149 строки
5.9 KiB
YAML
149 строки
5.9 KiB
YAML
variables:
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# used for SDL and arcade
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- name: _TeamName
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value: AspNetCore
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- name: _DotNetPublishToBlobFeed
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value: true
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- name: DOTNET_SKIP_FIRST_TIME_EXPERIENCE
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value: true
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- name: _PublishUsingPipelines
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value: true
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- name: _DotNetArtifactsCategory
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value: SIGNALR_CPP
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- name: _DotNetValidationArtifactsCategory
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value: SIGNALR_CPP
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- name: Build.Repository.Clean
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value: true
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- name: _BuildConfig
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value: 'Debug'
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# used for post-build phases, internal builds only
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- ${{ if and(ne(variables['System.TeamProject'], 'public'), notin(variables['Build.Reason'], 'PullRequest')) }}:
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- group: DotNet-AspNet-SDLValidation-Params
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trigger:
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- master
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stages:
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- stage: build
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displayName: Build
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jobs:
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- template: .azure/default-build.yml
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parameters:
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agentOs: Windows
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jobName: Windows_Build_Test_With_CppRestSDK
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useCppRestSDK: true
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cMakeRunArgs: '-A x64'
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beforeBuild:
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- powershell: "& ./submodules/vcpkg/bootstrap-vcpkg.bat"
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condition: ne(variables.CACHE_RESTORED, 'true')
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displayName: Bootstrap vcpkg
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- powershell: "& ./submodules/vcpkg/vcpkg.exe install cpprestsdk:x64-windows --vcpkg-root ./submodules/vcpkg"
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condition: ne(variables.CACHE_RESTORED, 'true')
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displayName: vcpkg install dependencies
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afterBuild:
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# Create empty build manifest for Build Asset Registry
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- powershell: "eng/common/sdk-task.ps1 -restore -task GenerateBuildManifest /p:PackagesToPublishPattern=$(Build.ArtifactStagingDirectory)/*.nupkg /p:AssetManifestFilePath=$(Build.SourcesDirectory)/artifacts/log/$(_BuildConfig)/AssetManifest/manifest.xml /p:ManifestBuildData=\"Location=https://dotnetfeed.blob.core.windows.net/aspnet-aspnetcore/index.json\""
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displayName: Generate Build Manifest
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condition: eq(and(ne(variables['System.TeamProject'], 'public'), notin(variables['Build.Reason'], 'PullRequest')), 'true')
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- template: .azure/default-build.yml
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parameters:
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agentOs: macOs
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jobName: Mac_Build_Test_With_CppRestSDK
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useCppRestSDK: true
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beforeBuild:
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# XCode 11 doesn't play nicely with gcc, workaround by using XCode 10. We can try updating to a newer XCode in the future
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# Once the problem has been resolved
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- script: sudo xcode-select --switch /Applications/Xcode_10.3.app
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displayName: xcode-select
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- script: brew install gcc
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displayName: Install gcc
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- bash: "./submodules/vcpkg/bootstrap-vcpkg.sh"
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condition: ne(variables.CACHE_RESTORED, 'true')
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displayName: Bootstrap vcpkg
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- bash: "./submodules/vcpkg/vcpkg install cpprestsdk"
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condition: ne(variables.CACHE_RESTORED, 'true')
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displayName: vcpkg install dependencies
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- template: .azure/default-build.yml
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parameters:
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agentOs: Linux
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jobName: Linux_Build_Test_With_CppRestSDK
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useCppRestSDK: true
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beforeBuild:
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- bash: "./submodules/vcpkg/bootstrap-vcpkg.sh"
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condition: ne(variables.CACHE_RESTORED, 'true')
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displayName: Bootstrap vcpkg
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- bash: "./submodules/vcpkg/vcpkg install cpprestsdk boost-system boost-chrono boost-thread --vcpkg-root ./submodules/vcpkg"
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condition: ne(variables.CACHE_RESTORED, 'true')
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displayName: vcpkg install dependencies
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- bash: "sudo apt install valgrind"
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displayName: install valgrind
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- template: .azure/default-build.yml
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parameters:
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agentOs: Linux
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jobName: Linux_Build_Test
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useCppRestSDK: false
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beforeBuild:
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- bash: "sudo apt install valgrind"
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displayName: install valgrind
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- template: .azure/default-build.yml
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parameters:
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agentOs: Windows
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jobName: Windows_Build_Test
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useCppRestSDK: false
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cMakeRunArgs: '-A x64'
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- template: .azure/default-build.yml
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parameters:
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agentOs: macOs
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jobName: Mac_Build_Test
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useCppRestSDK: false
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beforeBuild:
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# XCode 11 doesn't play nicely with gcc, workaround by using XCode 10. We can try updating to a newer XCode in the future
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# Once the problem has been resolved
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- script: sudo xcode-select --switch /Applications/Xcode_10.3.app
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displayName: xcode-select
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- script: brew install gcc
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displayName: Install gcc
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# Publish to the BAR
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- ${{ if and(ne(variables['System.TeamProject'], 'public'), notin(variables['Build.Reason'], 'PullRequest')) }}:
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- template: /eng/common/templates/job/publish-build-assets.yml
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parameters:
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dependsOn:
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- Windows_Build_Test_With_CppRestSDK
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- Mac_Build_Test_With_CppRestSDK
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- Linux_Build_Test_With_CppRestSDK
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- Windows_Build_Test
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- Mac_Build_Test
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- Linux_Build_Test
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pool:
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vmImage: vs2017-win2016
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publishUsingPipelines: ${{ variables._PublishUsingPipelines }}
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enablePublishBuildArtifacts: true # publish artifacts/log files
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continueOnError: true
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- ${{ if and(ne(variables['System.TeamProject'], 'public'), notin(variables['Build.Reason'], 'PullRequest')) }}:
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- template: /eng/common/templates/post-build/post-build.yml
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parameters:
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enableSigningValidation: false
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enableNugetValidation: false
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publishInstallersAndChecksums: false
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# This is to enable SDL runs as part of Post-Build Validation Stage
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SDLValidationParameters:
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enable: true
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continueOnError: false
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params: ' -SourceToolsList @("policheck","credscan")
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-TsaInstanceURL $(_TsaInstanceURL)
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-TsaProjectName $(_TsaProjectName)
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-TsaNotificationEmail $(_TsaNotificationEmail)
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-TsaCodebaseAdmin $(_TsaCodebaseAdmin)
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-TsaBugAreaPath $(_TsaBugAreaPath)
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-TsaIterationPath $(_TsaIterationPath)
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-TsaRepositoryName "AspNetCore"
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-TsaCodebaseName "AspNetCore"
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-TsaPublish $True
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-PoliCheckAdditionalRunConfigParams @("UserExclusionPath < $(Build.SourcesDirectory)/eng/PoliCheckExclusions.xml")' |