Merge pull request #341 from dotnet/strokedashoffset
Include StrokeDashOffset property
This commit is contained in:
Коммит
8c22f8e8d1
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@ -93,6 +93,7 @@ namespace GraphicsTester.Scenarios
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{
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canvas.StrokeSize = i;
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canvas.StrokeDashPattern = DASHED;
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canvas.StrokeDashOffset = 2;
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canvas.DrawArc(50f, 200f + i * 30, 150, 20, 0, 180, false, false);
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canvas.DrawArc(250.5f, 200.5f + i * 30, 150, 20, 0, 180, false, false);
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}
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@ -69,6 +69,7 @@ namespace GraphicsTester.Scenarios
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{
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canvas.StrokeSize = i;
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canvas.StrokeDashPattern = DASHED;
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canvas.StrokeDashOffset = 2;
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canvas.DrawLine(50, 100 + i * 10, 200, 100 + i * 10);
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canvas.DrawLine(250, 100.5f + i * 10, 400, 100.5f + i * 10);
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}
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@ -43,6 +43,7 @@ namespace GraphicsTester.Scenarios
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{
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canvas.StrokeSize = i;
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canvas.StrokeDashPattern = DASHED;
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canvas.StrokeDashOffset = 2;
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canvas.DrawEllipse(50f, 200f + i * 30, 150, 20);
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canvas.DrawEllipse(250.5f, 200.5f + i * 30, 150, 20);
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}
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@ -49,6 +49,7 @@ namespace GraphicsTester.Scenarios
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{
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canvas.StrokeSize = i;
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canvas.StrokeDashPattern = DASHED;
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canvas.StrokeDashOffset = 2;
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canvas.DrawRectangle(50f, 200f + i * 30, 150, 20);
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canvas.DrawRectangle(250.5f, 200.5f + i * 30, 150, 20);
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}
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@ -45,6 +45,7 @@ namespace GraphicsTester.Scenarios
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{
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canvas.StrokeSize = i;
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canvas.StrokeDashPattern = DASHED;
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canvas.StrokeDashOffset = 2;
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canvas.DrawRoundedRectangle(50f, 200f + i * 30, 150, 20, 5);
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canvas.DrawRoundedRectangle(250.5f, 200.5f + i * 30, 150, 20, 5);
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}
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@ -306,14 +306,14 @@ namespace Microsoft.Maui.Graphics.Blazor
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_context.Scale(fx, fy);
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}
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protected override void PlatformSetStrokeDashPattern(float[] pattern, float strokeSize)
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protected override void PlatformSetStrokeDashPattern(float[] strokePattern, float strokeDashOffset, float strokeSize)
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{
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float[] finalPattern = null;
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if (pattern != null)
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if (strokePattern != null)
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{
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finalPattern = new float[pattern.Length];
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for (int i = 0; i < pattern.Length; i++)
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finalPattern[i] = pattern[i] * strokeSize;
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finalPattern = new float[strokePattern.Length];
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for (int i = 0; i < strokePattern.Length; i++)
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finalPattern[i] = strokePattern[i] * strokeSize;
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}
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CurrentState.BlazorDashPattern = finalPattern;
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@ -480,7 +480,7 @@ namespace Microsoft.Maui.Graphics.GDI
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set => CurrentState.StrokeWidth = value;
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}
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protected override void PlatformSetStrokeDashPattern(float[] pattern, float strokeSize)
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protected override void PlatformSetStrokeDashPattern(float[] strokePattern, float strokeDashOffset, float strokeSize)
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{
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}
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@ -107,9 +107,9 @@ namespace Microsoft.Maui.Graphics.Platform.Gtk
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set => CurrentState.BlendMode = value;
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}
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protected override void PlatformSetStrokeDashPattern(float[] pattern, float strokeSize)
