This commit is contained in:
Javier Suárez 2021-01-04 23:35:06 +01:00 коммит произвёл GitHub
Родитель 2b148b7f9c
Коммит dd177e0b80
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Идентификатор ключа GPG: 4AEE18F83AFDEB23
28 изменённых файлов: 763 добавлений и 0 удалений

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using Foundation;
using UIKit;
namespace GraphicsTester.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to application events from iOS.
[Register("AppDelegate")]
public class AppDelegate : UIResponder, IUIApplicationDelegate
{
[Export("window")]
public UIWindow Window { get; set; }
[Export("application:didFinishLaunchingWithOptions:")]
public bool FinishedLaunching(UIApplication application, NSDictionary launchOptions)
{
// Override point for customization after application launch.
// If not required for your application you can safely delete this method
return true;
}
// UISceneSession Lifecycle
[Export("application:configurationForConnectingSceneSession:options:")]
public UISceneConfiguration GetConfiguration(UIApplication application, UISceneSession connectingSceneSession, UISceneConnectionOptions options)
{
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration.Create("Default Configuration", connectingSceneSession.Role);
}
[Export("application:didDiscardSceneSessions:")]
public void DidDiscardSceneSessions(UIApplication application, NSSet<UISceneSession> sceneSessions)
{
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after `FinishedLaunching`.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}
}

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{
"images": [
{
"scale": "2x",
"size": "20x20",
"idiom": "iphone",
"filename": "Icon40.png"
},
{
"scale": "3x",
"size": "20x20",
"idiom": "iphone",
"filename": "Icon60.png"
},
{
"scale": "2x",
"size": "29x29",
"idiom": "iphone",
"filename": "Icon58.png"
},
{
"scale": "3x",
"size": "29x29",
"idiom": "iphone",
"filename": "Icon87.png"
},
{
"scale": "2x",
"size": "40x40",
"idiom": "iphone",
"filename": "Icon80.png"
},
{
"scale": "3x",
"size": "40x40",
"idiom": "iphone",
"filename": "Icon120.png"
},
{
"scale": "2x",
"size": "60x60",
"idiom": "iphone",
"filename": "Icon120.png"
},
{
"scale": "3x",
"size": "60x60",
"idiom": "iphone",
"filename": "Icon180.png"
},
{
"scale": "1x",
"size": "20x20",
"idiom": "ipad",
"filename": "Icon20.png"
},
{
"scale": "2x",
"size": "20x20",
"idiom": "ipad",
"filename": "Icon40.png"
},
{
"scale": "1x",
"size": "29x29",
"idiom": "ipad",
"filename": "Icon29.png"
},
{
"scale": "2x",
"size": "29x29",
"idiom": "ipad",
"filename": "Icon58.png"
},
{
"scale": "1x",
"size": "40x40",
"idiom": "ipad",
"filename": "Icon40.png"
},
{
"scale": "2x",
"size": "40x40",
"idiom": "ipad",
"filename": "Icon80.png"
},
{
"scale": "1x",
"size": "76x76",
"idiom": "ipad",
"filename": "Icon76.png"
},
{
"scale": "2x",
"size": "76x76",
"idiom": "ipad",
"filename": "Icon152.png"
},
{
"scale": "2x",
"size": "83.5x83.5",
"idiom": "ipad",
"filename": "Icon167.png"
},
{
"scale": "1x",
"size": "1024x1024",
"idiom": "ios-marketing",
"filename": "Icon1024.png"
}
],
"properties": {},
"info": {
"version": 1,
"author": "xcode"
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{16B6F6C5-ABB1-4159-A804-371EF4B9F70A}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TemplateGuid>{edc1b0fa-90cd-4038-8fad-98fe74adb368}</TemplateGuid>
<OutputType>Exe</OutputType>
<RootNamespace>GraphicsTester.iOS</RootNamespace>
<AssemblyName>GraphicsTester.iOS</AssemblyName>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<MtouchEnableSGenConc>true</MtouchEnableSGenConc>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
<ProvisioningType>automatic</ProvisioningType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchArch>x86_64</MtouchArch>
<MtouchLink>None</MtouchLink>
<MtouchDebug>true</MtouchDebug>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<MtouchArch>x86_64</MtouchArch>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchArch>ARM64</MtouchArch>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchArch>ARM64</MtouchArch>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Xamarin.Essentials" Version="1.5.3.2" />
<PackageReference Include="Markdig">
<Version>0.22.1</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Contents.json">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon1024.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon167.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon120.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon152.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon180.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon29.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon40.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon58.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon76.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon80.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon87.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon20.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon60.png">
<Visible>false</Visible>
</ImageAsset>
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="LaunchScreen.storyboard" />
<InterfaceDefinition Include="Main.storyboard" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="SceneDelegate.cs" />
<Compile Include="ViewController.cs" />
<Compile Include="ViewController.designer.cs">
<DependentUpon>ViewController.cs</DependentUpon>
</Compile>
<Compile Include="TesterView.cs" />
<Compile Include="TesterTableViewSource.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\System.Graphics\System.Graphics.csproj">
<Project>{76F3031E-341E-43CC-BD92-B23F83495DB7}</Project>
<Name>System.Graphics</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\System.Graphics.Text.Markdig\System.Graphics.Text.Markdig.csproj">
<Project>{ED36FB6D-7278-465D-9C44-D01927258BA1}</Project>
<Name>System.Graphics.Text.Markdig</Name>
</ProjectReference>
<ProjectReference Include="..\GraphicsTester.Portable\GraphicsTester.Portable.csproj">
<Project>{D1878E17-08A7-4858-94B8-DE8B38BE2632}</Project>
<Name>GraphicsTester.Portable</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>GraphicsTester.iOS</string>
<key>CFBundleIdentifier</key>
<string>com.companyname.GraphicsTester-iOS</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<true/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
<key>MinimumOSVersion</key>
<string>14.1</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIMainStoryboardFile~ipad</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="9532" systemVersion="15D21" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS" />
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="9530" />
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Llm-lL-Icb" />
<viewControllerLayoutGuide type="bottom" id="xb3-aO-Qok" />
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="600" height="600" />
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES" />
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite" />
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder" />
</objects>
<point key="canvasLocation" x="53" y="375" />
</scene>
</scenes>
</document>

