This commit is contained in:
Patrick Devine 2019-06-20 14:41:46 -07:00
Родитель 2bcee9fe1a
Коммит 4ae3943fca
3 изменённых файлов: 564 добавлений и 0 удалений

10
summer2019/Dockerfile Normal file
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FROM golang:1.11-alpine AS builder
RUN apk add --no-cache git
RUN go get github.com/pdevine/go-asciisprite
WORKDIR /project
COPY summer.go .
RUN CGO_ENABLED=0 GOOS=linux go build -a -ldflags '-extldflags "-static"' -o summer summer.go
FROM scratch
COPY --from=builder /project/summer /summer
ENTRYPOINT ["/summer"]

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FROM --platform=$BUILDPLATFORM golang:1.11-alpine AS builder
RUN apk add --no-cache git
RUN go get github.com/pdevine/go-asciisprite
WORKDIR /project
COPY summer.go .
ARG TARGETOS
ARG TARGETARCH
ENV GOOS=$TARGETOS GOARCH=$TARGETARCH
RUN CGO_ENABLED=0 go build -a -ldflags '-extldflags "-static"' -o summer summer.go
FROM scratch AS release-linux
COPY --from=builder /project/summer /summer
ENTRYPOINT ["/summer"]
FROM mcr.microsoft.com/windows/nanoserver:1809 AS release-windows
COPY --from=builder /project/summer /summer.exe
ENTRYPOINT ["\\summer.exe"]
FROM release-$TARGETOS

534
summer2019/summer.go Normal file
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package main
import (
"math/rand"
"time"
sprite "github.com/pdevine/go-asciisprite"
tm "github.com/pdevine/go-asciisprite/termbox"
)
var random *rand.Rand
var allSprites sprite.SpriteGroup
var Width int
var Height int
const tree_c0 = `
xxxxxxxxxxxxxxxxxxxxxxxxxxx###
xxxxxxxxxxxxxxxxxxxxxxx#########
xxxxxxxxxxxx###xxxx########xxxxxxx###
xxxxxxxx########/#####\#####xx##########
xxxx#########/##########--##################
xx####xxxxxxxxx###################xxxxxxxx#####
xx#xxxxxxxxxx####xxxxxx##########/@@xxxxxxxxxx###
#xxxxxxxxxx####xxxxxxxxx## .#\#####xxxxxxxxxxxx##
xxxxxxxxxx###xxxxxxxxxxx$$$$xxx.x####xxxxxxxxxxxx#
xxxxxxxxx##xxxxxxxxxxxxx$$$$xxxxxxx###
xxxxxxxxx#xxxxxxxxxxxxxx$$$$xxxxxxx##
xxxxxxxxxxxxxxxxxxxxxxxx$$$$xxxxxxx##
xxxxxxxxxxxxxxxxxxxxxxxx$$$$xxxxxxxx#
xxxxxxxxxxxxxxxxxxxxxxxx$$$$
xxxxxxxxxxxxxxxxxxxxxxx$$$$$
xxxxxxxxxxxxxxxxxxxxxxx$$$$$
xxxxxxxxxxxxxxxxxxxxxx$$$$$
xxxxxxxxxxxxxxxxxxxxxx$$$$$
xxxxxxxxxxxxxxxxxxxxx$$$$$
xxxxxxxxxxxxxxxxxxxxx$$$$$
xxxxxxxxxxxxxxxxxxxxx$$$$$
xxxxxxxxxxxxxxxxxxxxx$$$$$
',',.~.,'~.,'',',.~ $$$$$
~,', ',',.~,',.~ ~,',$$$$$~,',~,',
~,',',.~~,',',',.~ $$$$$$$ ,',.~,'
',',.~,.~.',','$$$$$$$,',.~,'
',',',',.~,',.~ $$$$$$$$$,',.~,'
~,',,.~,.~,.~',',' $$$$$$$$$~~,',
~,',~,', ~,', ~,', $$$ ,,.~,.~,.
~,. ~~.. ~, ,~ ~~'' .' ~,. ~,.. ~,
, , ~.~ ' ~~ '',' ~~. ',.~ ,~~ .