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protected override void PlatformSetStrokeDashPattern(float[] strokePattern, float strokeDashOffset, float strokeSize)
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{
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CurrentState.StrokeDashPattern = pattern;
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CurrentState.StrokeDashPattern = strokePattern;
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}
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private void Draw(bool preserve = false)
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@ -787,9 +787,9 @@ namespace Microsoft.Maui.Graphics.SharpDX
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CurrentState.SetShadow(offset, blur, color);
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}
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protected override void PlatformSetStrokeDashPattern(float[] pattern, float strokeSize)
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protected override void PlatformSetStrokeDashPattern(float[] strokePattern, float strokeDashOffset, float strokeSize)
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{
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CurrentState.SetStrokeDashPattern(pattern, strokeSize);
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CurrentState.SetStrokeDashPattern(strokePattern, strokeDashOffset, strokeSize);
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}
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protected override float PlatformStrokeSize
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@ -513,9 +513,9 @@ namespace Microsoft.Maui.Graphics.SharpDX
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BlurRadius = 0;
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}
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public void SetStrokeDashPattern(float[] pattern, float strokeSize)
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public void SetStrokeDashPattern(float[] strokePattern, float strokeDashOffset, float strokeSize)
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{
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if (pattern == null || pattern.Length == 0)
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if (strokePattern == null || strokePattern.Length == 0)
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{
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if (_needsStrokeStyle == false) return;
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_strokeStyleProperties.DashStyle = DashStyle.Solid;
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@ -524,7 +524,7 @@ namespace Microsoft.Maui.Graphics.SharpDX
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else
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{
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_strokeStyleProperties.DashStyle = DashStyle.Custom;
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_dashes = pattern;
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_dashes = strokePattern;
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}
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InvalidateStrokeStyle();
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@ -215,10 +215,11 @@ namespace Microsoft.Maui.Graphics.Skia
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}
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protected override void PlatformSetStrokeDashPattern(
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float[] pattern,
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float[] strokePattern,
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float strokeDashOffset,
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float strokeSize)
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{
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CurrentState.SetStrokeDashPattern(pattern, strokeSize);
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CurrentState.SetStrokeDashPattern(strokePattern, strokeDashOffset, strokeSize);
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}
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public override void SetFillPaint(Paint paint, RectF rectangle)
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@ -119,7 +119,7 @@ namespace Microsoft.Maui.Graphics.Skia
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set => StrokePaint.StrokeMiter = value;
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}
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public void SetStrokeDashPattern(float[] pattern, float strokeSize)
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public void SetStrokeDashPattern(float[] pattern, float strokeDashOffset, float strokeSize)
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{
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if (pattern == null || pattern.Length == 0 || strokeSize == 0)
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{
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@ -84,9 +84,9 @@ After:
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set => CurrentState.StrokeLineJoin = value;
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}
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protected override void PlatformSetStrokeDashPattern(float[] pattern, float strokeSize)
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protected override void PlatformSetStrokeDashPattern(float[] strokePattern, float strokeDashOffset, float strokeSize)
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{
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CurrentState.SetStrokeDashPattern(pattern, strokeSize);
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CurrentState.SetStrokeDashPattern(strokePattern, strokeDashOffset, strokeSize);
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}
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public override Color FillColor
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@ -21,6 +21,7 @@ namespace Microsoft.Maui.Graphics.Win2D
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private float _alpha = 1;
