Fix up some broken external links
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@ -102,10 +102,10 @@ example, reading the text of the abstract verbatim took about 2:15.
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Record draft narration for timing. Don’t worry about flubs or mistakes as long
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as they don’t change the time appreciably. It is suggested to use
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[Audacity](https://audacity.sourceforge.net), which is a free tool available
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on Mac OS, Linux or Windows to record and edit audio. However, feel free to
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use any program that can create a high-quality MP3 file. See the
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[Audio](@/audio.md) section for further advice.
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[Audacity](https://en.wikipedia.org/wiki/Audacity_(audio_editor)), which is a
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free tool available on Mac OS, Linux or Windows to record and edit audio.
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However, feel free to use any program that can create a high-quality MP3 file.
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See the [Audio](@/audio.md) section for further advice.
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# Step 5: Create draft tour
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@ -13,11 +13,10 @@ environment can create symptoms similar to motion sickness.
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One of the amazing things about VR is that users have a natural sense of
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interaction by moving their heads that requires no training. For instance the
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[Impacts Tour](http://www.worldwidetelescope.org/Planetariums/Impacts) has
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been shown to kids in Kindergarten, to seniors and all folks in between – all
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of them interacted with the experience without any specific instruction – with
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the exception that people do need to be reminded to look in some direction
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other than forward.
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[Impacts Tour](@/impacts/index.md) has been shown to kids in Kindergarten, to
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seniors and all folks in between – all of them interacted with the experience
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without any specific instruction – with the exception that people do need to
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be reminded to look in some direction other than forward.
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In WWT there are two different types of VR experiences. One experience is a
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more formal **Virtual Reality** experience. The other type we call **Divine
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@ -29,12 +28,13 @@ Visualization**.
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It is very important to start with the story. Tours naturally lend themselves
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to fairly strict VR experiences and many WWT stories involve moving the user
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through space and telling them what the objects are that they are seeing. This
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is the basic structure of the Impacts tour. In the Impacts tour, we were in
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this VR experience mode until the last two slides where we switched to Divine
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Visualization where we showed the Solar System in an unrealistic way. Tilting
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the view of the Solar System and even visualizing asteroids and orbit lines
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break the illusion of what someone would actually see. In Impacts we
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transition from one form to another, but don’t go back and forth in the Tour.
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is the basic structure of the [Impacts tour](@/impacts/index.md). In the
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Impacts tour, we were in this VR experience mode until the last two slides
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where we switched to Divine Visualization where we showed the Solar System in
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an unrealistic way. Tilting the view of the Solar System and even visualizing
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asteroids and orbit lines break the illusion of what someone would actually
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see. In Impacts we transition from one form to another, but don’t go back and
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forth in the Tour.
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We created Impacts to test out the production features of WWT as well as learn
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about VR production. You can follow your own production experiences but
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