187 строки
7.0 KiB
CMake
187 строки
7.0 KiB
CMake
project(GLFW C)
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cmake_minimum_required(VERSION 2.4)
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cmake_policy(VERSION 2.4)
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set(GLFW_VERSION_MAJOR "3")
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set(GLFW_VERSION_MINOR "0")
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set(GLFW_VERSION_PATCH "0")
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set(GLFW_VERSION_EXTRA "")
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set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
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set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
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include(CheckFunctionExists)
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include(CheckSymbolExists)
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find_package(OpenGL REQUIRED)
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set(common_SOURCES
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${GLFW_SOURCE_DIR}/src/enable.c
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${GLFW_SOURCE_DIR}/src/error.c
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${GLFW_SOURCE_DIR}/src/fullscreen.c
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${GLFW_SOURCE_DIR}/src/gamma.c
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${GLFW_SOURCE_DIR}/src/init.c
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${GLFW_SOURCE_DIR}/src/input.c
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${GLFW_SOURCE_DIR}/src/joystick.c
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${GLFW_SOURCE_DIR}/src/opengl.c
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${GLFW_SOURCE_DIR}/src/time.c
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${GLFW_SOURCE_DIR}/src/window.c
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)
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#--------------------------------------------------------------------
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# Set up GLFW for Win32 and WGL on Windows
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#--------------------------------------------------------------------
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if (WIN32)
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message(STATUS "Building GLFW for WGL on a Win32 system")
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# Define the platform identifier
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set(_GLFW_WIN32_WGL 1)
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# Set up library and include paths
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set(CMAKE_REQUIRED_LIBRARIES ${OPENGL_gl_LIBRARY})
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list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR})
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list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
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# Select platform specific code
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add_subdirectory(src/win32)
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endif (WIN32)
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#--------------------------------------------------------------------
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# Set up GLFW for Xlib and GLX on Unix-like systems with X Windows
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#--------------------------------------------------------------------
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if (UNIX AND NOT APPLE AND NOT CYGWIN)
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message(STATUS "Building GLFW for X11 and GLX on a Unix-like system")
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# Define the platform identifier
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set(_GLFW_X11_GLX 1)
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# Set up library and include paths
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set(CMAKE_REQUIRED_LIBRARIES ${X11_X11_LIB} ${OPENGL_gl_LIBRARY})
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list(APPEND GLFW_INCLUDE_DIR ${X11_X11_INCLUDE_PATH})
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list(APPEND GLFW_LIBRARIES ${X11_X11_LIB})
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list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR})
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list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
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include(${CMAKE_CURRENT_SOURCE_DIR}/CMake/CheckX11Extensions.cmake)
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# Check for XRandR (modern resolution switching extension)
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CHECK_X11_XRANDR()
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if (X11_XRANDR_FOUND)
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set(_GLFW_HAS_XRANDR 1)
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list(APPEND GLFW_INCLUDE_DIR ${X11_XRANDR_INCLUDE_DIR})
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list(APPEND GLFW_LIBRARIES ${X11_XRANDR_LIBRARIES})
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endif(X11_XRANDR_FOUND)
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# Check for Xf86VidMode (fallback legacy resolution switching extension)
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CHECK_X11_XF86VIDMODE()
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if (X11_XF86VIDMODE_FOUND)
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set(_GLFW_HAS_XF86VIDMODE 1)
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list(APPEND GLFW_INCLUDE_DIR ${X11_XF86VIDMODE_INCLUDE_DIR})
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list(APPEND GLFW_LIBRARIES ${X11_XF86VIDMODE_LIBRARIES})
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endif(X11_XF86VIDMODE_FOUND)
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# Check for Xkb (X keyboard extension)
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CHECK_FUNCTION_EXISTS(XkbQueryExtension _GLFW_HAS_XKB)
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# Check for glXGetProcAddress
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CHECK_FUNCTION_EXISTS(glXGetProcAddress _GLFW_HAS_GLXGETPROCADDRESS)
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if (NOT _GLFW_HAS_GLXGETPROCADDRESS)
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CHECK_FUNCTION_EXISTS(glXGetProcAddressARB _GLFW_HAS_GLXGETPROCADDRESSARB)
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endif (NOT _GLFW_HAS_GLXGETPROCADDRESS)
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if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB)
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CHECK_FUNCTION_EXISTS(glXGetProcAddressEXT _GLFW_HAS_GLXGETPROCADDRESSEXT)
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endif (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB)
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if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND
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NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND
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NOT _GLFW_HAS_GLXGETPROCADDRESSEXT)
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message(WARNING "No glXGetProcAddressXXX variant found")
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endif (NOT _GLFW_HAS_GLXGETPROCADDRESS AND
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NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND
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NOT _GLFW_HAS_GLXGETPROCADDRESSEXT)
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if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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set(_GLFW_USE_LINUX_JOYSTICKS 1)
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endif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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# Select platform specific code
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add_subdirectory(src/x11)
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endif(UNIX AND NOT APPLE AND NOT CYGWIN)
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#--------------------------------------------------------------------
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# Set up GLFW for Cocoa and NSOpenGL on Mac OS X
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#--------------------------------------------------------------------
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if (UNIX AND APPLE)
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message(STATUS "Building GLFW for Cocoa and NSOpenGL on Mac OS X")
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# Define the platform identifier
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set(_GLFW_COCOA_NSGL 1)
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option(GLFW_BUILD_UNIVERSAL "Build the GLFW library and examples as Universal Binaries" FALSE)
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# Universal build, decent set of warning flags...
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if (GLFW_BUILD_UNIVERSAL)
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message(STATUS "Building GLFW as Universal Binaries")
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set(CMAKE_OSX_ARCHITECTURES ppc;i386;ppc64;x86_64)
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set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk)
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set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5 -Wall -Wextra -Wno-unused-parameter -Werror")
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else(GLFW_BUILD_UNIVERSAL)
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message(STATUS "Building GLFW only for the native architecture")
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endif(GLFW_BUILD_UNIVERSAL)
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# Set up library and include paths
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find_library(COCOA_FRAMEWORK Cocoa)
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list(APPEND GLFW_LIBRARIES ${COCOA_FRAMEWORK})
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list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
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# Select platform specific code
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add_subdirectory(src/cocoa)
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endif(UNIX AND APPLE)
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#--------------------------------------------------------------------
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# Add example and test programs
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#--------------------------------------------------------------------
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add_subdirectory(examples)
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add_subdirectory(tests)
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#--------------------------------------------------------------------
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# Create shared configuration header
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#--------------------------------------------------------------------
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configure_file(${GLFW_SOURCE_DIR}/src/config.h.in
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${GLFW_BINARY_DIR}/src/config.h @ONLY)
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#--------------------------------------------------------------------
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# Install standard files
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#--------------------------------------------------------------------
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install(DIRECTORY include/GL DESTINATION include
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FILES_MATCHING PATTERN glfw3.h)
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install(FILES COPYING.txt readme.html
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DESTINATION share/doc/glfw-${GLFW_VERSION_FULL}/)
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# The respective port's CMakeLists.txt file installs the library
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#--------------------------------------------------------------------
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# -- Documentation generation
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#--------------------------------------------------------------------
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#include("${CMAKE_CURRENT_SOURCE_DIR}/documentation.cmake")
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#configure_file("${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile.in"
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# "${CMAKE_CURRENT_BINARY_DIR}/Doxyfile"
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# IMMEDIATE @ONLY)
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#add_doxygen_target("${CMAKE_CURRENT_BINARY_DIR}/Doxyfile")
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#add_subdirectory(docs)
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#--------------------------------------------------------------------
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# Uninstall operation
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#--------------------------------------------------------------------
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configure_file(${GLFW_SOURCE_DIR}/cmake_uninstall.cmake.in
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${GLFW_BINARY_DIR}/cmake_uninstall.cmake IMMEDIATE @ONLY)
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add_custom_target(uninstall
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${CMAKE_COMMAND} -P
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${GLFW_BINARY_DIR}/cmake_uninstall.cmake)
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