documenting now
This commit is contained in:
Родитель
b8676c8564
Коммит
3f67611328
|
@ -45,6 +45,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MessagePackAnalyzer", "src\
|
|||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MessagePackAnalyzer.Vsix", "src\MessagePackAnalyzer.Vsix\MessagePackAnalyzer.Vsix.csproj", "{09B87BEB-D9A3-4EEB-B56A-ED53D27DF1A3}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XamarinAndroid", "sandbox\XamarinAndroid\XamarinAndroid.csproj", "{307A14EF-C896-4024-BD80-95A55B22C2AB}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
|
@ -187,6 +189,24 @@ Global
|
|||
{09B87BEB-D9A3-4EEB-B56A-ED53D27DF1A3}.Release|x64.Build.0 = Release|Any CPU
|
||||
{09B87BEB-D9A3-4EEB-B56A-ED53D27DF1A3}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{09B87BEB-D9A3-4EEB-B56A-ED53D27DF1A3}.Release|x86.Build.0 = Release|Any CPU
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB}.Debug|x64.Deploy.0 = Debug|Any CPU
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB}.Debug|x86.Deploy.0 = Debug|Any CPU
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB}.Release|x64.Build.0 = Release|Any CPU
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB}.Release|x64.Deploy.0 = Release|Any CPU
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB}.Release|x86.Build.0 = Release|Any CPU
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB}.Release|x86.Deploy.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -203,5 +223,6 @@ Global
|
|||
{E066F547-7261-4561-AEFC-E64DBFD874F8} = {86309CF6-0054-4CE3-BFD3-CA0AA7DB17BC}
|
||||
{2F9A6E0C-DE95-4460-96B7-EB72BBEAEE9E} = {86309CF6-0054-4CE3-BFD3-CA0AA7DB17BC}
|
||||
{09B87BEB-D9A3-4EEB-B56A-ED53D27DF1A3} = {86309CF6-0054-4CE3-BFD3-CA0AA7DB17BC}
|
||||
{307A14EF-C896-4024-BD80-95A55B22C2AB} = {BF4C4202-5015-4FBD-80E6-D0F36A06F700}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
110
README.md
110
README.md
|
@ -1,36 +1,45 @@
|
|||
MessagePack for C#(.NET, .NET Core, Unity)
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||||
MessagePack for C#(.NET, .NET Core, Unity, Xamarin)
|
||||
===
|
||||
Brainchild of [ZeroFormatter](https://github.com/neuecc/ZeroFormatter/), fastest MessagePack serializer on .NET.
|
||||
|
||||
Work in progress, stay tuned.
|
||||
> TODO:Writing document now.
|
||||
|
||||
![image](https://cloud.githubusercontent.com/assets/46207/23337257/9bf22222-fc2a-11e6-888f-20d0451a526e.png)
|
||||
Extremely fast [MessagePack](http://msgpack.org/) serializer for C#, x10~20 faster than MsgPack-Cli and acquires best performance compared with all the other C# serializers.
|
||||
|
||||
Extremely fast, x10~20 faster than MsgPack-Cli.
|
||||
![image](https://cloud.githubusercontent.com/assets/46207/23487810/e263277a-ff2b-11e6-81a6-6b4ca7acd8e3.png)
|
||||
|
||||
![image](https://cloud.githubusercontent.com/assets/46207/23487813/e7b22e1a-ff2b-11e6-8eeb-386c6a305628.png)
|
||||
|
||||
MessagePack has compact binary size and full set of general purpose expression. Please see the comparison with JSON, protobuf, ZeroFormatter section. If you want to know why MessagePack C# is fastest, please see performance section.
|
||||
|
||||
Install
|
||||
---
|
||||
Beta is relased(please enable include pre-release package).
|
||||
The library provides in NuGet except for Unity.
|
||||
|
||||
Standard library for .NET, .NET Core
|
||||
Standard library for .NET, .NET Core, Xamarin.
|
||||
|
||||
```
|
||||
Install-Package MessagePack -Pre
|
||||
Install-Package MessagePack
|
||||
```
|
||||
|
||||
for Unity, download from releases page(not yet).
