diff --git a/README.md b/README.md index b658f04..6ca0bae 100644 --- a/README.md +++ b/README.md @@ -38,6 +38,6 @@ Write two or more playmode tests verifying the behavior of the ball control over Make a MonoBehaviorTest for the ball control that verifies the position after force is no longer applied. * Create an testable extension of BallControl and let that implement IMonoBehaviourTest. E.g. BallControlTestable * Use the IsTestFinished to control when the test should stop sending updates on the control. -* In a unity test create a new MonoBehaviorTest and yield that object, once it is set up. +* In a unity test create a new MonoBehaviourTest and yield that object, once it is set up. * After yielding the monoBehaviorTest, you can verify the position * You can use GameObject.Find("MonoBehaviourTest: " + typeof(BallControlTestable).FullName); to find the gameObject that has the ball control.