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private float[] _dashes;
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private float _dashOffset;
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private ICanvasBrush _fillBrush;
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private bool _fillBrushValid;
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@ -97,6 +98,7 @@ namespace Microsoft.Maui.Graphics.Win2D
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_shadowColorValid = prototype._shadowColorValid;
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_dashes = prototype._dashes;
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_dashOffset = prototype._dashOffset;
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_strokeStyle = prototype._strokeStyle;
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_lineJoin = prototype._lineJoin;
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_lineCap = prototype._lineCap;
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@ -127,6 +129,7 @@ namespace Microsoft.Maui.Graphics.Win2D
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_strokeStyle = null;
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_dashes = null;
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_dashOffset = 1;
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_miterLimit = CanvasDefaults.DefaultMiterLimit;
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_lineCap = CanvasCapStyle.Flat;
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_lineJoin = CanvasLineJoin.Miter;
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@ -242,7 +245,7 @@ namespace Microsoft.Maui.Graphics.Win2D
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}
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}
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public void SetStrokeDashPattern(float[] pattern, float strokeSize)
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public void SetStrokeDashPattern(float[] pattern, float strokeDashOffset, float strokeSize)
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{
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if (pattern == null || pattern.Length == 0)
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{
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@ -254,6 +257,8 @@ namespace Microsoft.Maui.Graphics.Win2D
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_dashes = pattern;
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}
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_dashOffset = strokeDashOffset;
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InvalidateStrokeStyle();
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_needsStrokeStyle = true;
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}
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@ -574,6 +579,7 @@ After:
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_strokeStyle.CustomDashStyle = _emptyFloatArray;
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}
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_strokeStyle.DashOffset = _dashOffset;
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_strokeStyle.MiterLimit = _miterLimit;
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_strokeStyle.StartCap = _lineCap;
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_strokeStyle.EndCap = _lineCap;
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@ -273,6 +273,7 @@ namespace Microsoft.Maui.Graphics.Xaml
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element.Stroke = CurrentState.XamlStrokeBrush;
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element.StrokeThickness = CurrentState.StrokeSize;
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element.StrokeDashArray = CurrentState.XamlDashArray;
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element.StrokeDashOffset = CurrentState.StrokeDashOffset;
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element.StrokeEndLineCap = CurrentState.XamlLineCap;
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element.StrokeStartLineCap = CurrentState.XamlLineCap;
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element.StrokeMiterLimit = CurrentState.MiterLimit;
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@ -295,6 +296,7 @@ namespace Microsoft.Maui.Graphics.Xaml
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element.Stroke = CurrentState.XamlStrokeBrush;
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element.StrokeThickness = CurrentState.StrokeSize;
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element.StrokeDashArray = CurrentState.XamlDashArray;
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element.StrokeDashOffset = CurrentState.StrokeDashOffset;
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element.StrokeEndLineCap = CurrentState.XamlLineCap;
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element.StrokeStartLineCap = CurrentState.XamlLineCap;
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element.StrokeMiterLimit = CurrentState.MiterLimit;
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@ -320,6 +322,7 @@ namespace Microsoft.Maui.Graphics.Xaml
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element.Stroke = CurrentState.XamlStrokeBrush;
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element.StrokeThickness = CurrentState.StrokeSize;
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element.StrokeDashArray = CurrentState.XamlDashArray;
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element.StrokeDashOffset = CurrentState.StrokeDashOffset;
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element.StrokeEndLineCap = CurrentState.XamlLineCap;
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element.StrokeStartLineCap = CurrentState.XamlLineCap;
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element.StrokeMiterLimit = CurrentState.MiterLimit;
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@ -345,6 +348,7 @@ namespace Microsoft.Maui.Graphics.Xaml
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element.Stroke = CurrentState.XamlStrokeBrush;
