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{fileID: 0} - m_RootOrder: 5 diff --git a/Assets/Demo/Scenes/FPSSingleplayer.unity.meta b/Assets/Demo/Scenes/FPSSingleplayer.unity.meta deleted file mode 100644 index c084c56..0000000 --- a/Assets/Demo/Scenes/FPSSingleplayer.unity.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 12525ed3f1ff842a980fbd9f33def67e -timeCreated: 1439304678 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demo/Scripts.meta b/Assets/Demo/Scripts.meta deleted file mode 100644 index ea1a26e..0000000 --- a/Assets/Demo/Scripts.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 88d9c5f1617cb4459876d4845eaf77d6 -folderAsset: yes -timeCreated: 1439384528 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demo/Scripts/CharacterInputController.cs b/Assets/Demo/Scripts/CharacterInputController.cs deleted file mode 100644 index 4bc84d5..0000000 --- a/Assets/Demo/Scripts/CharacterInputController.cs +++ /dev/null @@ -1,150 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using UnityEngine.InputNew; -using Random = UnityEngine.Random; -using UnityEngine.Serialization; - -public class CharacterInputController - : MonoBehaviour -{ - FirstPersonControls m_PlayerInput; - Rigidbody m_Rigid; - Vector2 m_Rotation = Vector2.zero; - float m_TimeOfLastShot; - - [FormerlySerializedAs("controlMap")] - public ActionMap actionMap; - - [Space(10)] - - public int playerIndex = -1; - public Transform head; - public float moveSpeed = 5; - public GameObject projectile; - public float timeBetweenShots = 0.5f; - - [Space(10)] - - public CubeSizer sizer; - public Text controlsText; - public RuntimeRebinding rebinder; - - public void Start() - { - if (playerIndex == -1) - { - playerIndex = InputSystem.CreatePlayerHandle(actionMap, false).index; - SetupPlayer(playerIndex); - } - } - - public void SetupPlayer(int playerIndex) - { - this.playerIndex = playerIndex; - m_PlayerInput = InputSystem.GetPlayerHandle(playerIndex).GetActions(); - m_PlayerInput.active = true; - - if (sizer != null) - sizer.playerIndex = playerIndex; - if (rebinder != null) - rebinder.Initialize(m_PlayerInput.currentControlScheme); - - m_Rigid = GetComponent(); - LockCursor(true); - } - - public void Update() - { - // Move - var move = m_PlayerInput.move.vector2; - - Vector3 velocity = transform.TransformDirection(new Vector3(move.x, 0, move.y)) * moveSpeed; - m_Rigid.velocity = new Vector3(velocity.x, m_Rigid.velocity.y, velocity.z); - - // Look - var look = m_PlayerInput.look.vector2; - - m_Rotation.y += look.x; - m_Rotation.x = Mathf.Clamp(m_Rotation.x - look.y, -89, 89); - - transform.localEulerAngles = new Vector3(0, m_Rotation.y, 0); - head.localEulerAngles = new Vector3(m_Rotation.x, 0, 0); - - // Fire - var fire = m_PlayerInput.fire.isHeld; - if (fire) - { - var currentTime = Time.time; - var timeElapsedSinceLastShot = currentTime - m_TimeOfLastShot; - if (timeElapsedSinceLastShot > timeBetweenShots) - { - m_TimeOfLastShot = currentTime; - Fire(); - } - } - - if (m_PlayerInput.lockCursor.wasJustPressed) - LockCursor(true); - - if (m_PlayerInput.unlockCursor.wasJustPressed) - LockCursor(false); - - if (m_PlayerInput.menu.wasJustPressed) - sizer.ToggleMenu(); - - if (rebinder != null) - { - if (m_PlayerInput.reconfigure.wasJustPressed) - rebinder.enabled = !rebinder.enabled; - - if (rebinder.enabled == m_PlayerInput.active) - { - LockCursor(!rebinder.enabled); - m_PlayerInput.active = !rebinder.enabled; - controlsText.enabled = !rebinder.enabled; - } - } - - HandleControlsText(); - } - - void HandleControlsText() - { - string help = string.Empty; - - help += GetControlHelp(m_PlayerInput.moveX) + "\n"; - help += GetControlHelp(m_PlayerInput.moveY) + "\n"; - help += GetControlHelp(m_PlayerInput.lookX) + "\n"; - help += GetControlHelp(m_PlayerInput.lookY) + "\n"; - help += GetControlHelp(m_PlayerInput.fire) + "\n"; - help += GetControlHelp(m_PlayerInput.menu); - controlsText.text = help; - } - - private string GetControlHelp(InputControl control) - { - return string.Format("Use {0} to {1}!", control.GetPrimarySourceName(), control.name); - } - - void Fire() - { - var newProjectile = Instantiate(projectile); - newProjectile.transform.position = head.position + head.forward * 0.6f; - newProjectile.transform.rotation = head.rotation; - float size = (sizer == null ? 1 : sizer.size); - newProjectile.transform.localScale *= size; - newProjectile.GetComponent().mass = Mathf.Pow(size, 3); - newProjectile.GetComponent().AddForce(head.forward * 20f, ForceMode.Impulse); - newProjectile.GetComponent().material.color = new Color(Random.value, Random.value, Random.value, 1.0f); - } - - void LockCursor(bool value) - { - var mouse = Mouse.current; - if (mouse != null) - mouse.cursor.isLocked = value; - } -} diff --git a/Assets/Demo/Scripts/CharacterInputController.cs.meta b/Assets/Demo/Scripts/CharacterInputController.cs.meta deleted file mode 100644 index 3ffce78..0000000 --- a/Assets/Demo/Scripts/CharacterInputController.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2732bf3ae11598c4aa8073c0d23017df -timeCreated: 1439295368 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demo/Scripts/CubeSizer.cs b/Assets/Demo/Scripts/CubeSizer.cs deleted file mode 100644 index c1d36f1..0000000 --- a/Assets/Demo/Scripts/CubeSizer.cs +++ /dev/null @@ -1,57 +0,0 @@ -using UnityEngine; -using System.Collections; -using UnityEngine.UI; -using UnityEngine.InputNew; -using UnityEngine.Serialization; - -// This sizer does not use the UI event system, -// since it's not integrated with the Input System prototype at this point. -// UI is only used for graphics. - -public class CubeSizer : MonoBehaviour -{ - FirstPersonControls m_PlayerInput; - - [FormerlySerializedAs("controlMap")] - public ActionMap actionMap; - public int playerIndex; - - [Space(10)] - public GameObject menu; - public Slider slider; - - public float size { get { return slider.value; } } - - public void OpenMenu() - { - enabled = true; - menu.SetActive(true); - m_PlayerInput = InputSystem.GetPlayerHandle(playerIndex).AssignActions(actionMap); - m_PlayerInput.active = true; - } - - public void CloseMenu() - { - m_PlayerInput.active = false; - menu.SetActive(false); - enabled = false; - } - - public void ToggleMenu() - { - if (enabled) - CloseMenu(); - else - OpenMenu(); - } - - void Update() - { - if (m_PlayerInput.moveX.negative.wasJustPressed) - slider.value -= 0.1f; - if (m_PlayerInput.moveX.positive.wasJustPressed) - slider.value += 0.1f; - if (m_PlayerInput.menu.wasJustPressed) - ToggleMenu(); - } -} diff --git a/Assets/Demo/Scripts/CubeSizer.cs.meta b/Assets/Demo/Scripts/CubeSizer.cs.meta deleted file mode 100644 index 86cc02a..0000000 --- a/Assets/Demo/Scripts/CubeSizer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c4fbb736be73a4e8b89a33bf81127c06 -timeCreated: 1439986059 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demo/Scripts/MultiplayerManager.cs b/Assets/Demo/Scripts/MultiplayerManager.cs deleted file mode 100644 index d6a0dad..0000000 --- a/Assets/Demo/Scripts/MultiplayerManager.cs +++ /dev/null @@ -1,141 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.InputNew; -using Random = UnityEngine.Random; -using UnityEngine.Serialization; - -public class MultiplayerManager - : MonoBehaviour -{ - public GameObject playerPrefab; - [FormerlySerializedAs("controlMap")] - public ActionMap actionMap; - public GameObject