Remove sound from the DodgeBall Training scenes (#5450)

* More readme cleanup

* Remove sound from training scenes
This commit is contained in:
Ervin T 2021-07-09 17:51:54 -07:00 коммит произвёл GitHub
Родитель c2bd265e42
Коммит 03100064bf
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: 4AEE18F83AFDEB23
3 изменённых файлов: 12 добавлений и 11 удалений

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@ -57,7 +57,7 @@ After tens of millions of steps (this will take many, many hours!) your agents w
To produce the results in the blog post, we used the default environment as it is in this repo. However, we also provide [environment parameters](https://github.com/Unity-Technologies/ml-agents/blob/release_18_docs/docs/Training-ML-Agents.md#environment-parameters) to adjust reward functions and control the environment from the trainer. You may find it useful, for instance, to experiment with curriculums. To produce the results in the blog post, we used the default environment as it is in this repo. However, we also provide [environment parameters](https://github.com/Unity-Technologies/ml-agents/blob/release_18_docs/docs/Training-ML-Agents.md#environment-parameters) to adjust reward functions and control the environment from the trainer. You may find it useful, for instance, to experiment with curriculums.
| **Setting** | **Description** | | **Parameter** | **Description** |
| :----------------------- | :----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | :----------------------- | :----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `ball_hold_bonus`| (default = `0.0`) A reward given to an agent at every timestep for each ball it is holding.| | `ball_hold_bonus`| (default = `0.0`) A reward given to an agent at every timestep for each ball it is holding.|
| `is_capture_the_flag`| Set this parameter to 1 to override the scene's game mode setting, and change it to Capture the Flag. Set to 0 for Elimination.| | `is_capture_the_flag`| Set this parameter to 1 to override the scene's game mode setting, and change it to Capture the Flag. Set to 0 for Elimination.|