Fixed broken link issues in roller ball tutorial doc. (#6024)
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@ -43,11 +43,7 @@ importing the ML-Agents assets into it:
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Your Unity **Project** window should contain the following assets:
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<p align="left">
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<img src="images/roller-ball-projects.png"
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alt="Project window"
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width="250" border="10" />
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</p>
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![Unity Project Window](images/roller-ball-projects.png){: style="width:250px"}
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## Create the Environment
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@ -64,11 +60,7 @@ to seek, and a Sphere to represent the Agent itself.
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1. Set Transform to Position = `(0, 0, 0)`, Rotation = `(0, 0, 0)`, Scale =
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`(1, 1, 1)`.
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<p align="left">
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<img src="images/roller-ball-floor.png"
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alt="The Floor in the Inspector window"
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width="400" border="10" />
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</p>
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![Floor Inspector window](images/roller-ball-floor.png){: style="width:400px"}
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### Add the Target Cube
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@ -78,11 +70,7 @@ to seek, and a Sphere to represent the Agent itself.
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1. Set Transform to Position = `(3, 0.5, 3)`, Rotation = `(0, 0, 0)`, Scale =
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`(1, 1, 1)`.
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<p align="left">
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<img src="images/roller-ball-target.png"
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alt="The Target Cube in the Inspector window"
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width="400" border="10" />
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</p>
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![Target Cube Inspector window](images/roller-ball-target.png){: style="width:400px"}
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### Add the Agent Sphere
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@ -108,11 +96,7 @@ To do so:
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1. Drag the Floor, Target, and RollerAgent GameObjects in the Hierarchy into the
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TrainingArea GameObject.
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<p align="left">
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<img src="images/roller-ball-hierarchy.png"
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alt="The Hierarchy window"
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width="250" border="10" />
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</p>
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![Hierarchy window](images/roller-ball-hierarchy.png){: style="width:250px"}
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## Implement an Agent
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@ -360,11 +344,8 @@ with our Agent script.
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- `Actions` > `Continuous Actions` = 2
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In the inspector, the `RollerAgent` should look like this now:
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<p align="left">
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<img src="images/roller-ball-agent.png"
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alt="The Agent GameObject in the Inspector window"
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width="400" border="5" />
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</p>
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![Agent GameObject Inspector window](images/roller-ball-agent.png){: style="width:400px"}
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Now you are ready to test the environment before training.
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@ -43,7 +43,7 @@ theme:
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# Palette toggle for light mode
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- scheme: default
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toggle:
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icon: material/brightness-7
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icon: material/brightness-7
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name: Switch to dark mode
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# Palette toggle for dark mode
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- scheme: slate
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@ -56,3 +56,4 @@ extra_css:
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markdown_extensions:
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- markdown_include.include:
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base_path: docs
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- attr_list
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