|
||||
|
||||
Extension Packages(info is see detail section).
|
||||
Visual Studio Analyzer to help object definition
|
||||
|
||||
```
|
||||
Install-Package MessagePack.ImmutableCollection -Pre
|
||||
Install-Package MessagePack.ReactiveProperty -Pre
|
||||
Install-Package MessagePack.Unity -Pre
|
||||
Install-Package MessagePackAnalyzer
|
||||
```
|
||||
|
||||
Extension Packages(info is see extension section).
|
||||
|
||||
```
|
||||
Install-Package MessagePack.ImmutableCollection
|
||||
Install-Package MessagePack.ReactiveProperty
|
||||
Install-Package MessagePack.Unity
|
||||
```
|
||||
|
||||
for Unity, download from [releases](https://github.com/neuecc/MessagePack-CSharp/releases) page, providing `.unitypackage`. Unity IL2CPP or Xamarin AOT Environment, check the pre-code generation section.
|
||||
|
||||
Quick Start
|
||||
---
|
||||
Define class and mark as `[MessagePackObject]` and public properties mark `[Key]`, call `MessagePackSerializer.Serialize<T>/Deserialize<T>`.
|
||||
Define class and mark as `[MessagePackObject]` and public members(property or field) mark `[Key]`, call `MessagePackSerializer.Serialize<T>/Deserialize<T>`.
|
||||
|
||||
```csharp
|
||||
// mark MessagePackObjectAttribute
|
||||
|
@ -62,26 +71,89 @@ class Program
|
|||
LastName = "huga",
|
||||
};
|
||||
|
||||
// call Serialize/Deserialize, that's all.
|
||||
// call Serialize/Deserialize, that's all.
|
||||
var bytes = MessagePackSerializer.Serialize(mc);
|
||||
var mc2 = MessagePackSerializer.Deserialize<MyClass>(bytes);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Union
|
||||
By default the attribute is required. Optionally it can be unnecessary, see Object Serialization Format section and Formatter Resolver section for details.
|
||||
|
||||
Analyzer
|
||||
---
|
||||
TODO:
|
||||
|
||||
Built-in support types
|
||||
---
|
||||
TODO:
|
||||
|
||||
|
||||
Object Serialization Format
|
||||
---
|
||||
TODO:
|
||||
|
||||
|
||||
|
||||
Union
|
||||
---
|
||||
TODO:
|
||||
|
||||
|
||||
Note:Versioning....
|
||||
|
||||
|
||||
Performance
|
||||
---
|
||||
TODO:
|
||||
|
||||
|
||||
|
||||
FormatterResolver
|
||||
---
|
||||
TODO:
|
||||
|
||||
|
||||
|
||||
MessagePackSerializer API
|
||||
---
|
||||
|
||||
|
||||
|
||||
|
||||
Extensions
|
||||
---
|
||||
TODO:
|
||||
|
||||
Pre Code Generation(mpc.exe)
|
||||
---
|
||||
|
||||
Build
|
||||
|
||||
|
||||
|
||||
|
||||
RPC
|
||||
---
|
||||
TODO:
|
||||
|
||||
How to Build
|
||||
---
|
||||
Open `MessagePack.sln` on Visual Studio 2017.
|
||||
|
||||
Unity Project is using symbolic link. At first, run `make_unity_symlink.bat` so linked under Unity project. You can open `src\MessagePack.UnityClient` on Unity Editor.
|
||||
|
||||
CodeGenerator(`mpc.exe`) is merged single exe to many dll by [LibZ](https://github.com/MiloszKrajewski/LibZ). run `build_libz.bat`, you can combine it.
|
||||
Author Info
|
||||
---
|
||||
Yoshifumi Kawai(a.k.a. neuecc) is a software developer in Japan.
|
||||
He is the Director/CTO at Grani, Inc.
|
||||
Grani is a top social game developer in Japan.
|
||||
He is awarding Microsoft MVP for Visual C# since 2011.