hubCamera; - - enum PlayerStatus { Inactive, Joined, Ready } - - class PlayerInfo - { - public PlayerHandle playerHandle; - public FirstPersonControls actions; - public bool ready = false; - public int colorIndex; - - public PlayerInfo(PlayerHandle playerHandle) - { - this.playerHandle = playerHandle; - actions = playerHandle.GetActions(); - actions.active = true; - } - } - - List players = new List(); - - public void Destroy() - { - for (int i = players.Count - 1; i >= 0; i--) - { - if (players[i].actions != null) - players[i].actions.active = false; - } - } - - public void Update() - { - if (players.Count < 4) - { - PlayerHandle newPlayer = InputSystem.CreatePlayerHandle(actionMap, true); - if (newPlayer != null) - players.Add(new PlayerInfo(newPlayer)); - } - - int readyCount = 0; - for (int i = players.Count - 1; i >= 0; i--) - { - var player = players[i]; - if (!player.ready) - { - if (player.actions.fire.wasJustPressed) - player.ready = true; - if (player.actions.menu.wasJustPressed) - { - player.playerHandle.Destroy(); - players.Remove(player); - continue; - } - if (player.actions.moveX.positive.wasJustPressed) - player.colorIndex = ((player.colorIndex + 1) % colors.Length); - if (player.actions.moveX.negative.wasJustPressed) - player.colorIndex = ((player.colorIndex + colors.Length - 1) % colors.Length); - } - else - { - if (player.actions.fire.wasJustPressed || player.actions.menu.wasJustPressed) - player.ready = false; - } - if (player.ready) - readyCount++; - } - - if (readyCount >= 1 && (players.Count - readyCount) == 0) - StartGame(); - } - - Color[] colors = new Color[] { Color.red, Color.green, Color.blue, Color.yellow, Color.cyan, Color.magenta }; - - public void OnGUI() - { - float width = 200; - float height = 300; - int playerNum = 0; - for (int i = 0; i < players.Count; i++) - { - PlayerInfo player = players[i]; - - Rect rect = new Rect(20 + (width + 20) * playerNum, (Screen.height - height) * 0.5f, width, height); - GUILayout.BeginArea(rect, "Player", "box"); - GUILayout.Space(20); - - GUI.color = colors[player.colorIndex]; - GUILayout.Button(GUIContent.none, GUILayout.Height(50)); - GUI.color = Color.white; - - GUILayout.BeginVertical(); - GUILayout.FlexibleSpace(); - if (!player.ready) - GUILayout.Label(string.Format("Press {0} when ready", player.actions.fire.GetPrimarySourceName())); - else - GUILayout.Label("READY"); - GUILayout.EndVertical(); - GUILayout.EndArea(); - - playerNum++; - } - } - - void StartGame() - { - hubCamera.SetActive(false); - - int playerCount = players.Count; - float fraction = 1f / playerCount; - for (int i = 0; i < players.Count; i++) - { - PlayerInfo playerInfo = players[i]; - if (!playerInfo.ready) - { - playerInfo.playerHandle.Destroy(); - continue; - } - - var player = (GameObject)Instantiate(playerPrefab, Vector3.right * 2 * i, Quaternion.identity); - player.GetComponent().SetupPlayer(playerInfo.playerHandle.index); - player.GetComponentInChildren().rect = new Rect(0, fraction * i, 1, fraction); - player.transform.Find("Canvas/Virtual Joystick").gameObject.SetActive(false); - } - - gameObject.SetActive(false); - } -} diff --git a/Assets/Demo/Scripts/MultiplayerManager.cs.meta b/Assets/Demo/Scripts/MultiplayerManager.cs.meta deleted file mode 100644 index 5a917ad..0000000 --- a/Assets/Demo/Scripts/MultiplayerManager.