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element.StrokeThickness = CurrentState.StrokeSize;
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element.StrokeDashArray = CurrentState.XamlDashArray;
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element.StrokeDashOffset = CurrentState.StrokeDashOffset;
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element.StrokeEndLineCap = CurrentState.XamlLineCap;
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element.StrokeStartLineCap = CurrentState.XamlLineCap;
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element.StrokeMiterLimit = CurrentState.MiterLimit;
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@ -412,6 +416,7 @@ namespace Microsoft.Maui.Graphics.Xaml
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element.Stroke = CurrentState.XamlStrokeBrush;
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element.StrokeThickness = CurrentState.StrokeSize;
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element.StrokeDashArray = CurrentState.XamlDashArray;
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element.StrokeDashOffset = CurrentState.StrokeDashOffset;
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element.StrokeEndLineCap = CurrentState.XamlLineCap;
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element.StrokeStartLineCap = CurrentState.XamlLineCap;
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element.StrokeMiterLimit = CurrentState.MiterLimit;
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@ -444,13 +449,14 @@ namespace Microsoft.Maui.Graphics.Xaml
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{
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System.Diagnostics.Debug.WriteLine(exc);
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}
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element.StrokeDashOffset = CurrentState.StrokeDashOffset;
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element.StrokeEndLineCap = CurrentState.XamlLineCap;
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element.StrokeStartLineCap = CurrentState.XamlLineCap;
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element.StrokeMiterLimit = CurrentState.MiterLimit;
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element.Opacity = CurrentState.Alpha;
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}
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protected override void PlatformSetStrokeDashPattern(float[] pattern, float strokeSize)
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protected override void PlatformSetStrokeDashPattern(float[] strokePattern, float strokeDashOffset, float strokeSize)
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{
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CurrentState.XamlDashArray = null;
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}
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@ -270,6 +270,7 @@ namespace Microsoft.Maui.Graphics.Xaml
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element.Stroke = CurrentState.XamlStrokeBrush;
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element.StrokeThickness = CurrentState.StrokeSize;
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element.StrokeDashArray = CurrentState.XamlDashArray;
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element.StrokeDashOffset = CurrentState.StrokeDashOffset;
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element.StrokeEndLineCap = CurrentState.XamlLineCap;
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element.StrokeStartLineCap = CurrentState.XamlLineCap;
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element.StrokeMiterLimit = CurrentState.MiterLimit;
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@ -293,6 +294,7 @@ namespace Microsoft.Maui.Graphics.Xaml
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element.Stroke = CurrentState.XamlStrokeBrush;
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element.StrokeThickness = CurrentState.StrokeSize;
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element.StrokeDashArray = CurrentState.XamlDashArray;
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element.StrokeDashOffset = CurrentState.StrokeDashOffset;
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element.StrokeEndLineCap = CurrentState.XamlLineCap;
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element.StrokeStartLineCap = CurrentState.XamlLineCap;
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element.StrokeMiterLimit = CurrentState.MiterLimit;
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@ -319,6 +321,7 @@ namespace Microsoft.Maui.Graphics.Xaml
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element.Stroke = CurrentState.XamlStrokeBrush;
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element.StrokeThickness = CurrentState.StrokeSize;
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element.StrokeDashArray = CurrentState.XamlDashArray;
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element.StrokeDashOffset = CurrentState.StrokeDashOffset;
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element.StrokeEndLineCap = CurrentState.XamlLineCap;
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element.StrokeStartLineCap = CurrentState.XamlLineCap;
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element.StrokeMiterLimit = CurrentState.MiterLimit;
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@ -345,6 +348,7 @@ namespace Microsoft.Maui.Graphics.Xaml
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element.Stroke = CurrentState.XamlStrokeBrush;
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element.StrokeThickness = CurrentState.StrokeSize;
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element.StrokeDashArray = CurrentState.XamlDashArray;
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element.StrokeDashOffset = CurrentState.StrokeDashOffset;
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element.StrokeEndLineCap = CurrentState.XamlLineCap;
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element.StrokeStartLineCap = CurrentState.XamlLineCap;
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element.StrokeMiterLimit = CurrentState.MiterLimit;