|
||||
He is known as the creator of [UniRx](http://github.com/neuecc/UniRx/)(Reactive Extensions for Unity)
|
||||
|
||||
Blog: https://medium.com/@neuecc (English)
|
||||
Blog: http://neue.cc/ (Japanese)
|
||||
Twitter: https://twitter.com/neuecc (Japanese)
|
||||
|
||||
License
|
||||
---
|
||||
This library is under the MIT License.
|
Двоичный файл не отображается.
|
@ -197,6 +197,8 @@ namespace Sandbox
|
|||
|
||||
static void Benchmark<T>(T target)
|
||||
{
|
||||
const int Iteration = 10000;
|
||||
|
||||
var msgpack = MsgPack.Serialization.SerializationContext.Default;
|
||||
msgpack.GetSerializer<T>().PackSingleObject(target);
|
||||
MessagePack.MessagePackSerializer.Serialize(target);
|
||||
|
@ -213,7 +215,7 @@ namespace Sandbox
|
|||
byte[] data2 = null;
|
||||
using (new Measure("MsgPack-Cli"))
|
||||
{
|
||||
for (int i = 0; i < 100000; i++)
|
||||
for (int i = 0; i < Iteration; i++)
|
||||
{
|
||||
data = msgpack.GetSerializer<T>().PackSingleObject(target);
|
||||
}
|
||||
|
@ -221,21 +223,21 @@ namespace Sandbox
|
|||
|
||||
using (new Measure("MessagePack-CSharp"))
|
||||
{
|
||||
for (int i = 0; i < 100000; i++)
|
||||
for (int i = 0; i < Iteration; i++)
|
||||
{
|
||||
data0 = MessagePack.MessagePackSerializer.Serialize(target);
|
||||
}
|
||||
}
|
||||
using (new Measure("ZeroFormatter"))
|
||||
{
|
||||
for (int i = 0; i < 100000; i++)
|
||||
for (int i = 0; i < Iteration; i++)
|
||||
{
|
||||
data1 = ZeroFormatter.ZeroFormatterSerializer.Serialize(target);
|
||||
}
|
||||
}
|
||||
using (new Measure("protobuf-net"))
|
||||
{
|
||||
for (int i = 0; i < 100000; i++)
|
||||
for (int i = 0; i < Iteration; i++)
|
||||
{
|
||||
using (var ms = new MemoryStream())
|
||||
{
|
||||
|
@ -260,7 +262,7 @@ namespace Sandbox
|
|||
|
||||
using (new Measure("MsgPack-Cli"))
|
||||
{
|
||||
for (int i = 0; i < 100000; i++)
|
||||
for (int i = 0; i < Iteration; i++)
|
||||
{
|
||||
msgpack.GetSerializer<T>().UnpackSingleObject(data);
|
||||
}
|
||||
|
@ -268,7 +270,7 @@ namespace Sandbox
|
|||
|
||||
using (new Measure("MessagePack-CSharp"))
|
||||
{
|
||||
for (int i = 0; i < 100000; i++)
|
||||
for (int i = 0; i < Iteration; i++)
|
||||
{
|
||||
MessagePack.MessagePackSerializer.Deserialize<T>(data0);
|
||||
}
|
||||
|
@ -276,7 +278,7 @@ namespace Sandbox
|
|||
|
||||
using (new Measure("ZeroFormatter"))
|
||||
{
|
||||
for (int i = 0; i < 100000; i++)
|
||||
for (int i = 0; i < Iteration; i++)
|
||||
{
|
||||
ZeroFormatterSerializer.Deserialize<T>(data1);
|
||||
}
|
||||
|
@ -284,7 +286,7 @@ namespace Sandbox
|
|||
|
||||
using (new Measure("protobuf-net"))
|
||||
{
|
||||
for (int i = 0; i < 100000; i++)
|
||||
for (int i = 0; i < Iteration; i++)
|
||||
{
|
||||
using (var ms = new MemoryStream(data2))
|
||||
{
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
Any raw assets you want to be deployed with your application can be placed in
|
||||
this directory (and child directories) and given a Build Action of "AndroidAsset".
