_BRACKET", etc). Note that some names do not
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* correspond to the Unicode standard (usually for brevity).
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* - Keys that lack a clear US mapping are named "WORLD_x".
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* - For non-printable keys, custom names are used (e.g. "F4",
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* "BACKSPACE", etc).
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*/
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/* Printable keys */
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#define GLFW_KEY_SPACE 32
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#define GLFW_KEY_APOSTROPHE 39 /* ' */
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#define GLFW_KEY_COMMA 44 /* , */
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#define GLFW_KEY_MINUS 45 /* - */
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#define GLFW_KEY_PERIOD 46 /* . */
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#define GLFW_KEY_SLASH 47 /* / */
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#define GLFW_KEY_0 48
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#define GLFW_KEY_1 49
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#define GLFW_KEY_2 50
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#define GLFW_KEY_3 51
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#define GLFW_KEY_4 52
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#define GLFW_KEY_5 53
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#define GLFW_KEY_6 54
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#define GLFW_KEY_7 55
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#define GLFW_KEY_8 56
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#define GLFW_KEY_9 57
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#define GLFW_KEY_SEMICOLON 59 /* ; */
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#define GLFW_KEY_EQUAL 61 /* = */
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#define GLFW_KEY_A 65
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#define GLFW_KEY_B 66
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#define GLFW_KEY_C 67
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#define GLFW_KEY_D 68
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#define GLFW_KEY_E 69
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#define GLFW_KEY_F 70
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#define GLFW_KEY_G 71
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#define GLFW_KEY_H 72
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#define GLFW_KEY_I 73
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#define GLFW_KEY_J 74
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#define GLFW_KEY_K 75
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#define GLFW_KEY_L 76
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#define GLFW_KEY_M 77
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#define GLFW_KEY_N 78
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#define GLFW_KEY_O 79
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#define GLFW_KEY_P 80
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#define GLFW_KEY_Q 81
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#define GLFW_KEY_R 82
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#define GLFW_KEY_S 83
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#define GLFW_KEY_T 84
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#define GLFW_KEY_U 85
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#define GLFW_KEY_V 86
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#define GLFW_KEY_W 87
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#define GLFW_KEY_X 88
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#define GLFW_KEY_Y 89
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#define GLFW_KEY_Z 90
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#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
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#define GLFW_KEY_BACKSLASH 92 /* \ */
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#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
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#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
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#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
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#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
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/* Function keys */
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#define GLFW_KEY_ESCAPE 256
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#define GLFW_KEY_ENTER 257
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#define GLFW_KEY_TAB 258
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#define GLFW_KEY_BACKSPACE 259
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#define GLFW_KEY_INSERT 260
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#define GLFW_KEY_DELETE 261
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#define GLFW_KEY_RIGHT 262
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#define GLFW_KEY_LEFT 263
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#define GLFW_KEY_DOWN 264
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#define GLFW_KEY_UP 265
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#define GLFW_KEY_PAGE_UP 266
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#define GLFW_KEY_PAGE_DOWN 267
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#define GLFW_KEY_HOME 268
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#define GLFW_KEY_END 269
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#define GLFW_KEY_CAPS_LOCK 280
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#define GLFW_KEY_SCROLL_LOCK 281
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#define GLFW_KEY_NUM_LOCK 282
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#define GLFW_KEY_PRINT_SCREEN 283
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#define GLFW_KEY_PAUSE 284
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#define GLFW_KEY_F1 290
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#define GLFW_KEY_F2 291
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#define GLFW_KEY_F3 292
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#define GLFW_KEY_F4 293
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#define GLFW_KEY_F5 294
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#define GLFW_KEY_F6 295
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#define GLFW_KEY_F7 296
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#define GLFW_KEY_F8 297
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#define GLFW_KEY_F9 298
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#define GLFW_KEY_F10 299
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#define GLFW_KEY_F11 300
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#define GLFW_KEY_F12 301
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#define GLFW_KEY_F13 302
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#define GLFW_KEY_F14 303
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#define GLFW_KEY_F15 304
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#define GLFW_KEY_F16 305
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#define GLFW_KEY_F17 306
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#define GLFW_KEY_F18 307
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#define GLFW_KEY_F19 308
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#define GLFW_KEY_F20 309
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#define GLFW_KEY_F21 310
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#define GLFW_KEY_F22 311
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#define GLFW_KEY_F23 312
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#define GLFW_KEY_F24 313
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#define GLFW_KEY_F25 314
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#define GLFW_KEY_KP_0 320
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#define GLFW_KEY_KP_1 321
