* Move folders around
* [Make tests to compare compressed and non-compressed obs
> Make `Utilities.TextureToTensorProxy` public (debatable)
> GridSensor can now be compressed or uncompressed
> Added 2 scenes and an integration test to make sure compressed and uncompressed obs are the same
* fix typo
* renaming file so pytest will not try to run it
* rename yamato config file
* Need standalone build for 2019.4
* Running only on 2018.4 since it seems to be the only version thhat can build
* Typo in the name of the testing script
* Renaming the scene
So this is funny Python bug but
`a.strip(".unity")` will remove the last letter of `a` (before the .unity) if the last letter is "t"
not kidding, try :
```
a = "fewgfwegwrgvrt.unity"
a.strip(".unity")
```
* using splitext rather than strip to find executable name`
* Rename and move TextureToTensor
* Addressing comments
* reverting build test to 2019.3
* Add more versions for yamato testing
* Need to make the texture readable and uncompressed
* Make Empty texture black
* Using SetPixels rather than setting individual pixels
* Moved back the SharedAssets folder into Examples since some examples use Shared assets scripts.
* More yamato tests
* Not building 2020.1 anymore as it does not work on yamato
* Destroy stepper when playmode change
* Detroy stepper if it does not belong to the current Academy
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
* extensions package first pass
* add extensions test to yamato
* cleanup docs folder
* triggers and pack
* yamato - different jobs for each package
* disable coverage checks for extensions
* trigger
* Unity Companion License
* [MLA-867] New integration tests for gym and llapi
* Fixing the command line argument in the test
* Fixing a bug that was blocking basic for ever
* Fixing typo
* [API] Make the DecisionRequester public and add a delegate to its API to allow users to customize it's behavior.
- Rename Academy.AgentSetStatus to Academy.AgentPreStep and make it public.
- Fix Unity library cache issues for backwards compatibility tests.
- Collect standalone build and logs to artifacts for standalone build jobs.
- cat standalone build log if the build fails.
- Default verbose to False for standalone build test.
* disable backward compatibility test, bump communication version.
* still run training tests on latest.
* fix yml parse error.
* Trying to build a specific environment
* forgot to replace one testPlayer
* reverting 3DBall to default
* removed the multi-agent test and replaced it with a single agent test
* forgot to add this file...
Convert the UnitySDK to a Packman Package.
- Separate Examples into a sample project.
- Move core UnitySDK Code into com.unity.ml-agents.
- Create asmdefs for the ml-agents package.
- Add package validation tests for win/linux/max.
- Update protobuf generation scripts.
- Add Barracuda as a package dependency for ML-Agents. (users no longer have to install it themselves).
* convert edit mode test runner to python
* unbuffered, strip slash in dir
* cleanup
* try to get artifacts
* parse xml instead of magic shell commands
* always copy results.xml
* convert standalone-build-test to python
* run as module
* os.getcwd()
* Update package and communicator versions to 0.11
* Remove pip cache fallback for CircleCI
This change removes the caching fallback in the case where dependencies
change, since it can cause CI failures when we have incompatible
dependencies in the cache.
* Limit Tensorflow version for tests to <2.0
* Use stable bokken image. (#2815)
* build fixes for 2018+ (#2808)
* rename CompressionType enum
* fix standalone build test for 2018+
* Add more editor versions for testing. (#2809)
* class variable for API verison, fix env tests (#2817)
* fixed area prefab
agents were pointing to the wrong laser gameObject.