Fix up some broken external links

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Peter Williams 2020-04-13 18:16:53 -04:00
Родитель 1481518fa1
Коммит 75af319ebf
2 изменённых файлов: 15 добавлений и 15 удалений

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@ -102,10 +102,10 @@ example, reading the text of the abstract verbatim took about 2:15.
Record draft narration for timing. Dont worry about flubs or mistakes as long
as they dont change the time appreciably. It is suggested to use
[Audacity](https://audacity.sourceforge.net), which is a free tool available
on Mac OS, Linux or Windows to record and edit audio. However, feel free to
use any program that can create a high-quality MP3 file. See the
[Audio](@/audio.md) section for further advice.
[Audacity](https://en.wikipedia.org/wiki/Audacity_(audio_editor)), which is a
free tool available on Mac OS, Linux or Windows to record and edit audio.
However, feel free to use any program that can create a high-quality MP3 file.
See the [Audio](@/audio.md) section for further advice.
# Step 5: Create draft tour

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@ -13,11 +13,10 @@ environment can create symptoms similar to motion sickness.
One of the amazing things about VR is that users have a natural sense of
interaction by moving their heads that requires no training. For instance the
[Impacts Tour](http://www.worldwidetelescope.org/Planetariums/Impacts) has
been shown to kids in Kindergarten, to seniors and all folks in between – all
of them interacted with the experience without any specific instruction – with
the exception that people do need to be reminded to look in some direction
other than forward.
[Impacts Tour](@/impacts/index.md) has been shown to kids in Kindergarten, to
seniors and all folks in between – all of them interacted with the experience
without any specific instruction – with the exception that people do need to
be reminded to look in some direction other than forward.
In WWT there are two different types of VR experiences. One experience is a
more formal **Virtual Reality** experience. The other type we call **Divine
@ -29,12 +28,13 @@ Visualization**.
It is very important to start with the story. Tours naturally lend themselves
to fairly strict VR experiences and many WWT stories involve moving the user
through space and telling them what the objects are that they are seeing. This
is the basic structure of the Impacts tour. In the Impacts tour, we were in
this VR experience mode until the last two slides where we switched to Divine
Visualization where we showed the Solar System in an unrealistic way. Tilting
the view of the Solar System and even visualizing asteroids and orbit lines
break the illusion of what someone would actually see. In Impacts we
transition from one form to another, but dont go back and forth in the Tour.
is the basic structure of the [Impacts tour](@/impacts/index.md). In the
Impacts tour, we were in this VR experience mode until the last two slides
where we switched to Divine Visualization where we showed the Solar System in
an unrealistic way. Tilting the view of the Solar System and even visualizing
asteroids and orbit lines break the illusion of what someone would actually
see. In Impacts we transition from one form to another, but dont go back and
forth in the Tour.
We created Impacts to test out the production features of WWT as well as learn
about VR production. You can follow your own production experiences but