,.~,',.~ ~,' ',',.~,.~.',~,', ~,', ~,
`
const tree_c1 = `
xxxxxxxxxxxxxxxxxxxxxxxxxxx#####
xxxxxxxxxxxxxxxxxxxxxxx#######
xxxxxxxxxxxx###xxxx########xxxxxxx###
xxxxxxxxx########/#####\#####xx##########
xxxxx#########/##########--##################
xxx####xxxxxxxx###################xxxxxxx#####
xx##xxxxxxxxx####xxxxxx##########/@@xxxxxxxxx###
xx#xxxxxxxxx####xxxxxxxx## .#\#####xxxxxxxxxxx##
xxxxxxxxxxx###xxxxxxxxxx$$$$xxxx####xxxxxxxxxxx#
xxxxxxxxxx##xxxxxxxxxxxx$$$$xxxxxx###
xxxxxxxxxx#xxxxxxxxxxxxx$$$$xxxxxx##
xxxxxxxxxxxxxxxxxxxxxxxx$$$$xxxxxx##
xxxxxxxxxxxxxxxxxxxxxxxx$$$$xxxxxxx#
xxxxxxxxxxxxxxxxxxxxxxxx$$$$
xxxxxxxxxxxxxxxxxxxxxxx$$$$$
xxxxxxxxxxxxxxxxxxxxxxx$$$$$
xxxxxxxxxxxxxxxxxxxxxx$$$$$
xxxxxxxxxxxxxxxxxxxxxx$$$$$
xxxxxxxxxxxxxxxxxxxxx$$$$$
xxxxxxxxxxxxxxxxxxxxx$$$$$
xxxxxxxxxxxxxxxxxxxxx$$$$$
xxxxxxxxxxxxxxxxxxxxx$$$$$
',',.~.,'~.,'',',.~ $$$$$
~,', ',',.~,',.~ ~,',$$$$$~,',~,',
~,',',.~~,',',',.~ $$$$$$$ ,',.~,'
',',.~,.~.',','$$$$$$$,',.~,'
',',',',.~,',.~ $$$$$$$$$,',.~,'
~,',,.~,.~,.~',',' $$$$$$$$$~~,',
~,',~,', ~,', ~,', $$$ ,,.~,.~,.
~,. ~~.. ~, ,~ ~~'' .' ~,. ~,.. ~,
, , ~.~ ' ~~ '',' ~~. ',.~ ,~~ .
,.~,',.~ ~,' ',',.~,.~.',~,', ~,', ~,
`
const sun_c0 = `
; : ;
. \_,!,_/ ,
'.,' '.,'
/ \
~ -- : : -- ~
\ /
,''._ _.''.
' / '!' \ '
; : ;
`
const cloud_c0_timer = 22
const cloud_c1_timer = 19
const cloud_c0 = `
xxxxxxxxx_ _ __.
xxxxxxx(' ).
xxxxxx( ).
xxxxx_( '''.
x.=('( . )
(( (..____.:'-'
'( )_),
xx' _______.:' )
xxxxxxxxxx-----'`
const cloud_c1 = `
xxxx.--
x.+( )
x( . )
( ( ))
x'- __.'`
const whale_c0 = `xxxxxxxxxxxxxxx##xxxxxxxx.xxxxx
xxxxxxxxx##x##x##xxxxxxx==xxxxx
xxxxxx##x##x##x##xxxxxx===xxxxx
xx/""""""""""""""""\___/x===xxx
x{ /xx===x
xx\______ o __/xxxxxxx
xxxx\ \ __/xxxxxxxxxx
xxxxx\____\______/xxxxxxxxxxxxx`
const whale_c1 = `xxxxxxxxxxxxxxx##xxxxxxxx.xxxxx
xxxxxxxxx##x##x##xxxxxxx==xxxxx
xxxxxx##x##x##x##xxxxxx===xxxxx
xx/""""""""""""""""\___/x===xxx
x{ /xx===x
xx\______ o __/xxxxxxx
xxxx\ \ __/xxxxxxxxxx`
const whale_c1_rev = `xxxxx.xxxxxxxx##xxxxxxxxxxxxxxx
xxxxx==xxxxxxx##x##x##xxxxxxxxx
xxxxx===xxxxxx##x##x##x##xxxxxx
xxx===x\___/""""""""""""""""\xx
x===xx\ }x
xxxxxxx\__ o ______/xx
xxxxxxxxxx\__ / /xxxx`
const font_crawford_d = `
x___
| \
| \
| D |
| |
| |
|_____|`
const font_crawford_e = `
xxx___
xx/ _]
x/ [_
| _]
| [_
| |
|_____|`
const font_crawford_l = `
x_
| |
| |
| |___
| |
| |
|_____|`
const font_crawford_m = `
x___ ___
| | |
| _ _ |
| \_/ |
| | |
| | |
|___|___|`
const font_crawford_n = `
x____
| \
| _ |
| | |
| | |
| | |
|__|__|`
const font_crawford_r = `
x____
| \
| D )
| /
| \
| . \
|__|\_|`
const font_crawford_s = `