|
||||
|
||||
These files will be deployed with you package and will be accessible using Android's
|
||||
AssetManager, like this:
|
||||
|
||||
public class ReadAsset : Activity
|
||||
{
|
||||
protected override void OnCreate (Bundle bundle)
|
||||
{
|
||||
base.OnCreate (bundle);
|
||||
|
||||
InputStream input = Assets.Open ("my_asset.txt");
|
||||
}
|
||||
}
|
||||
|
||||
Additionally, some Android functions will automatically load asset files:
|
||||
|
||||
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
|
|
@ -0,0 +1,4 @@
|
|||
<GettingStarted>
|
||||
<LocalContent>GS\Android\CS\AndroidApp\GettingStarted.html</LocalContent>
|
||||
<EmbeddedNavigation>false</EmbeddedNavigation>
|
||||
</GettingStarted>
|
|
@ -0,0 +1,34 @@
|
|||
using Android.App;
|
||||
using Android.Widget;
|
||||
using Android.OS;
|
||||
using MessagePack;
|
||||
|
||||
namespace XamarinAndroid
|
||||
{
|
||||
[MessagePackObject]
|
||||
public class MyClass
|
||||
{
|
||||
[Key(0)]
|
||||
public int MyProperty { get; set; }
|
||||
}
|
||||
|
||||
[Activity(Label = "XamarinAndroid", MainLauncher = true, Icon = "@drawable/icon")]
|
||||
public class MainActivity : Activity
|
||||
{
|
||||
protected override void OnCreate(Bundle bundle)
|
||||
{
|
||||
var hoge = MessagePackSerializer.Serialize(new MyClass());
|
||||
var huga = MessagePackSerializer.Deserialize<MyClass>(hoge);
|
||||
|
||||
System.Console.WriteLine(huga.MyProperty);
|
||||
|
||||
base.OnCreate(bundle);
|
||||
|
||||
// Set our view from the "main" layout resource
|
||||
// SetContentView (Resource.Layout.Main);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="XamarinAndroid.XamarinAndroid" android:versionCode="1" android:versionName="1.0">
|
||||
<uses-sdk android:minSdkVersion="16" />
|
||||
<application android:label="XamarinAndroid"></application>
|
||||
</manifest>
|
|
@ -0,0 +1,30 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using Android.App;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("XamarinAndroid")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("XamarinAndroid")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,44 @@
|
|||
Images, layout descriptions, binary blobs and string dictionaries can be included
|
||||
in your application as resource files. Various Android APIs are designed to
|
||||
operate on the resource IDs instead of dealing with images, strings or binary blobs
|
||||
directly.
|
||||
|
||||
For example, a sample Android app that contains a user interface layout (main.axml),
|
||||
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
|
||||
would keep its resources in the "Resources" directory of the application:
|
||||
|
||||
Resources/
|
||||
drawable/
|
||||
icon.png
|
||||
|
||||
layout/
|
||||
main.axml
|
||||
|
||||
values/
|
||||
strings.xml
|
||||
|
||||
In order to get the build system to recognize Android resources, set the build action to
|
||||
"AndroidResource". The native Android APIs do not operate directly with filenames, but
|
||||
instead operate on resource IDs. When you compile an Android application that uses resources,
|
||||
the build system will package the resources for distribution and generate a class called "R"
|
||||
(this is an Android convention) that contains the tokens for each one of the resources
|
||||
included. For example, for the above Resources layout, this is what the R class would expose:
|
||||
|
||||
public class R {
|
||||
public class drawable {
|
||||
public const int icon = 0x123;
|
||||
}
|
||||
|
||||
public class layout {
|
||||
public const int main = 0x456;
|
||||
}
|
||||
|
||||
public class strings {
|
||||
public const int first_string = 0xabc;
|
||||
public const int second_string = 0xbcd;
|
||||
}
|
||||
}
|
||||
|
||||
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
|
||||
to reference the layout/main.axml file, or R.strings.first_string to reference the first
|
||||
string in the dictionary file values/strings.xml.
