rough TODO
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Very rough list of to do items:
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* Cleanup AST structures and expose them (would like to use in Unity's surface shader analysis)
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* Full support for integer types & ops (emit as EXT_gpu_shader4)
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* Output of existing feature set into GLSL ES 3.00 syntax
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* Parse DX10+ HLSL; object types, template-like stuff etc.
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* Output into GLSL 3.20+
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* Translate geometry shaders
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* Translate hull & domain shaders
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* Translate compute shaders
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