ant-design-blazor/components/timeline/Timeline.razor.cs

216 строки
6.5 KiB
C#

// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.AspNetCore.Components;
using OneOf;
namespace AntDesign
{
/**
<summary>
<para>Vertical display timeline.</para>
<h2>When To Use</h2>
<list type="bullet">
<item>When a series of information needs to be ordered by time (ascending or descending).</item>
<item>When you need a timeline to make a visual connection.</item>
</list>
</summary>
<seealso cref="TimelineItem" />
*/
[Documentation(DocumentationCategory.Components, DocumentationType.DataDisplay, "https://gw.alipayobjects.com/zos/antfincdn/vJmo00mmgR/Timeline.svg", Title = "Timeline", SubTitle = "时间轴")]
public partial class Timeline : AntDomComponentBase
{
/// <summary>
/// Where the line will be in relation to the items - left, right or alternate
/// </summary>
/// <default value="left" />
[Parameter]
public TimelineMode? Mode
{
get => _mode;
set
{
if (_mode != value)
{
_mode = value;
_waitingItemUpdate = true;
}
}
}
/// <summary>
/// Reverse nodes or not
/// </summary>
/// <default value="false" />
[Parameter]
public bool Reverse
{
get => _reverse;
set
{
if (_reverse != value)
{
_reverse = value;
_waitingItemUpdate = true;
}
}
}
/// <summary>
/// Set the last ghost node's existence or its content
/// </summary>
[Parameter]
public OneOf<string, RenderFragment> Pending
{
get => _pending;
set
{
if (_pending.Value != value.Value)
{
_pending = value;
if (value.Value == null)
{
_pendingItem = null;
SetItems();
return;
}
_pendingItem = _pending.Value == null ? null : new TimelineItem()
{
Class = "ant-timeline-item-pending"
};
_pendingItem?.SetDot(PendingDot ?? _loadingDot);
_pending.Switch(str =>
{
_pendingItem.SetChildContent(b =>
{
b.AddContent(0, str);
});
}, rf =>
{
_pendingItem.SetChildContent(rf);
});
_pendingItem?.SetClassMap();
_waitingItemUpdate = true;
}
}
}
private static readonly RenderFragment _loadingDot = builder =>
{
builder.OpenComponent<Icon>(0);
builder.AddAttribute(1, nameof(Icon.Type), "loading");
builder.CloseComponent();
};
private TimelineItem _pendingItem;
/// <summary>
/// Set the dot of the last ghost node when pending is true
/// </summary>
[Parameter]
public RenderFragment PendingDot { get; set; }
/// <summary>
/// Content of timeline. Should contain <c>TimelineItem</c> elements
/// </summary>
[Parameter]
public RenderFragment ChildContent { get; set; }
internal IList<TimelineItem> _items = new List<TimelineItem>();
protected IList<TimelineItem> _displayItems = new List<TimelineItem>();
private OneOf<string, RenderFragment> _pending;
private bool _reverse;
private bool _waitingItemUpdate = false;
private TimelineMode? _mode;
private bool _hasLabel;
protected override void OnInitialized()
{
base.OnInitialized();
SetClassMap();
}
private void SetItems()
{
var pitems = _pendingItem != null ? new[] { _pendingItem } : Array.Empty<TimelineItem>();
_displayItems = Reverse ? pitems.Concat(UpdateChildren(_items.Reverse())).ToList() : UpdateChildren(_items).Concat(pitems).ToList();
}
protected override void OnAfterRender(bool firstRender)
{
base.OnAfterRender(firstRender);
if (firstRender || _waitingItemUpdate)
{
_waitingItemUpdate = false;
SetItems();
StateHasChanged();
}
}
protected void SetClassMap()
{
var prefix = "ant-timeline";
ClassMapper.Clear()
.Add(prefix)
.If($"{prefix}-right", () => Mode == TimelineMode.Right && !_hasLabel)
.If($"{prefix}-alternate", () => Mode == TimelineMode.Alternate && !_hasLabel)
.If($"{prefix}-pending", () => Pending.Value != null)
.If($"{prefix}-reverse", () => Reverse)
.If($"{prefix}-label", () => _hasLabel)
.If($"{prefix}-rtl", () => RTL);
}
internal void RemoveItem(TimelineItem item)
{
this._items.Remove(item);
_waitingItemUpdate = true;
}
internal void AddItem(TimelineItem item)
{
this._items.Add(item);
_waitingItemUpdate = true;
if (!string.IsNullOrEmpty(item.Label))
{
_hasLabel = true;
}
}
protected IEnumerable<TimelineItem> UpdateChildren(IEnumerable<TimelineItem> items)
{
if (!items.Any())
yield break;
var length = items.Count();
for (int i = 0; i < length; i++)
{
var item = items.ElementAt(i);
item.IsLast = i == length - 1;
item.Position = _mode switch
{
TimelineMode.Left => "left",
TimelineMode.Right => "right",
TimelineMode.Alternate => i % 2 == 0 ? "left" : "right",
_ => null,
};
item.SetClassMap();
yield return item;
}
}
}
}