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 21f60b19720614458b7eca4357886564 -timeCreated: 1441198800 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demo/Scripts/RuntimeRebinding.cs b/Assets/Demo/Scripts/RuntimeRebinding.cs deleted file mode 100644 index d905a4c..0000000 --- a/Assets/Demo/Scripts/RuntimeRebinding.cs +++ /dev/null @@ -1,109 +0,0 @@ -using UnityEngine; -using System.Collections; -using System.Linq; -using UnityEngine.InputNew; - -public class RuntimeRebinding : MonoBehaviour -{ - ControlSchemeInput m_ControlSchemeInput; - - const int k_NameWidth = 200; - const int k_BindingWidth = 120; - - string[] controlSchemeNames; - InputControlDescriptor descriptorToBeAssigned = null; - - public void Initialize(ControlSchemeInput controlSchemeInput) - { - m_ControlSchemeInput = controlSchemeInput; - } - - void OnGUI() - { - if (m_ControlSchemeInput == null) - { - GUILayout.Label("No scheme input assigned."); - return; - } - - ActionMap actionMap = m_ControlSchemeInput.actionMap; - ControlScheme controlScheme = m_ControlSchemeInput.controlScheme; - - if (controlScheme == null) - { - GUILayout.Label("No control scheme assigned."); - return; - } - - if (controlScheme.bindings.Count != actionMap.actions.Count) - { - GUILayout.Label("Control scheme bindings don't match action map actions."); - return; - } - - GUILayout.Space(10); - - for (int control = 0; control < actionMap.actions.Count; control++) - { - DisplayControlBinding(actionMap.actions[control], controlScheme.bindings[control]); - } - - GUILayout.Space(10); - - if (GUILayout.Button("Done")) - enabled = false; - } - - void DisplayControlBinding(InputAction action, ControlBinding controlBinding) - { - if (controlBinding.sources.Count > 0) - { - GUILayout.BeginHorizontal(); - GUILayout.Label(action.name, GUILayout.Width(k_NameWidth)); - for (int i = 0; i < controlBinding.sources.Count; i++) - DisplaySource(controlBinding.sources[i]); - GUILayout.EndHorizontal(); - } - - if (controlBinding.buttonAxisSources.Count > 0) - { - GUILayout.BeginHorizontal(); - // Use unicode minus sign that has same width as plus sign. - GUILayout.Label(action.name + " (\u2212)", GUILayout.Width(k_NameWidth)); - for (int i = 0; i < controlBinding.buttonAxisSources.Count; i++) - DisplayButtonAxisSource(controlBinding.buttonAxisSources[i], false); - GUILayout.EndHorizontal(); - - GUILayout.BeginHorizontal(); - GUILayout.Label(action.name + " (+)", GUILayout.Width(k_NameWidth)); - for (int i = 0; i < controlBinding.buttonAxisSources.Count; i++) - DisplayButtonAxisSource(controlBinding.buttonAxisSources[i], true); - GUILayout.EndHorizontal(); - } - } - - void DisplayButtonAxisSource(ButtonAxisSource source, bool positive) - { - DisplaySource(positive ? source.positive : source.negative); - } - - void DisplaySource(InputControlDescriptor descriptor) - { - if (descriptor == descriptorToBeAssigned) - { - GUILayout.Button("...", GUILayout.Width(k_BindingWidth)); - } - else if (GUILayout.Button(InputDeviceUtility.GetDeviceControlName(descriptor), GUILayout.Width(k_BindingWidth))) - { - descriptorToBeAssigned = descriptor; - InputSystem.ListenForBinding(BindInputControl); - } - } - - bool BindInputControl(InputControl control) - { - m_ControlSchemeInput.BindControl(descriptorToBeAssigned, control, false); - descriptorToBeAssigned = null; - return true; - } -} diff --git a/Assets/Demo/Scripts/RuntimeRebinding.cs.meta b/Assets/Demo/Scripts/RuntimeRebinding.cs.meta deleted file mode 100644 index 0ba1ef7..0000000 --- a/Assets/Demo/Scripts/RuntimeRebinding.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b7d413865cbbf436a94478bc13bf9c21 -timeCreated: 1448535692 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demo/Scripts/VirtualButton.cs b/Assets/Demo/Scripts/VirtualButton.cs deleted file mode 100755 index d0ce0d4..0000000 --- a/Assets/Demo/Scripts/VirtualButton.