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#define GLFW_KEY_KP_2 322
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#define GLFW_KEY_KP_3 323
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#define GLFW_KEY_KP_4 324
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#define GLFW_KEY_KP_5 325
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#define GLFW_KEY_KP_6 326
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#define GLFW_KEY_KP_7 327
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#define GLFW_KEY_KP_8 328
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#define GLFW_KEY_KP_9 329
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#define GLFW_KEY_KP_DECIMAL 330
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#define GLFW_KEY_KP_DIVIDE 331
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#define GLFW_KEY_KP_MULTIPLY 332
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#define GLFW_KEY_KP_SUBTRACT 333
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#define GLFW_KEY_KP_ADD 334
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#define GLFW_KEY_KP_ENTER 335
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#define GLFW_KEY_KP_EQUAL 336
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#define GLFW_KEY_LEFT_SHIFT 340
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#define GLFW_KEY_LEFT_CONTROL 341
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#define GLFW_KEY_LEFT_ALT 342
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#define GLFW_KEY_LEFT_SUPER 343
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#define GLFW_KEY_RIGHT_SHIFT 344
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#define GLFW_KEY_RIGHT_CONTROL 345
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#define GLFW_KEY_RIGHT_ALT 346
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#define GLFW_KEY_RIGHT_SUPER 347
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#define GLFW_KEY_MENU 348
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#define GLFW_KEY_LAST GLFW_KEY_MENU
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/* GLFW 2.x key name aliases (deprecated) */
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#define GLFW_KEY_ESC GLFW_KEY_ESCAPE
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#define GLFW_KEY_DEL GLFW_KEY_DELETE
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#define GLFW_KEY_PAGEUP GLFW_KEY_PAGE_UP
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#define GLFW_KEY_PAGEDOWN GLFW_KEY_PAGE_DOWN
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#define GLFW_KEY_KP_NUM_LOCK GLFW_KEY_NUM_LOCK
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#define GLFW_KEY_LCTRL GLFW_KEY_LEFT_CONTROL
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#define GLFW_KEY_LSHIFT GLFW_KEY_LEFT_SHIFT
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#define GLFW_KEY_LALT GLFW_KEY_LEFT_ALT
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#define GLFW_KEY_LSUPER GLFW_KEY_LEFT_SUPER
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#define GLFW_KEY_RCTRL GLFW_KEY_RIGHT_CONTROL
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#define GLFW_KEY_RSHIFT GLFW_KEY_RIGHT_SHIFT
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#define GLFW_KEY_RALT GLFW_KEY_RIGHT_ALT
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#define GLFW_KEY_RSUPER GLFW_KEY_RIGHT_SUPER
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/* Mouse button definitions */
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#define GLFW_MOUSE_BUTTON_1 0
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#define GLFW_MOUSE_BUTTON_2 1
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#define GLFW_MOUSE_BUTTON_3 2
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#define GLFW_MOUSE_BUTTON_4 3
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#define GLFW_MOUSE_BUTTON_5 4
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#define GLFW_MOUSE_BUTTON_6 5
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#define GLFW_MOUSE_BUTTON_7 6
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#define GLFW_MOUSE_BUTTON_8 7
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#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
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/* Mouse button aliases */
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#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
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#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
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#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
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/* Joystick identifiers */
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#define GLFW_JOYSTICK_1 0
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#define GLFW_JOYSTICK_2 1
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#define GLFW_JOYSTICK_3 2
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#define GLFW_JOYSTICK_4 3
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#define GLFW_JOYSTICK_5 4
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#define GLFW_JOYSTICK_6 5
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#define GLFW_JOYSTICK_7 6
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#define GLFW_JOYSTICK_8 7
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#define GLFW_JOYSTICK_9 8
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#define GLFW_JOYSTICK_10 9
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#define GLFW_JOYSTICK_11 10
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#define GLFW_JOYSTICK_12 11
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#define GLFW_JOYSTICK_13 12
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#define GLFW_JOYSTICK_14 13
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#define GLFW_JOYSTICK_15 14
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#define GLFW_JOYSTICK_16 15
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#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
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/*************************************************************************
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* Other definitions
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*************************************************************************/
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/* glfwCreateWindow modes */
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#define GLFW_WINDOWED 0x00010001
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#define GLFW_FULLSCREEN 0x00010002
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/* glfwGetWindowParam tokens */
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#define GLFW_ACTIVE 0x00020001
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#define GLFW_ICONIFIED 0x00020002
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#define GLFW_OPENGL_REVISION 0x00020004
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/* The following constants are used for both glfwGetWindowParam
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* and glfwWindowHint
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*/
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#define GLFW_RED_BITS 0x00021000
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#define GLFW_GREEN_BITS 0x00021001
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#define GLFW_BLUE_BITS 0x00021002
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#define GLFW_ALPHA_BITS 0x00021003
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#define GLFW_DEPTH_BITS 0x00021004
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#define GLFW_STENCIL_BITS 0x00021005
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#define GLFW_REFRESH_RATE 0x00021006
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#define GLFW_ACCUM_RED_BITS 0x00021007
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#define GLFW_ACCUM_GREEN_BITS 0x00021008
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#define GLFW_ACCUM_BLUE_BITS 0x00021009
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#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