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@ -415,6 +419,7 @@ namespace Microsoft.Maui.Graphics.Xaml
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element.Stroke = CurrentState.XamlStrokeBrush;
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element.StrokeThickness = CurrentState.StrokeSize;
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element.StrokeDashArray = CurrentState.XamlDashArray;
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element.StrokeDashOffset = CurrentState.StrokeDashOffset;
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element.StrokeEndLineCap = CurrentState.XamlLineCap;
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element.StrokeStartLineCap = CurrentState.XamlLineCap;
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element.StrokeMiterLimit = CurrentState.MiterLimit;
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@ -441,6 +446,7 @@ namespace Microsoft.Maui.Graphics.Xaml
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element.Stroke = CurrentState.XamlStrokeBrush;
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element.StrokeThickness = CurrentState.StrokeSize;
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element.StrokeDashArray = CurrentState.XamlDashArray;
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element.StrokeDashOffset = CurrentState.StrokeDashOffset;
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element.StrokeEndLineCap = CurrentState.XamlLineCap;
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element.StrokeStartLineCap = CurrentState.XamlLineCap;
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element.StrokeMiterLimit = CurrentState.MiterLimit;
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@ -448,7 +454,7 @@ namespace Microsoft.Maui.Graphics.Xaml
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element.Effect = CurrentState.XamlEffect;
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}
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protected override void NativeSetStrokeDashPattern(float[] pattern, float strokeSize)
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protected override void NativeSetStrokeDashPattern(float[] strokePattern, float strokeSize)
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{
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CurrentState.XamlDashArray = null;
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}
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@ -19,7 +19,8 @@ namespace Microsoft.Maui.Graphics
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private bool _strokeDashPatternDirty;
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protected abstract float PlatformStrokeSize { set; }
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protected abstract void PlatformSetStrokeDashPattern(float[] pattern, float strokeSize);
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protected abstract void PlatformSetStrokeDashPattern(float[] strokePattern, float strokeDashOffset, float strokeSize);
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protected abstract void PlatformDrawLine(float x1, float y1, float x2, float y2);
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protected abstract void PlatformDrawArc(float x, float y, float width, float height, float startAngle, float endAngle, bool clockwise, bool closed);
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protected abstract void PlatformDrawRectangle(float x, float y, float width, float height);
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@ -113,12 +114,21 @@ namespace Microsoft.Maui.Graphics
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}
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}
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}
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public float StrokeDashOffset
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{
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set
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{
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var dashOffset = value;
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_currentState.StrokeDashOffset = dashOffset;
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}
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}
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private void EnsureStrokePatternSet()
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{
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if (_strokeDashPatternDirty)
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{
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PlatformSetStrokeDashPattern(_currentState.StrokeDashPattern, _currentState.StrokeSize);
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PlatformSetStrokeDashPattern(_currentState.StrokeDashPattern, _currentState.StrokeDashOffset, _currentState.StrokeSize);
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_strokeDashPatternDirty = false;
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}
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}
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@ -199,9 +199,9 @@ namespace Microsoft.Maui.Graphics.Platform
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}
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}
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protected override void PlatformSetStrokeDashPattern(float[] patter, float linewidth)
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protected override void PlatformSetStrokeDashPattern(float[] strokePattern, float strokeDashOffset, float strokeSize)
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{
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CurrentState.SetStrokeDashPattern(patter, linewidth);
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CurrentState.SetStrokeDashPattern(strokePattern, strokeDashOffset, strokeSize);
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}
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public override void SetFillPaint(Paint paint, RectF rectangle)