xx_____
x/ ___/
( \_
x\__ |
x/ \ |
x\ |
xx\___|`
const font_crawford_u = `
x__ __
| | |
| | |
| | |
| : |
| |
x\__,_|`
type Letter struct {
sprite.BaseSprite
Timer int
TimeOut int
}
type Whale struct {
sprite.BaseSprite
Facing int
MinX int
MaxX int
Timer int
TimeOut int
TargetX int
}
type Tree struct {
sprite.BaseSprite
TimeOut int
Timer int
}
type Ocean struct {
sprite.BaseSprite
Timer int
TimeOut int
}
type Sun struct {
sprite.BaseSprite
Timer int
TimeOut int
PosX float64
PosY float64
}
type Cloud struct {
sprite.BaseSprite
Timer int
TimeOut int
VX int
}
func NewLetter(s string, x, y, timeOut int) *Letter {
l := &Letter{BaseSprite: sprite.BaseSprite{
Visible: false,
X: x,
Y: y},
TimeOut: timeOut,
}
l.AddCostume(sprite.NewCostume(s, 'x'))
return l
}
func (l *Letter) Update() {
l.Timer++
if l.Timer >= l.TimeOut {
l.Visible = true
}
}
func addTitle() {
charMap := map[rune]string{
'd': font_crawford_d,
'e': font_crawford_e,
'l': font_crawford_l,
'm': font_crawford_m,
'n': font_crawford_n,
'r': font_crawford_r,
's': font_crawford_s,
'u': font_crawford_u,
}
var char_width = 7 // hard-coding this, despite different widths
var fade_offset = 3
var y_offset = 10
for cnt, c := range "endless" {
l := NewLetter(charMap[c], cnt*char_width+10, y_offset, cnt*fade_offset+10)
allSprites.Sprites = append(allSprites.Sprites, l)
}
for cnt, c := range "summer" {
l := NewLetter(charMap[c], cnt*char_width+65, y_offset, cnt*fade_offset+10)
allSprites.Sprites = append(allSprites.Sprites, l)
}
}
func NewTree() *Tree {
t := &Tree{BaseSprite: sprite.BaseSprite{
Visible: true,
Y: 2},
TimeOut: 15,
}
t.AddCostume(sprite.NewCostume(tree_c0, 'x'))
t.AddCostume(sprite.NewCostume(tree_c1, 'x'))
return t
}
func (t *Tree) Update() {
t.Timer++
if t.Timer >= t.TimeOut {
t.Timer = 0
t.TimeOut = random.Intn(20)+30
t.CurrentCostume++
if t.CurrentCostume >= len(t.Costumes) {
t.CurrentCostume = 0
}
}
}
func NewOcean() *Ocean {
o := &Ocean{BaseSprite: sprite.BaseSprite{
Visible: true,
X: 36,
Y: 26},
TimeOut: 20,
}
// create some random waves
for cnt := 0; cnt < 3; cnt++ {
o.AddOceanCostume()
}
return o
}
func (o *Ocean) AddOceanCostume() {
var s string
for l := 0; l < 9; l++ {
w := make([]rune, 80)
for cnt := 0; cnt < len(w); cnt++ {
if random.Intn(2) == 0 {
w[cnt] = '~'
}
}
s += string(w) + "\n"
}
o.AddCostume(sprite.NewCostume(s, 'x'))
}
func (o *Ocean) Update() {
o.Timer++
if o.Timer >= o.TimeOut {
o.Timer = 0
o.CurrentCostume++
if o.CurrentCostume >= len(o.Costumes) {
o.CurrentCostume = 0
}
}
}
func NewSun() *Sun {
s := &Sun{BaseSprite: sprite.BaseSprite{
Visible: true},
TimeOut: 30,
}