|
|
@ -0,0 +1,96 @@
|
|||
#pragma warning disable 1591
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// このコードはツールによって生成されました。
|
||||
// ランタイム バージョン:4.0.30319.42000
|
||||
//
|
||||
// このファイルへの変更は、以下の状況下で不正な動作の原因になったり、
|
||||
// コードが再生成されるときに損失したりします。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
[assembly: global::Android.Runtime.ResourceDesignerAttribute("XamarinAndroid.Resource", IsApplication=true)]
|
||||
|
||||
namespace XamarinAndroid
|
||||
{
|
||||
|
||||
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
|
||||
public partial class Resource
|
||||
{
|
||||
|
||||
static Resource()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
public static void UpdateIdValues()
|
||||
{
|
||||
}
|
||||
|
||||
public partial class Attribute
|
||||
{
|
||||
|
||||
static Attribute()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Attribute()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Drawable
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f020000
|
||||
public const int Icon = 2130837504;
|
||||
|
||||
static Drawable()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Drawable()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Layout
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f030000
|
||||
public const int Main = 2130903040;
|
||||
|
||||
static Layout()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Layout()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class String
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f040001
|
||||
public const int ApplicationName = 2130968577;
|
||||
|
||||
// aapt resource value: 0x7f040000
|
||||
public const int Hello = 2130968576;
|
||||
|
||||
static String()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private String()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma warning restore 1591
|
Двоичный файл не отображается.
После Ширина: | Высота: | Размер: 4.0 KiB |
|
@ -0,0 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:orientation="vertical"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
>
|
||||
</LinearLayout>
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="Hello">Hello World, Click Me!</string>
|
||||
<string name="ApplicationName">XamarinAndroid</string>
|
||||
</resources>
|
|
@ -0,0 +1,96 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{307A14EF-C896-4024-BD80-95A55B22C2AB}</ProjectGuid>
|
||||
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>XamarinAndroid</RootNamespace>
|
||||
<AssemblyName>XamarinAndroid</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AndroidApplication>True</AndroidApplication>
|
||||
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
|
||||
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
|
||||
<AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk>
|
||||
<TargetFrameworkVersion>v6.0</TargetFrameworkVersion>
|
||||
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<DebugType>Full</DebugType>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
|
||||
<AndroidLinkMode>None</AndroidLinkMode>
|
||||
<EmbedAssembliesIntoApk>False</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>PdbOnly</DebugType>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
|
||||
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
|
||||
<EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="MessagePack, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\MessagePack.0.4.2\lib\netstandard1.4\MessagePack.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Android" />
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Threading.Tasks.Extensions, Version=4.1.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\System.Threading.Tasks.Extensions.4.3.0\lib\portable-net45+win8+wp8+wpa81\System.Threading.Tasks.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple, Version=4.0.1.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\System.ValueTuple.4.3.0\lib\netstandard1.0\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="MainActivity.cs" />
|
||||
<Compile Include="Resources\Resource.Designer.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="GettingStarted.Xamarin" />
|
||||
<None Include="packages.config" />
|
||||
<None Include="Resources\AboutResources.txt" />
|
||||
<None Include="Assets\AboutAssets.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AndroidResource Include="Resources\layout\Main.axml">
|
||||
<SubType>Designer</SubType>
|
||||
</AndroidResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AndroidResource Include="Resources\values\Strings.xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AndroidResource Include="Resources\drawable\Icon.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Properties\AndroidManifest.xml" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -0,0 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="MessagePack" version="0.4.2" targetFramework="monoandroid60" />
|
||||
<package id="System.Reflection.Emit" version="4.3.0" targetFramework="monoandroid60" />
|
||||
<package id="System.Threading.Tasks.Extensions" version="4.3.0" targetFramework="monoandroid60" />
|
||||
<package id="System.ValueTuple" version="4.3.0" targetFramework="monoandroid60" />
|
||||
</packages>
|
Загрузка…
Ссылка в новой задаче