wwt-windows-client/RiftApi/RiftApi.cpp

180 строки
4.3 KiB
C++
Исходник Обычный вид История

// RiftApi.cpp : Defines the exported functions for the DLL application.
//
#include "stdafx.h"
#include "RiftApi.h"
#include "OVR.h"
#include "Kernel/OVR_String.h"
using namespace OVR;
Ptr<DeviceManager> pManager;
Ptr<HMDDevice> pHMD;
Ptr<SensorDevice> pSensor;
SensorFusion SFusion;
HMDInfo hmdInfo;
extern "C" struct RiftInfo
{
// Size of the entire screen, in pixels.
unsigned HResolution;
unsigned VResolution;
// Physical dimensions of the active screen in meters. Can be used to calculate
// projection center while considering IPD.
float HScreenSize;
float VScreenSize;
// Physical offset from the top of the screen to the eye center, in meters.
// This will usually, but not necessarily be half of VScreenSize.
float VScreenCenter;
// Distance from the eye to screen surface, in meters.
// Useful for calculating FOV and projection.
float EyeToScreenDistance;
// Distance between physical lens centers useful for calculating distortion center.
float LensSeparationDistance;
// Configured distance between the user's eye centers, in meters. Defaults to 0.064.
float InterpupillaryDistance;
// Radial distortion correction coefficients.
// The distortion assumes that the input texture coordinates will be scaled
// by the following equation:
// uvResult = uvInput * (K0 + K1 * uvLength^2 + K2 * uvLength^4)
// Where uvInput is the UV vector from the center of distortion in direction
// of the mapped pixel, uvLength is the magnitude of that vector, and uvResult
// the corresponding location after distortion.
float DistortionK0;
float DistortionK1;
float DistortionK2;
float DistortionK3;
float ChromaAbCorrection0;
float ChromaAbCorrection1;
float ChromaAbCorrection2;
float ChromaAbCorrection3;
// Desktop coordinate position of the screen (can be negative; may not be present on all platforms)
int DesktopX;
int DesktopY;
};
extern "C" RIFTAPI_API int InitRiftApi()
{
OVR::System::Init();
pManager = *DeviceManager::Create();
pHMD = *pManager->EnumerateDevices<HMDDevice>().CreateDevice();
if (!pHMD)
{
return 0 ;
}
pSensor = *pHMD->GetSensor();
// Get DisplayDeviceName, ScreenWidth/Height, etc..
pHMD->GetDeviceInfo(&hmdInfo);
if (pSensor)
{
SFusion.AttachToSensor(pSensor);
SFusion.SetPrediction(0.03f);
}
if(pSensor)
{
return 1;
}
return 0;
}
float Heading = 0;
float Pitch = 0;
float Roll = 0;
extern "C" RIFTAPI_API int GetSensorSample()
{
SFusion.GetOrientation().GetEulerAngles<Axis_Y, Axis_X, Axis_Z, Rotate_CCW, Handed_R>(&Heading, &Pitch, &Roll);
return 1;
}
extern "C" RIFTAPI_API bool ResetRift()
{
SFusion.Reset();
return true;
}
extern "C" RIFTAPI_API float GetHeading()
{
return Heading;
}
extern "C" RIFTAPI_API float GetPitch()
{
return Pitch;
}
extern "C" RIFTAPI_API float GetRoll()
{
return Roll;
}
extern "C" RIFTAPI_API char* GetDisplayName()
{
return hmdInfo.DisplayDeviceName;
}
extern "C" RIFTAPI_API void GetRiftInfo(RiftInfo* riftInfo)
{
riftInfo->DesktopX = hmdInfo.DesktopX;
riftInfo->HResolution = hmdInfo.HResolution;
riftInfo->VResolution = hmdInfo.VResolution;
riftInfo->HScreenSize = hmdInfo.HScreenSize;
riftInfo->VScreenSize = hmdInfo.VScreenSize;
riftInfo->VScreenCenter = hmdInfo.VScreenCenter;
riftInfo->EyeToScreenDistance = hmdInfo.EyeToScreenDistance;
riftInfo->LensSeparationDistance = hmdInfo.LensSeparationDistance;
riftInfo->InterpupillaryDistance = hmdInfo.InterpupillaryDistance;
riftInfo->DistortionK0 = hmdInfo.DistortionK[0];
riftInfo->DistortionK1 = hmdInfo.DistortionK[1];
riftInfo->DistortionK2 = hmdInfo.DistortionK[2];
riftInfo->DistortionK3 = hmdInfo.DistortionK[3];
riftInfo->ChromaAbCorrection0 = hmdInfo.ChromaAbCorrection[0];
riftInfo->ChromaAbCorrection1 = hmdInfo.ChromaAbCorrection[1];
riftInfo->ChromaAbCorrection2 = hmdInfo.ChromaAbCorrection[2];
riftInfo->ChromaAbCorrection3 = hmdInfo.ChromaAbCorrection[3];
return ;
}
extern "C" RIFTAPI_API int CloseRiftApi(void)
{
pSensor.Clear();
pManager.Clear();
OVR::System::Destroy();
return 1;
}
//// This is the constructor of a class that has been exported.
//// see RiftApi.h for the class definition
//CRiftApi::CRiftApi()
//{
// return;
//}