s.AddCostume(sprite.NewCostume(sun_c0, 'x'))
return s
}
func (s *Sun) Update() {
s.Timer++
if s.Timer > s.TimeOut {
s.PosX++
// arc the sun down in a parabola
s.PosY = 0.00625 * s.PosX * s.PosX
s.X = int(s.PosX)
s.Y = int(s.PosY)
if s.Y >= 25 {
s.Visible = false
}
s.Timer = 0
}
}
func NewCloud(cloudType, posX, posY int) *Cloud {
c := &Cloud{BaseSprite: sprite.BaseSprite{
Visible: true,
Y: posY,
X: posX},
VX: -1,
}
if cloudType == 0 {
c.AddCostume(sprite.NewCostume(cloud_c0, 'x'))
c.TimeOut = cloud_c0_timer
} else if cloudType == 1 {
c.AddCostume(sprite.NewCostume(cloud_c1, 'x'))
c.TimeOut = cloud_c1_timer
}
return c
}
func (c *Cloud) Update() {
c.Timer++
if c.Timer > c.TimeOut {
c.X = c.X + c.VX
if c.VX < 0 && c.X + c.Width < 0 {
c.X = 102
}
c.Timer = 0
}
}
func NewWhale() *Whale {
w := &Whale{BaseSprite: sprite.BaseSprite{
Visible: true,
X: 100,
Y: 22},
Facing: -1,
MinX: 40,
TimeOut: 4,
}
w.AddCostume(sprite.NewCostume(whale_c1, 'x'))
w.AddCostume(sprite.NewCostume(whale_c1_rev, 'x'))
return w
}
func (w *Whale) MoveRight() {
w.TargetX += 10
w.Facing = 1
w.CurrentCostume = 1
}
func (w *Whale) Update() {
w.Timer++
if w.Timer >= w.TimeOut {
if w.X > 113 {
w.Visible = false
} else {
w.Visible = true
}
w.Timer = 0
w.X += w.Facing
if w.X <= w.MinX {
w.X = w.MinX
}
if w.Facing == 1 {
if w.TargetX <= 0 {
w.Facing = -1
w.CurrentCostume = 0
} else {
w.TargetX--
}
}
}
}
func main() {
// XXX - Wait a bit until the terminal is properly initialized
time.Sleep(1000 * time.Millisecond)
err := tm.Init()
if err != nil {
panic(err)
}
defer tm.Close()
Width, Height = tm.Size()
random = rand.New(rand.NewSource(time.Now().UnixNano()))
event_queue := make(chan tm.Event)
go func() {
for {
event_queue <- tm.PollEvent()
}
}()
txt := "Press 'ESC' to quit."
c := sprite.NewCostume(txt, '~')
text := sprite.NewBaseSprite(Width/2-len(txt)/2, Height-2, c)
w := NewWhale()
cl0 := NewCloud(0, 102, 2)
cl1 := NewCloud(1, 71, 2)
cl2 := NewCloud(1, 23, 3)
s := NewSun()
o := NewOcean()
t := NewTree()
allSprites.Sprites = append(allSprites.Sprites, s)
addTitle()
for _, spr := range []sprite.Sprite{cl0, cl1, cl2, o, t, w, text} {
allSprites.Sprites = append(allSprites.Sprites, spr)
}
mainloop:
for {
tm.Clear(tm.ColorDefault, tm.ColorDefault)
select {
case ev := <-event_queue:
if ev.Type == tm.EventKey {
if ev.Key == tm.KeyCtrlC || ev.Key == tm.KeyEsc || ev.Ch == 'q' {
break mainloop
} else if ev.Key == tm.KeyArrowRight {
w.MoveRight()
}
} else if ev.Type == tm.EventResize {
Width = ev.Width
Height = ev.Height
}
default:
allSprites.Update()
allSprites.Render()
time.Sleep(50 * time.Millisecond)
}
}
}