Remove sound from the DodgeBall Training scenes (#5450)

* More readme cleanup

* Remove sound from training scenes
This commit is contained in:
Ervin T 2021-07-09 17:51:54 -07:00 коммит произвёл GitHub
Родитель c2bd265e42
Коммит 03100064bf
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Идентификатор ключа GPG: 4AEE18F83AFDEB23
3 изменённых файлов: 12 добавлений и 11 удалений

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@ -57,7 +57,7 @@ After tens of millions of steps (this will take many, many hours!) your agents w
To produce the results in the blog post, we used the default environment as it is in this repo. However, we also provide [environment parameters](https://github.com/Unity-Technologies/ml-agents/blob/release_18_docs/docs/Training-ML-Agents.md#environment-parameters) to adjust reward functions and control the environment from the trainer. You may find it useful, for instance, to experiment with curriculums.
| **Setting** | **Description** |
| **Parameter** | **Description** |
| :----------------------- | :----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `ball_hold_bonus`| (default = `0.0`) A reward given to an agent at every timestep for each ball it is holding.|
| `is_capture_the_flag`| Set this parameter to 1 to override the scene's game mode setting, and change it to Capture the Flag. Set to 0 for Elimination.|