Merge pull request #211 from Unity-Technologies/sync-missing-stable-changes
Sync changes in stable, missing dev
This commit is contained in:
Коммит
4761edeb13
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@ -50,17 +50,6 @@ promotion_test_{{ platform.name }}_{{ editor.version }}:
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promotion_test_trigger:
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name: Promotion Tests Trigger
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agent:
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type: Unity::VM
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image: package-ci/win10:stable
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flavor: b1.large
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artifacts:
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logs:
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paths:
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- "upm-ci~/test-results/**/*"
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packages:
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paths:
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- "upm-ci~/packages/**/*"
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dependencies:
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{% for editor in test_editors %}
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{% for platform in test_platforms %}
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@ -77,25 +77,12 @@ test_{{ platform.name }}_{{ editor.version }}:
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test_trigger:
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name: Tests Trigger
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agent:
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type: Unity::VM
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image: package-ci/win10:stable
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flavor: b1.large
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commands:
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- dir
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triggers:
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branches:
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only:
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- "/.*/"
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except:
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- stable
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artifacts:
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logs:
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paths:
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- "upm-ci~/test-results/**/*"
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packages:
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paths:
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- "upm-ci~/packages/**/*"
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dependencies:
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- .yamato/upm-ci.yml#pack
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{% for editor in test_editors_all %}
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@ -106,25 +93,12 @@ test_trigger:
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nightly_test_trigger:
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name: Nightly tests Trigger
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agent:
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type: Unity::VM
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image: package-ci/win10:stable
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flavor: b1.large
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commands:
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- dir
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triggers:
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recurring:
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- branch: dev
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frequency: daily
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- branch: stable
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frequency: daily
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artifacts:
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logs:
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paths:
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- "upm-ci~/test-results/**/*"
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packages:
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paths:
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- "upm-ci~/packages/**/*"
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dependencies:
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- .yamato/upm-ci.yml#pack
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{% for editor in test_editors_all %}
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@ -4,6 +4,10 @@
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### Changed
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- Updated USD version to 20.08
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## [1.0.3-preview.2] - 2020-04-24
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### Changed
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- Fix regression where the default usd root was ignored, creating broken hierarchies of game objects
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## [1.0.3-preview.1] - 2020-04-01
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### Changed
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- Fix the "Slow and safe as FBX" loading mode to perform the basis change as the FBX importer (#129)
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@ -15,7 +15,11 @@
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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#if UNITY_2020_2_OR_NEWER
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using UnityEditor.AssetImporters;
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#else
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using UnityEditor.Experimental.AssetImporters;
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#endif
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namespace Unity.Formats.USD {
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[CustomEditor(typeof(UsdAsset))]
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@ -14,7 +14,11 @@
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using UnityEngine;
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using UnityEditor;
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#if UNITY_2020_2_OR_NEWER
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using UnityEditor.AssetImporters;
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#else
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using UnityEditor.Experimental.AssetImporters;
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#endif
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using USD.NET;
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namespace Unity.Formats.USD {
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@ -15,7 +15,11 @@
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using System.IO;
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using System.Collections.Generic;
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using UnityEngine;
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#if UNITY_2020_2_OR_NEWER
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using UnityEditor.AssetImporters;
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#else
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using UnityEditor.Experimental.AssetImporters;
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#endif
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using USD.NET;
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using USD.NET.Unity;
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@ -16,7 +16,11 @@ using System.IO;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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#if UNITY_2020_2_OR_NEWER
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using UnityEditor.AssetImporters;
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#else
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using UnityEditor.Experimental.AssetImporters;
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#endif
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using USD.NET.Unity;
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#if false
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@ -27,7 +27,7 @@
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"type": "git",
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"url": "ssh://git@github.com:Unity-Technologies/usd-unity-sdk.git"
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},
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"unity": "2018.3",
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"unity": "2018.4",
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"unityRelease": "4f1",
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"version": "1.0.4-preview.1"
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}
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