ml-agents/com.unity.ml-agents/Editor/CameraSensorComponentEditor.cs

50 строки
1.9 KiB
C#

using UnityEditor;
using Unity.MLAgents.Sensors;
namespace Unity.MLAgents.Editor
{
[CustomEditor(typeof(CameraSensorComponent), editorForChildClasses: true)]
[CanEditMultipleObjects]
internal class CameraSensorComponentEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
var so = serializedObject;
so.Update();
// Drawing the CameraSensorComponent
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(so.FindProperty("m_Camera"), true);
EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties());
{
// These fields affect the sensor order or observation size,
// So can't be changed at runtime.
EditorGUILayout.PropertyField(so.FindProperty("m_SensorName"), true);
EditorGUILayout.PropertyField(so.FindProperty("m_Width"), true);
EditorGUILayout.PropertyField(so.FindProperty("m_Height"), true);
EditorGUILayout.PropertyField(so.FindProperty("m_Grayscale"), true);
EditorGUILayout.PropertyField(so.FindProperty("m_ObservationStacks"), true);
EditorGUILayout.PropertyField(so.FindProperty("m_ObservationType"), true);
}
EditorGUI.EndDisabledGroup();
EditorGUILayout.PropertyField(so.FindProperty("m_RuntimeCameraEnable"), true);
EditorGUILayout.PropertyField(so.FindProperty("m_Compression"), true);
var requireSensorUpdate = EditorGUI.EndChangeCheck();
so.ApplyModifiedProperties();
if (requireSensorUpdate)
{
UpdateSensor();
}
}
void UpdateSensor()
{
var sensorComponent = serializedObject.targetObject as CameraSensorComponent;
sensorComponent?.UpdateSensor();
}
}
}