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.EventSystems; -using UnityEngine.InputNew; - -namespace UnityStandardAssets.CrossPlatformInput -{ - public class VirtualButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler - { - public VirtualJoystick.VirtualJoystickControl m_ButtonControl = VirtualJoystick.VirtualJoystickControl.Action1; - - bool m_Down = false; - - void Start() - { - m_Down = false; - } - - public void OnPointerUp(PointerEventData data) - { - m_Down = false; - VirtualJoystick.current.SetButtonValue((int)m_ButtonControl, m_Down); - } - - - public void OnPointerDown(PointerEventData data) - { - m_Down = true; - VirtualJoystick.current.SetButtonValue((int)m_ButtonControl, m_Down); - } - } -} diff --git a/Assets/Demo/Scripts/VirtualButton.cs.meta b/Assets/Demo/Scripts/VirtualButton.cs.meta deleted file mode 100644 index 8166391..0000000 --- a/Assets/Demo/Scripts/VirtualButton.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 7da8d11a628c84d52a5bd7ca9381ef4e -timeCreated: 1440163644 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Demo/Scripts/VirtualStick.cs b/Assets/Demo/Scripts/VirtualStick.cs deleted file mode 100755 index 230084a..0000000 --- a/Assets/Demo/Scripts/VirtualStick.cs +++ /dev/null @@ -1,87 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.EventSystems; -using UnityEngine.InputNew; - -namespace UnityStandardAssets.CrossPlatformInput -{ - public class VirtualStick : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler - { - public enum AxisOption - { - // Options for which axes to use - Both, // Use both - OnlyHorizontal, // Only horizontal - OnlyVertical // Only vertical - } - - public int m_MovementRange = 100; - public AxisOption m_AxesToUse = AxisOption.Both; // The options for the axes that the still will use - public VirtualJoystick.VirtualJoystickControl m_HorizontalControl = VirtualJoystick.VirtualJoystickControl.LeftStickX; - public VirtualJoystick.VirtualJoystickControl m_VerticalControl = VirtualJoystick.VirtualJoystickControl.LeftStickY; - - Vector3 m_StartPos; - Vector2 m_PointerDownPos; - bool m_UseX; // Toggle for using the x axis - bool m_UseY; // Toggle for using the Y axis - Camera m_EventCamera; - - void OnEnable() - { - CreateVirtualAxes(); - } - - void Start() - { - m_StartPos = (transform as RectTransform).anchoredPosition; - Canvas canvas = GetComponentInParent(); - if (canvas) - m_EventCamera = canvas.worldCamera; - } - - void UpdateVirtualAxes(Vector3 delta) - { - if (m_UseX) - VirtualJoystick.current.SetAxisValue((int)m_HorizontalControl, delta.x); - - if (m_UseY) - VirtualJoystick.current.SetAxisValue((int)m_VerticalControl, delta.y); - } - - void CreateVirtualAxes() - { - // Set axes to use - m_UseX = (m_AxesToUse == AxisOption.Both || m_AxesToUse == AxisOption.OnlyHorizontal); - m_UseY = (m_AxesToUse == AxisOption.Both || m_AxesToUse == AxisOption.OnlyVertical); - } - - public void OnPointerDown(PointerEventData data) - { - RectTransformUtility.ScreenPointToLocalPointInRectangle(transform.parent as RectTransform, data.position, m_EventCamera, out m_PointerDownPos); - } - - public void OnDrag(PointerEventData data) - { - Vector2 position; - RectTransformUtility.ScreenPointToLocalPointInRectangle(transform.parent as RectTransform, data.position, m_EventCamera, out position); - Vector2 delta = position - m_PointerDownPos; - - if (!m_UseX) - delta.x = 0; - - if (!m_UseY) - delta.y = 0; - - delta = Vector2.ClampMagnitude(delta, m_MovementRange); - - (transform as RectTransform).anchoredPosition = m_StartPos + (Vector3)delta; - UpdateVirtualAxes(delta / m_MovementRange); - } - - public void OnPointerUp(PointerEventData data) - { - (transform as RectTransform).anchoredPosition = m_StartPos; - UpdateVirtualAxes(Vector2.zero); - } - } -} diff --git a/Assets/Demo/Scripts/VirtualStick.cs.meta b/Assets/Demo/Scripts/VirtualStick.cs.meta deleted file mode 100755 index aaac767..0000000 --- a/Assets/Demo/Scripts/VirtualStick.