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#define GLFW_AUX_BUFFERS 0x0002100B
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#define GLFW_STEREO 0x0002100C
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#define GLFW_WINDOW_RESIZABLE 0x0002100D
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#define GLFW_FSAA_SAMPLES 0x0002100E
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#define GLFW_OPENGL_VERSION_MAJOR 0x0002100F
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#define GLFW_OPENGL_VERSION_MINOR 0x00021010
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#define GLFW_OPENGL_FORWARD_COMPAT 0x00021011
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#define GLFW_OPENGL_DEBUG_CONTEXT 0x00021012
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#define GLFW_OPENGL_PROFILE 0x00021013
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#define GLFW_OPENGL_ROBUSTNESS 0x00021014
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/* GLFW_OPENGL_ROBUSTNESS mode tokens */
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#define GLFW_OPENGL_NO_ROBUSTNESS 0x00000000
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#define GLFW_OPENGL_NO_RESET_NOTIFICATION 0x00000001
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#define GLFW_OPENGL_LOSE_CONTEXT_ON_RESET 0x00000002
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/* GLFW_OPENGL_PROFILE bit tokens */
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#define GLFW_OPENGL_NO_PROFILE 0x00000000
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#define GLFW_OPENGL_CORE_PROFILE 0x00000001
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#define GLFW_OPENGL_COMPAT_PROFILE 0x00000002
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#define GLFW_OPENGL_ES2_PROFILE 0x00000004
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/* glfwGetInputMode/glfwSetInputMode tokens */
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#define GLFW_CURSOR_MODE 0x00030001
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#define GLFW_STICKY_KEYS 0x00030002
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#define GLFW_STICKY_MOUSE_BUTTONS 0x00030003
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#define GLFW_SYSTEM_KEYS 0x00030004
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#define GLFW_KEY_REPEAT 0x00030005
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/* GLFW_CURSOR_MODE values */
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#define GLFW_CURSOR_NORMAL 0x00040001
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#define GLFW_CURSOR_HIDDEN 0x00040002
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#define GLFW_CURSOR_CAPTURED 0x00040003
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/* glfwGetJoystickParam tokens */
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#define GLFW_PRESENT 0x00050001
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#define GLFW_AXES 0x00050002
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#define GLFW_BUTTONS 0x00050003
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/* glfwGetError/glfwErrorString tokens */
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#define GLFW_NO_ERROR 0
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#define GLFW_NOT_INITIALIZED 0x00070001
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#define GLFW_NO_CURRENT_CONTEXT 0x00070002
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#define GLFW_INVALID_ENUM 0x00070003
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#define GLFW_INVALID_VALUE 0x00070004
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#define GLFW_OUT_OF_MEMORY 0x00070005
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#define GLFW_OPENGL_UNAVAILABLE 0x00070006
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#define GLFW_VERSION_UNAVAILABLE 0x00070007
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#define GLFW_PLATFORM_ERROR 0x00070008
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#define GLFW_WINDOW_NOT_ACTIVE 0x00070009
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#define GLFW_FORMAT_UNAVAILABLE 0x0007000A
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/* Gamma ramps */
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#define GLFW_GAMMA_RAMP_SIZE 256
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/*************************************************************************
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* Typedefs
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*************************************************************************/
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/* OpenGL function pointer type */
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typedef void (*GLFWglproc)(void);
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/* Window handle type */
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typedef void* GLFWwindow;
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/* Function pointer types */
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typedef void (* GLFWerrorfun)(int,const char*);
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typedef void (* GLFWwindowsizefun)(GLFWwindow,int,int);
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typedef int (* GLFWwindowclosefun)(GLFWwindow);
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typedef void (* GLFWwindowrefreshfun)(GLFWwindow);
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typedef void (* GLFWwindowfocusfun)(GLFWwindow,int);
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typedef void (* GLFWwindowiconifyfun)(GLFWwindow,int);
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typedef void (* GLFWmousebuttonfun)(GLFWwindow,int,int);
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typedef void (* GLFWcursorposfun)(GLFWwindow,int,int);
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typedef void (* GLFWcursorenterfun)(GLFWwindow,int);
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typedef void (* GLFWscrollfun)(GLFWwindow,double,double);
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typedef void (* GLFWkeyfun)(GLFWwindow,int,int);
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typedef void (* GLFWcharfun)(GLFWwindow,int);
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/* The video mode structure used by glfwGetVideoModes */
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typedef struct
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{
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int width;
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int height;
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int redBits;
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int blueBits;
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int greenBits;
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} GLFWvidmode;
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/* Gamma ramp */
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typedef struct
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{
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unsigned short red[GLFW_GAMMA_RAMP_SIZE];
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unsigned short green[GLFW_GAMMA_RAMP_SIZE];
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unsigned short blue[GLFW_GAMMA_RAMP_SIZE];
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} GLFWgammaramp;
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/*************************************************************************
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* Prototypes
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*************************************************************************/
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/* Initialization, termination and version querying */
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GLFWAPI int glfwInit(void);
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GLFWAPI void glfwTerminate(void);
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GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
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GLFWAPI const char* glfwGetVersionString(void);
