unity-ads-ios/.gitignore

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## Xcode
*.xcodeproj/
!*.xcodeproj/project.pbxproj
!*.xcworkspace/contents.xcworkspacedata
!*.xcodeproj/xcshareddata/xcschemes/
## Build generated
builds/
build/
DerivedData/
## Various settings
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata
*.xccheckout
xcuserdata/
## Other
*.moved-aside
DerivedData
*.xccheckout
*.xcscmblueprint
## Obj-C/Swift specific
*.hmap
*.ipa
*.xcuserstate
## Playgrounds
timeline.xctimeline
playground.xcworkspace
# Swift Package Manager
#
# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
# Packages/
.build/
# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
#
# Pods/
# Carthage
#
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts
Carthage/Build
# fastlane
#
# It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
# screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://github.com/fastlane/fastlane/blob/master/docs/Gitignore.md
fastlane/report.xml
fastlane/test_output
fastlane/screenshots
compile_commands.json
UnityAdsTests/config.json
UnityAdsTests/index.html
UnityAds.framework
.DS_Store
# intellij products
.idea/
# Zipped builds
builds.zip