winsvc/mgr/service.go

74 строки
1.8 KiB
Go

// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
package mgr
import (
"github.com/multiplay/winsvc/svc"
"github.com/multiplay/winsvc/winapi"
"syscall"
)
// TODO(brainman): use EnumDependentServices to enumerate dependent services
// TODO(brainman): use EnumServicesStatus to enumerates services
// in the specified service control manager database
// Service is used to access Windows service.
type Service struct {
Name string
Handle syscall.Handle
}
// Delete marks service s for deletion from the service control manager database.
func (s *Service) Delete() error {
return winapi.DeleteService(s.Handle)
}
// Close relinquish access to service s.
func (s *Service) Close() error {
return winapi.CloseServiceHandle(s.Handle)
}
// Start starts service s.
func (s *Service) Start(args []string) error {
var p **uint16
if len(args) > 0 {
vs := make([]*uint16, len(args))
for i, _ := range vs {
vs[i] = syscall.StringToUTF16Ptr(args[i])
}
p = &vs[0]
}
return winapi.StartService(s.Handle, uint32(len(args)), p)
}
// Control sends state change request c to servce s.
func (s *Service) Control(c svc.Cmd) (svc.Status, error) {
var t winapi.SERVICE_STATUS
err := winapi.ControlService(s.Handle, uint32(c), &t)
if err != nil {
return svc.Status{}, err
}
return svc.Status{
State: svc.State(t.CurrentState),
Accepts: svc.Accepted(t.ControlsAccepted),
}, nil
}
// Query returns current status of service s.
func (s *Service) Query() (svc.Status, error) {
var t winapi.SERVICE_STATUS
err := winapi.QueryServiceStatus(s.Handle, &t)
if err != nil {
return svc.Status{}, err
}
return svc.Status{
State: svc.State(t.CurrentState),
Accepts: svc.Accepted(t.ControlsAccepted),
}, nil
}