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/* Error handling */
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GLFWAPI int glfwGetError(void);
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GLFWAPI const char* glfwErrorString(int error);
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GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun);
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/* Video mode functions */
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GLFWAPI GLFWvidmode* glfwGetVideoModes(int* count);
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GLFWAPI void glfwGetDesktopMode(GLFWvidmode* mode);
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/* Gamma ramp functions */
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GLFWAPI void glfwSetGamma(float gamma);
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GLFWAPI void glfwGetGammaRamp(GLFWgammaramp* ramp);
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GLFWAPI void glfwSetGammaRamp(const GLFWgammaramp* ramp);
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/* Window handling */
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GLFWAPI GLFWwindow glfwCreateWindow(int width, int height, int mode, const char* title, GLFWwindow share);
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GLFWAPI void glfwWindowHint(int target, int hint);
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GLFWAPI void glfwDestroyWindow(GLFWwindow window);
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GLFWAPI void glfwSetWindowTitle(GLFWwindow, const char* title);
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GLFWAPI void glfwGetWindowSize(GLFWwindow, int* width, int* height);
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GLFWAPI void glfwSetWindowSize(GLFWwindow, int width, int height);
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GLFWAPI void glfwGetWindowPos(GLFWwindow, int* xpos, int* ypos);
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GLFWAPI void glfwSetWindowPos(GLFWwindow, int xpos, int ypos);
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GLFWAPI void glfwIconifyWindow(GLFWwindow window);
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GLFWAPI void glfwRestoreWindow(GLFWwindow window);
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GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param);
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GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer);
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GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window);
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GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun);
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GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun);
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GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun);
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GLFWAPI void glfwSetWindowFocusCallback(GLFWwindowfocusfun cbfun);
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GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindowiconifyfun cbfun);
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/* Event handling */
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GLFWAPI void glfwPollEvents(void);
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GLFWAPI void glfwWaitEvents(void);
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/* Input handling */
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GLFWAPI int glfwGetInputMode(GLFWwindow window, int mode);
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GLFWAPI void glfwSetInputMode(GLFWwindow window, int mode, int value);
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GLFWAPI int glfwGetKey(GLFWwindow window, int key);
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GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button);
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GLFWAPI void glfwGetCursorPos(GLFWwindow window, int* xpos, int* ypos);
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GLFWAPI void glfwSetCursorPos(GLFWwindow window, int xpos, int ypos);
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GLFWAPI void glfwGetScrollOffset(GLFWwindow window, double* xoffset, double* yoffset);
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GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun);
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GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun);
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GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun);
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GLFWAPI void glfwSetCursorPosCallback(GLFWcursorposfun cbfun);
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GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun);
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GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun);
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/* Joystick input */
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GLFWAPI int glfwGetJoystickParam(int joy, int param);
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GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes);
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GLFWAPI int glfwGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons);
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/* Clipboard */
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GLFWAPI void glfwSetClipboardString(GLFWwindow window, const char* string);
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GLFWAPI const char* glfwGetClipboardString(GLFWwindow window);
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/* Time */
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GLFWAPI double glfwGetTime(void);
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GLFWAPI void glfwSetTime(double time);
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/* OpenGL support */
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GLFWAPI void glfwMakeContextCurrent(GLFWwindow window);
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GLFWAPI GLFWwindow glfwGetCurrentContext(void);
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GLFWAPI void glfwSwapBuffers(GLFWwindow window);
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GLFWAPI void glfwSwapInterval(int interval);
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GLFWAPI int glfwExtensionSupported(const char* extension);
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GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
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GLFWAPI void glfwCopyContext(GLFWwindow src, GLFWwindow dst, unsigned long mask);
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/*************************************************************************
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* Global definition cleanup
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*************************************************************************/
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/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
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#ifdef GLFW_WINGDIAPI_DEFINED
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#undef WINGDIAPI
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#undef GLFW_WINGDIAPI_DEFINED
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#endif
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#ifdef GLFW_CALLBACK_DEFINED
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#undef CALLBACK
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#undef GLFW_CALLBACK_DEFINED
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#endif
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/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
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#ifdef __cplusplus
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}
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#endif
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#endif /* __glfw3_h__ */
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