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 00c3c865782347f41b6358d9fba14b48 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Assets/FakePrototypeStuff.meta b/FakePrototypeStuff.meta similarity index 100% rename from Assets/FakePrototypeStuff.meta rename to FakePrototypeStuff.meta diff --git a/Assets/FakePrototypeStuff/Editor.meta b/FakePrototypeStuff/Editor.meta similarity index 100% rename from Assets/FakePrototypeStuff/Editor.meta rename to FakePrototypeStuff/Editor.meta diff --git a/Assets/FakePrototypeStuff/Editor/CreateDemoAssets.cs b/FakePrototypeStuff/Editor/CreateDemoAssets.cs similarity index 100% rename from Assets/FakePrototypeStuff/Editor/CreateDemoAssets.cs rename to FakePrototypeStuff/Editor/CreateDemoAssets.cs diff --git a/Assets/FakePrototypeStuff/Editor/CreateDemoAssets.cs.meta b/FakePrototypeStuff/Editor/CreateDemoAssets.cs.meta similarity index 100% rename from Assets/FakePrototypeStuff/Editor/CreateDemoAssets.cs.meta rename to FakePrototypeStuff/Editor/CreateDemoAssets.cs.meta diff --git a/Assets/FakePrototypeStuff/ExecuteAllEvents.cs b/FakePrototypeStuff/ExecuteAllEvents.cs similarity index 100% rename from Assets/FakePrototypeStuff/ExecuteAllEvents.cs rename to FakePrototypeStuff/ExecuteAllEvents.cs diff --git a/Assets/FakePrototypeStuff/ExecuteAllEvents.cs.meta b/FakePrototypeStuff/ExecuteAllEvents.cs.meta similarity index 100% rename from Assets/FakePrototypeStuff/ExecuteAllEvents.cs.meta rename to FakePrototypeStuff/ExecuteAllEvents.cs.meta diff --git a/Assets/FakePrototypeStuff/GamepadInputToEvents.cs b/FakePrototypeStuff/GamepadInputToEvents.cs similarity index 100% rename from Assets/FakePrototypeStuff/GamepadInputToEvents.cs rename to FakePrototypeStuff/GamepadInputToEvents.cs diff --git a/Assets/FakePrototypeStuff/GamepadInputToEvents.cs.meta b/FakePrototypeStuff/GamepadInputToEvents.cs.meta similarity index 100% rename from Assets/FakePrototypeStuff/GamepadInputToEvents.cs.meta rename to FakePrototypeStuff/GamepadInputToEvents.cs.meta diff --git a/Assets/FakePrototypeStuff/InputManager.cs b/FakePrototypeStuff/InputManager.cs similarity index 100% rename from Assets/FakePrototypeStuff/InputManager.cs rename to FakePrototypeStuff/InputManager.cs diff --git a/Assets/FakePrototypeStuff/InputManager.cs.meta b/FakePrototypeStuff/InputManager.cs.meta similarity index 100% rename from Assets/FakePrototypeStuff/InputManager.cs.meta rename to FakePrototypeStuff/InputManager.cs.meta diff --git a/Assets/FakePrototypeStuff/InputManagerEndFrame.cs b/FakePrototypeStuff/InputManagerEndFrame.cs similarity index 100% rename from Assets/FakePrototypeStuff/InputManagerEndFrame.cs rename to FakePrototypeStuff/InputManagerEndFrame.cs diff --git a/Assets/FakePrototypeStuff/InputManagerEndFrame.cs.meta b/FakePrototypeStuff/InputManagerEndFrame.cs.meta similarity index 100% rename from Assets/FakePrototypeStuff/InputManagerEndFrame.cs.meta rename to FakePrototypeStuff/InputManagerEndFrame.cs.meta diff --git a/Assets/FakePrototypeStuff/KeyboardInputToEvents.cs b/FakePrototypeStuff/KeyboardInputToEvents.cs similarity index 100% rename from Assets/FakePrototypeStuff/KeyboardInputToEvents.cs rename to FakePrototypeStuff/KeyboardInputToEvents.cs diff --git a/Assets/FakePrototypeStuff/KeyboardInputToEvents.cs.meta b/FakePrototypeStuff/KeyboardInputToEvents.cs.meta similarity index 100% rename from Assets/FakePrototypeStuff/KeyboardInputToEvents.cs.meta rename to FakePrototypeStuff/KeyboardInputToEvents.cs.meta diff --git a/Assets/FakePrototypeStuff/MouseInputToEvents.cs b/FakePrototypeStuff/MouseInputToEvents.cs similarity index 100% rename from