SwiftShader is a high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
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Antonio Maiorano 78ec0ea448 CMake: add graphviz generation scripts
Script runs a cmake command to generate and open a png with a dependency
graph of currently enabled SwiftShader targets. Note that you should use
CMake 3.17 to get the best looking graph, as many fixes and improvements
were made to the graphviz support in 3.17.

Bug: none
Change-Id: Ie84eb18377b15f823bcdfe34612bf532502adf48
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/43748
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Kokoro-Result: kokoro <noreply+kokoro@google.com>
Tested-by: Antonio Maiorano <amaiorano@google.com>
2020-04-30 17:28:00 +00:00
.vscode vscode: Add third_party/benchmark to include dirs 2020-02-07 13:06:53 +00:00
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build_overrides
docs Add sampling routine documentation 2020-03-28 11:18:26 +00:00
extensions
include Squashed 'third_party/marl/' changes from 539094011..748d3c161 2020-04-17 00:02:45 +01:00
src Fix null dereference in OFFSET macro 2020-04-30 13:35:46 +00:00
tests Kokoro: fix SWIFTSHADER_LESS_DEBUG_INFO not being set 2020-04-23 17:48:57 +00:00
third_party LLVM: Do not map read-only data sections as executable. 2020-04-23 20:12:10 +00:00
tools/cmake_generate_graphviz CMake: add graphviz generation scripts 2020-04-30 17:28:00 +00:00
.clang-format
.dir-locals.el
.gitignore CMake: split out boost into its own CMakeLists 2020-04-03 14:58:12 +00:00
.gitmodules Add google benchmark submodule to third_party. 2020-01-31 15:17:25 +00:00
.travis.yml
AUTHORS.txt
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BUILD.gn Replace target_cpu with current_cpu in Build.gn files 2020-02-21 20:51:55 +00:00
CMakeLists.txt Vulkan: Add vk_icdInitializeConnectToServiceCallback() 2020-04-23 17:51:44 +00:00
CMakeSettings.json Explicitly compile with warnings-as-errors 2020-03-06 15:21:08 +00:00
CONTRIBUTING.txt
CONTRIBUTORS.txt
LICENSE.txt
OWNERS
README.md Squashed 'third_party/marl/' changes from 539094011..748d3c161 2020-04-17 00:02:45 +01:00
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README.md

SwiftShader

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Introduction

SwiftShader is a high-performance CPU-based implementation of the Vulkan and OpenGL ES graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.

Building

SwiftShader libraries can be built for Windows, Linux, and Mac OS X.
Android and Chrome (OS) build environments are also supported.

  • Visual Studio
    For building the Vulkan ICD library, use Visual Studio 2019 to open the project folder and wait for it to run CMake. Open the CMake Targets View in the Solution Explorer and select the vk_swiftshader project to build it.

  • CMake

    Install CMake for Linux, Mac OS X, or Windows and use either the IDE or run the following terminal commands:

    cd build
    cmake ..
    make --jobs=8
    
    ./vk-unittests
    

Usage

The SwiftShader libraries act as drop-in replacements for graphics drivers.

On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.

Contributing

See CONTRIBUTING.txt for important contributing requirements.

The canonical repository for SwiftShader is hosted at: https://swiftshader.googlesource.com/SwiftShader

All changes must be reviewed and approved in the Gerrit review tool at: https://swiftshader-review.googlesource.com

Authenticate your account here: https://swiftshader-review.googlesource.com/new-password

All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:

git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)

Changes are uploaded to Gerrit by executing:

git push origin HEAD:refs/for/master

Testing

SwiftShader's OpenGL ES implementation can be tested using the dEQP test suite.

See docs/dEQP.md for details.

Third-Party Dependencies

The third_party directory contains projects which originated outside of SwiftShader:

subzero contains a fork of the Subzero project. It is part of Google Chrome's (Portable) Native Client project. Its authoritative source is at https://chromium.googlesource.com/native_client/pnacl-subzero/. The fork was made using git-subtree to include all of Subzero's history, and until further notice it should not diverge from the upstream project. Contributions must be tested using the README instructions, reviewed at https://chromium-review.googlesource.com, and then pulled into the SwiftShader repository.

llvm-subzero contains a minimized set of LLVM dependencies of the Subzero project.

PowerVR_SDK contains a subset of the PowerVR Graphics Native SDK for running several sample applications.

googletest contains the Google Test project, as a Git submodule. It is used for running unit tests for Chromium, and Reactor unit tests. Run git submodule update --init to obtain/update the code. Any contributions should be made upstream.

Documentation

See docs/Index.md.

Contact

Public mailing list: swiftshader@googlegroups.com

General bug tracker: https://g.co/swiftshaderbugs
Chrome specific bugs: https://bugs.chromium.org/p/swiftshader

License

The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.

Files in the third_party folder are subject to their respective license.

Authors and Contributors

The legal authors for copyright purposes are listed in AUTHORS.txt.

CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you're not on the list, but you've signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.

Disclaimer

  1. Trademarks are the property of their respective owners.
  2. We do not claim official conformance with the OpenGL graphics API at this moment.
  3. This is not an official Google product.