updated read.me to reflect supported Unity version and report failure (in editor integration) as error instead of warning
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@ -223,7 +223,7 @@ public class UnityScript2CSharpRunner : UnityEditor.EditorWindow
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if (retCode == 0)
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Debug.Log("UnityScript2CSharp converter finished (You can remove '" + ConverterPackageFolder + "' if you dont plan to run the converter in ths project again).\r\n\r\n" + File.ReadAllText(logFilePath));
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else
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Debug.Log("UnityScript2CSharp was not able to convert your project:.\r\n\r\n" + File.ReadAllText(logFilePath));
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Debug.Error("UnityScript2CSharp was not able to convert your project:.\r\n\r\n" + File.ReadAllText(logFilePath));
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var prevFilePath = logFilePath + ".prev";
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@ -17,7 +17,7 @@ Before running the conversion tool:
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1. Keep in mind that you'll have best results (i.e, a smoother conversion process) if your UnityScripts have *#pragma strict* applied to them.
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1. Launch Unity editor (**preferably, 2018.1**) and make sure you allow APIUpdater to run and update any obsolete API usages. This is necessary to avoid compilation errors during the conversion.
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1. Launch Unity editor (**2017.3 ~ 2018.1 versions are supported; 2018.1 is recommended**) and make sure you allow APIUpdater to run and update any obsolete API usages. This is necessary to avoid compilation errors during the conversion.
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Next step is to run the converter. For that we recomend trying the _Editor Unity Package Integration_ first:
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