Merge pull request #183 from iamqizhao/master
Add a handshaker option to server
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Коммит
6e63d1ab7d
21
server.go
21
server.go
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@ -85,6 +85,7 @@ type Server struct {
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}
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type options struct {
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handshaker func(net.Conn) error
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codec Codec
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maxConcurrentStreams uint32
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}
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@ -92,13 +93,22 @@ type options struct {
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// A ServerOption sets options.
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type ServerOption func(*options)
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// Handshaker returns a ServerOption that specifies a function to perform user-specified
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// handshaking on the connection before it becomes usable for gRPC.
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func Handshaker(f func(net.Conn) error) ServerOption {
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return func(o *options) {
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o.handshaker = f
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}
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}
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// CustomeCodec returns a ServerOption that sets a codec for message marshaling and unmarshaling.
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func CustomCodec(codec Codec) ServerOption {
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return func(o *options) {
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o.codec = codec
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}
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}
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// MaxConcurrentStreams returns an Option that will apply a limit on the number
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// MaxConcurrentStreams returns a ServerOption that will apply a limit on the number
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// of concurrent streams to each ServerTransport.
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func MaxConcurrentStreams(n uint32) ServerOption {
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return func(o *options) {
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@ -185,7 +195,14 @@ func (s *Server) Serve(lis net.Listener) error {
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if err != nil {
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return err
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}
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// Perform handshaking if it is required.
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if s.opts.handshaker != nil {
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if err := s.opts.handshaker(c); err != nil {
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log.Println("grpc: Server.Serve failed to complete handshake.")
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c.Close()
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continue
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}
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}
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s.mu.Lock()
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if s.conns == nil {
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s.mu.Unlock()
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