Assets/FakePrototypeStuff/MouseInputToEvents.cs rename to FakePrototypeStuff/MouseInputToEvents.cs diff --git a/Assets/FakePrototypeStuff/MouseInputToEvents.cs.meta b/FakePrototypeStuff/MouseInputToEvents.cs.meta similarity index 100% rename from Assets/FakePrototypeStuff/MouseInputToEvents.cs.meta rename to FakePrototypeStuff/MouseInputToEvents.cs.meta diff --git a/Assets/FakePrototypeStuff/TouchInputToEvents.cs b/FakePrototypeStuff/TouchInputToEvents.cs similarity index 100% rename from Assets/FakePrototypeStuff/TouchInputToEvents.cs rename to FakePrototypeStuff/TouchInputToEvents.cs diff --git a/Assets/FakePrototypeStuff/TouchInputToEvents.cs.meta b/FakePrototypeStuff/TouchInputToEvents.cs.meta similarity index 100% rename from Assets/FakePrototypeStuff/TouchInputToEvents.cs.meta rename to FakePrototypeStuff/TouchInputToEvents.cs.meta diff --git a/Assets/FakePrototypeStuff/Xbox360MacProfile.asset b/FakePrototypeStuff/Xbox360MacProfile.asset similarity index 100% rename from Assets/FakePrototypeStuff/Xbox360MacProfile.asset rename to FakePrototypeStuff/Xbox360MacProfile.asset diff --git a/Assets/FakePrototypeStuff/Xbox360MacProfile.asset.meta b/FakePrototypeStuff/Xbox360MacProfile.asset.meta similarity index 100% rename from Assets/FakePrototypeStuff/Xbox360MacProfile.asset.meta rename to 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Input/ActionMap.cs.meta diff --git a/Assets/InputNew/ActionMapInput.cs b/Input/ActionMapInput.cs similarity index 100% rename from Assets/InputNew/ActionMapInput.cs rename to Input/ActionMapInput.cs diff --git a/Assets/InputNew/ActionMapInput.cs.meta b/Input/ActionMapInput.cs.meta similarity index 100% rename from Assets/InputNew/ActionMapInput.cs.meta rename to Input/ActionMapInput.cs.meta diff --git a/Assets/InputNew/ButtonAxisSource.cs b/Input/ButtonAxisSource.cs similarity index 100% rename from Assets/InputNew/ButtonAxisSource.cs rename to Input/ButtonAxisSource.cs diff --git a/Assets/InputNew/ButtonAxisSource.cs.meta b/Input/ButtonAxisSource.cs.meta similarity index 100% rename from Assets/InputNew/ButtonAxisSource.cs.meta rename to Input/ButtonAxisSource.cs.meta diff --git a/Assets/InputNew/ControlBinding.cs b/Input/ControlBinding.cs similarity index 100% rename from Assets/InputNew/ControlBinding.cs rename to Input/ControlBinding.cs diff --git 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b/Input/Cursor.cs similarity index 100% rename from Assets/InputNew/Cursor.cs rename to Input/Cursor.cs diff --git a/Assets/InputNew/Cursor.cs.meta b/Input/Cursor.cs.meta similarity index 100% rename from Assets/InputNew/Cursor.cs.meta rename to Input/Cursor.cs.meta diff --git a/Assets/InputNew/Editor.meta b/Input/Editor.meta similarity index 100% rename from Assets/InputNew/Editor.meta rename to Input/Editor.meta diff --git a/Assets/InputNew/Editor/ActionMapEditor.cs b/Input/Editor/ActionMapEditor.cs similarity index 100% rename from Assets/InputNew/Editor/ActionMapEditor.cs rename to Input/Editor/ActionMapEditor.cs diff --git a/Assets/InputNew/Editor/ActionMapEditor.cs.meta b/Input/Editor/ActionMapEditor.cs.meta similarity index 100% rename from Assets/InputNew/Editor/ActionMapEditor.cs.meta rename to Input/Editor/ActionMapEditor.cs.meta diff --git a/Assets/InputNew/FrameDelegate.cs b/Input/FrameDelegate.cs similarity index 100% rename from Assets/InputNew/FrameDelegate.cs rename to Input/FrameDelegate.cs diff --git a/Assets/InputNew/FrameDelegate.cs.meta b/Input/FrameDelegate.cs.meta similarity index 100% rename from Assets/InputNew/FrameDelegate.cs.meta rename to Input/FrameDelegate.cs.meta diff --git a/Assets/InputNew/Gamepad.cs b/Input/Gamepad.cs similarity index 100% rename from Assets/InputNew/Gamepad.cs