add unreleased section to changelog
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@ -5,7 +5,7 @@
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"unity": "2021.3",
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"unity": "2021.3",
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"description": "A source-only package for new features based on ML-Agents",
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"description": "A source-only package for new features based on ML-Agents",
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"dependencies": {
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"dependencies": {
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"com.unity.ml-agents": "2.3.0-exp.4",
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"com.unity.ml-agents": "2.3.0-exp.3",
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"com.unity.modules.physics": "1.0.0"
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"com.unity.modules.physics": "1.0.0"
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}
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}
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}
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}
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@ -6,6 +6,23 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to
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and this project adheres to
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[Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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[Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Major Changes
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#### com.unity.ml-agents / com.unity.ml-agents.extensions (C#)
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#### ml-agents / ml-agents-envs
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### Minor Changes
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#### com.unity.ml-agents / com.unity.ml-agents.extensions (C#)
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#### ml-agents / ml-agents-envs
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### Bug Fixes
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#### com.unity.ml-agents / com.unity.ml-agents.extensions (C#)
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#### ml-agents / ml-agents-envs
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## [2.3.0-exp.3] - 2022-11-21
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## [2.3.0-exp.3] - 2022-11-21
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### Major Changes
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### Major Changes
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#### com.unity.ml-agents / com.unity.ml-agents.extensions (C#)
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#### com.unity.ml-agents / com.unity.ml-agents.extensions (C#)
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@ -107,7 +107,7 @@ namespace Unity.MLAgents
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/// Unity package version of com.unity.ml-agents.
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/// Unity package version of com.unity.ml-agents.
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/// This must match the version string in package.json and is checked in a unit test.
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/// This must match the version string in package.json and is checked in a unit test.
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/// </summary>
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/// </summary>
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internal const string k_PackageVersion = "2.3.0-exp.4";
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internal const string k_PackageVersion = "2.3.0-exp.3";
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const int k_EditorTrainingPort = 5004;
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const int k_EditorTrainingPort = 5004;
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@ -1,7 +1,7 @@
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{
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{
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"name": "com.unity.ml-agents",
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"name": "com.unity.ml-agents",
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"displayName": "ML Agents",
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"displayName": "ML Agents",
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"version": "2.3.0-exp.4",
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"version": "2.3.0-exp.3",
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"unity": "2021.3",
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"unity": "2021.3",
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"description": "Use state-of-the-art machine learning to create intelligent character behaviors in any Unity environment (games, robotics, film, etc.).",
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"description": "Use state-of-the-art machine learning to create intelligent character behaviors in any Unity environment (games, robotics, film, etc.).",
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"dependencies": {
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"dependencies": {
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