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@ -111,7 +111,7 @@ namespace Microsoft.Maui.Graphics.Platform
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set => StrokePaint.StrokeMiter = value;
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}
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public void SetStrokeDashPattern(float[] pattern, float strokeSize)
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public void SetStrokeDashPattern(float[] pattern, float strokeDashOffset, float strokeSize)
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{
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if (pattern == null || pattern.Length == 0 || strokeSize == 0)
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{
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@ -123,14 +123,16 @@ namespace Microsoft.Maui.Graphics.Platform
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if (scaledStrokeSize == 1)
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{
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StrokePaint.SetPathEffect(new DashPathEffect(pattern, 0));
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StrokePaint.SetPathEffect(new DashPathEffect(pattern, strokeDashOffset));
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}
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else
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{
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var scaledPattern = new float[pattern.Length];
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for (int i = 0; i < pattern.Length; i++)
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scaledPattern[i] = pattern[i] * scaledStrokeSize;
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StrokePaint.SetPathEffect(new DashPathEffect(scaledPattern, 0));
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var scaledStrokeDashOffset = strokeDashOffset * scaledStrokeSize;
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StrokePaint.SetPathEffect(new DashPathEffect(scaledPattern, scaledStrokeDashOffset));
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}
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}
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}
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@ -6,6 +6,7 @@ namespace Microsoft.Maui.Graphics
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public class CanvasState : IDisposable
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{
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public float[] StrokeDashPattern { get; set; }
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public float StrokeDashOffset { get; set; } = 1;
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public float StrokeSize { get; set; } = 1;
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private Matrix3x2 _transform = Matrix3x2.Identity;
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@ -37,6 +38,7 @@ namespace Microsoft.Maui.Graphics
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protected CanvasState(CanvasState prototype)
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{
|
||||
StrokeDashPattern = prototype.StrokeDashPattern;
|
||||
StrokeDashOffset = prototype.StrokeDashOffset;
|
||||
StrokeSize = prototype.StrokeSize;
|
||||
|
||||
this._transform = prototype._transform;
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System.Numerics;
|
||||
|
||||
using Microsoft.Maui.Graphics.Text;
|
||||
|
||||
namespace Microsoft.Maui.Graphics
|
||||
|
@ -15,6 +14,7 @@ namespace Microsoft.Maui.Graphics
|
|||
public LineCap StrokeLineCap { set; }
|
||||
public LineJoin StrokeLineJoin { set; }
|
||||
public float[] StrokeDashPattern { set; }
|
||||
public float StrokeDashOffset { set; }
|
||||
public Color FillColor { set; }
|
||||
public Color FontColor { set; }
|
||||
public IFont Font { set; }
|
||||
|
@ -26,6 +26,7 @@ namespace Microsoft.Maui.Graphics
|
|||
public void DrawPath(PathF path);
|
||||
|
||||
public void FillPath(PathF path, WindingMode windingMode);
|
||||
|
||||
public void SubtractFromClip(float x, float y, float width, float height);
|
||||
|
||||
public void ClipPath(PathF path, WindingMode windingMode = WindingMode.NonZero);
|
||||
|
|
|
@ -274,9 +274,9 @@ namespace Microsoft.Maui.Graphics.Platform
|
|||
}
|
||||
}
|
||||
|
||||
protected override void PlatformSetStrokeDashPattern(float[] pattern, float strokeSize)
|
||||
protected override void PlatformSetStrokeDashPattern(float[] strokePattern, float strokeDashOffset, float strokeSize)
|
||||
{
|
||||
if (pattern == null)
|
||||
if (strokePattern == null)
|
||||
{
|
||||
_context.SetLineDash(0, EmptyNFloatArray);
|
||||
}
|
||||
|
@ -293,13 +293,15 @@ namespace Microsoft.Maui.Graphics.Platform
|
|||
actualStrokeSize = strokeLimit / scale;
|
||||
}
|
||||
|
||||
var actualDashPattern = new nfloat[pattern.Length];
|
||||
for (var i = 0; i < pattern.Length; i++)
|
||||
var actualDashPattern = new nfloat[strokePattern.Length];
|
||||
for (var i = 0; i < strokePattern.Length; i++)
|
||||
{
|
||||
actualDashPattern[i] = pattern[i] * actualStrokeSize;
|
||||
actualDashPattern[i] = strokePattern[i] * actualStrokeSize;
|
||||
}
|
||||
|
||||
_context.SetLineDash(0, actualDashPattern, actualDashPattern.Length);
|
||||
var actualDashOffset = strokeDashOffset * actualStrokeSize;
|
||||
|
||||
_context.SetLineDash(actualDashOffset, actualDashPattern, actualDashPattern.Length);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -71,6 +71,11 @@ namespace Microsoft.Maui.Graphics
|
|||
set { _commands.Add(canvas => canvas.StrokeDashPattern = value); }
|
||||
}
|
||||
|
||||
public float StrokeDashOffset
|
||||
{
|
||||
set { _commands.Add(canvas => canvas.StrokeDashOffset = value); }
|
||||
}
|
||||
|
||||
public Color FillColor
|
||||
{
|
||||
set { _commands.Add(canvas => canvas.FillColor = value); }
|
||||
|
|
|
@ -72,6 +72,11 @@ namespace Microsoft.Maui.Graphics
|
|||
set => _canvas.StrokeDashPattern = value;
|
||||
}
|
||||
|
||||
public float StrokeDashOffset
|
||||
{
|
||||
set => _canvas.StrokeDashOffset = value;
|
||||
}
|
||||
|
||||
public Color FillColor
|
||||
{
|
||||
set => _canvas.FillColor = value;
|
||||
|
|
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