rename to Input/Gamepad.cs diff --git a/Assets/InputNew/Gamepad.cs.meta b/Input/Gamepad.cs.meta similarity index 100% rename from Assets/InputNew/Gamepad.cs.meta rename to Input/Gamepad.cs.meta diff --git a/Assets/InputNew/GenericControlEvent.cs b/Input/GenericControlEvent.cs similarity index 100% rename from Assets/InputNew/GenericControlEvent.cs rename to Input/GenericControlEvent.cs diff --git a/Assets/InputNew/GenericControlEvent.cs.meta b/Input/GenericControlEvent.cs.meta similarity index 100% rename from Assets/InputNew/GenericControlEvent.cs.meta rename to Input/GenericControlEvent.cs.meta diff --git a/Assets/InputNew/GestureEvent.cs 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a/Assets/InputNew/InputControlData.cs.meta b/Input/InputControlData.cs.meta similarity index 100% rename from Assets/InputNew/InputControlData.cs.meta rename to Input/InputControlData.cs.meta diff --git a/Assets/InputNew/InputControlDescriptor.cs b/Input/InputControlDescriptor.cs similarity index 100% rename from Assets/InputNew/InputControlDescriptor.cs rename to Input/InputControlDescriptor.cs diff --git a/Assets/InputNew/InputControlDescriptor.cs.meta b/Input/InputControlDescriptor.cs.meta similarity index 100% rename from Assets/InputNew/InputControlDescriptor.cs.meta rename to Input/InputControlDescriptor.cs.meta diff --git a/Assets/InputNew/InputControlProvider.cs b/Input/InputControlProvider.cs similarity index 100% rename from Assets/InputNew/InputControlProvider.cs rename to Input/InputControlProvider.cs diff --git a/Assets/InputNew/InputControlProvider.cs.meta b/Input/InputControlProvider.cs.meta similarity index 100% rename from Assets/InputNew/InputControlProvider.cs.meta rename to Input/InputControlProvider.cs.meta diff --git a/Assets/InputNew/InputControlType.cs b/Input/InputControlType.cs similarity index 100% rename from Assets/InputNew/InputControlType.cs rename to Input/InputControlType.cs diff --git a/Assets/InputNew/InputControlType.cs.meta b/Input/InputControlType.cs.meta similarity index 100% rename from Assets/InputNew/InputControlType.cs.meta rename to Input/InputControlType.cs.meta diff --git a/Assets/InputNew/InputDevice.cs b/Input/InputDevice.cs similarity index 100% rename from Assets/InputNew/InputDevice.cs rename to Input/InputDevice.cs diff --git a/Assets/InputNew/InputDevice.cs.meta b/Input/InputDevice.cs.meta similarity index 100% rename from Assets/InputNew/InputDevice.cs.meta rename to Input/InputDevice.cs.meta diff --git a/Assets/InputNew/InputDeviceManager.cs b/Input/InputDeviceManager.cs similarity index 100% rename from Assets/InputNew/InputDeviceManager.cs rename to Input/InputDeviceManager.cs diff --git a/Assets/InputNew/InputDeviceManager.cs.meta b/Input/InputDeviceManager.cs.meta similarity index 100% rename from Assets/InputNew/InputDeviceManager.cs.meta rename to Input/InputDeviceManager.cs.meta diff --git a/Assets/InputNew/InputDeviceProfile.cs b/Input/InputDeviceProfile.cs similarity index 100% rename from Assets/InputNew/InputDeviceProfile.cs rename to Input/InputDeviceProfile.cs diff --git a/Assets/InputNew/InputDeviceProfile.cs.meta b/Input/InputDeviceProfile.cs.meta similarity index 100% rename from Assets/InputNew/InputDeviceProfile.cs.meta rename to Input/InputDeviceProfile.cs.meta diff --git a/Assets/InputNew/InputDeviceUtility.cs b/Input/InputDeviceUtility.cs similarity index 100% rename from Assets/InputNew/InputDeviceUtility.cs rename to Input/InputDeviceUtility.cs diff --git a/Assets/InputNew/InputDeviceUtility.cs.meta b/Input/InputDeviceUtility.cs.meta similarity index 100% rename from Assets/InputNew/InputDeviceUtility.cs.meta rename to 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