216 строки
6.5 KiB
C#
216 строки
6.5 KiB
C#
// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.AspNetCore.Components;
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using OneOf;
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namespace AntDesign
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{
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/**
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<summary>
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<para>Vertical display timeline.</para>
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<h2>When To Use</h2>
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<list type="bullet">
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<item>When a series of information needs to be ordered by time (ascending or descending).</item>
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<item>When you need a timeline to make a visual connection.</item>
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</list>
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</summary>
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<seealso cref="TimelineItem" />
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*/
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[Documentation(DocumentationCategory.Components, DocumentationType.DataDisplay, "https://gw.alipayobjects.com/zos/antfincdn/vJmo00mmgR/Timeline.svg", Title = "Timeline", SubTitle = "时间轴")]
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public partial class Timeline : AntDomComponentBase
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{
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/// <summary>
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/// Where the line will be in relation to the items - left, right or alternate
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/// </summary>
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/// <default value="left" />
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[Parameter]
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public TimelineMode? Mode
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{
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get => _mode;
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set
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{
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if (_mode != value)
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{
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_mode = value;
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_waitingItemUpdate = true;
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}
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}
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}
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/// <summary>
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/// Reverse nodes or not
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/// </summary>
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/// <default value="false" />
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[Parameter]
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public bool Reverse
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{
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get => _reverse;
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set
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{
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if (_reverse != value)
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{
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_reverse = value;
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_waitingItemUpdate = true;
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}
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}
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}
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/// <summary>
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/// Set the last ghost node's existence or its content
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/// </summary>
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[Parameter]
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public OneOf<string, RenderFragment> Pending
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{
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get => _pending;
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set
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{
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if (_pending.Value != value.Value)
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{
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_pending = value;
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if (value.Value == null)
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{
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_pendingItem = null;
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SetItems();
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return;
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}
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_pendingItem = _pending.Value == null ? null : new TimelineItem()
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{
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Class = "ant-timeline-item-pending"
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};
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_pendingItem?.SetDot(PendingDot ?? _loadingDot);
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_pending.Switch(str =>
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{
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_pendingItem.SetChildContent(b =>
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{
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b.AddContent(0, str);
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});
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}, rf =>
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{
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_pendingItem.SetChildContent(rf);
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});
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_pendingItem?.SetClassMap();
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_waitingItemUpdate = true;
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}
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}
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}
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private static readonly RenderFragment _loadingDot = builder =>
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{
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builder.OpenComponent<Icon>(0);
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builder.AddAttribute(1, nameof(Icon.Type), "loading");
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builder.CloseComponent();
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};
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private TimelineItem _pendingItem;
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/// <summary>
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/// Set the dot of the last ghost node when pending is true
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/// </summary>
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[Parameter]
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public RenderFragment PendingDot { get; set; }
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/// <summary>
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/// Content of timeline. Should contain <c>TimelineItem</c> elements
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/// </summary>
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[Parameter]
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public RenderFragment ChildContent { get; set; }
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internal IList<TimelineItem> _items = new List<TimelineItem>();
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protected IList<TimelineItem> _displayItems = new List<TimelineItem>();
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private OneOf<string, RenderFragment> _pending;
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private bool _reverse;
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private bool _waitingItemUpdate = false;
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private TimelineMode? _mode;
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private bool _hasLabel;
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protected override void OnInitialized()
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{
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base.OnInitialized();
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SetClassMap();
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}
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private void SetItems()
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{
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var pitems = _pendingItem != null ? new[] { _pendingItem } : Array.Empty<TimelineItem>();
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_displayItems = Reverse ? pitems.Concat(UpdateChildren(_items.Reverse())).ToList() : UpdateChildren(_items).Concat(pitems).ToList();
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}
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protected override void OnAfterRender(bool firstRender)
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{
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base.OnAfterRender(firstRender);
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if (firstRender || _waitingItemUpdate)
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{
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_waitingItemUpdate = false;
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SetItems();
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StateHasChanged();
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}
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}
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protected void SetClassMap()
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{
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var prefix = "ant-timeline";
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ClassMapper.Clear()
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.Add(prefix)
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.If($"{prefix}-right", () => Mode == TimelineMode.Right && !_hasLabel)
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.If($"{prefix}-alternate", () => Mode == TimelineMode.Alternate && !_hasLabel)
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.If($"{prefix}-pending", () => Pending.Value != null)
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.If($"{prefix}-reverse", () => Reverse)
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.If($"{prefix}-label", () => _hasLabel)
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.If($"{prefix}-rtl", () => RTL);
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}
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internal void RemoveItem(TimelineItem item)
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{
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this._items.Remove(item);
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_waitingItemUpdate = true;
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}
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internal void AddItem(TimelineItem item)
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{
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this._items.Add(item);
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_waitingItemUpdate = true;
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if (!string.IsNullOrEmpty(item.Label))
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{
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_hasLabel = true;
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}
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}
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protected IEnumerable<TimelineItem> UpdateChildren(IEnumerable<TimelineItem> items)
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{
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if (!items.Any())
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yield break;
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var length = items.Count();
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for (int i = 0; i < length; i++)
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{
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var item = items.ElementAt(i);
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item.IsLast = i == length - 1;
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item.Position = _mode switch
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{
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TimelineMode.Left => "left",
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TimelineMode.Right => "right",
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TimelineMode.Alternate => i % 2 == 0 ? "left" : "right",
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_ => null,
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};
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item.SetClassMap();
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yield return item;
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}
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}
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}
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}
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