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using UIKit;
namespace GraphicsTester.iOS
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, "AppDelegate");
}
}
}

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13771" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13772" />
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0" />
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ" />
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE" />
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="414" height="736" />
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES" />
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB" />
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder" />
</objects>
<point key="canvasLocation" x="0.0" y="0.0" />
</scene>
</scenes>
</document>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GraphicsTester.iOS")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GraphicsTester.iOS")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("50c7b8c9-e664-45af-b88e-0c9b8b9c1be1")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,43 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="3.0" toolsVersion="6214" systemVersion="14A314h" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6207" />
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1" />
</dependencies>
<objects>
<placeholder placeholderIdentifier="IBFilesOwner" id="-1" userLabel="File's Owner" />
<placeholder placeholderIdentifier="IBFirstResponder" id="-2" customClass="UIResponder" />
<view contentMode="scaleToFill" id="iN0-l3-epB">
<rect key="frame" x="0.0" y="0.0" width="480" height="480" />
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES" />
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text=" Copyright (c) 2017 " textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines"
minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="8ie-xW-0ye">
<rect key="frame" x="20" y="439" width="441" height="21" />
<fontDescription key="fontDescription" type="system" pointSize="17" />
<color key="textColor" cocoaTouchSystemColor="darkTextColor" />
<nil key="highlightedColor" />
</label>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="GraphicsTester.iOS" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines"
minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="kId-c2-rCX">
<rect key="frame" x="20" y="140" width="441" height="43" />
<fontDescription key="fontDescription" type="boldSystem" pointSize="36" />
<color key="textColor" cocoaTouchSystemColor="darkTextColor" />
<nil key="highlightedColor" />
</label>
</subviews>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite" />
<constraints>
<constraint firstItem="kId-c2-rCX" firstAttribute="centerY" secondItem="iN0-l3-epB" secondAttribute="bottom" multiplier="1/3" constant="1" id="5cJ-9S-tgC" />
<constraint firstAttribute="centerX" secondItem="kId-c2-rCX" secondAttribute="centerX" id="Koa-jz-hwk" />
<constraint firstAttribute="bottom" secondItem="8ie-xW-0ye" secondAttribute="bottom" constant="20" id="Kzo-t9-V3l" />
<constraint firstItem="8ie-xW-0ye" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="MfP-vx-nX0" />
<constraint firstAttribute="centerX" secondItem="8ie-xW-0ye" secondAttribute="centerX" id="ZEH-qu-HZ9" />
<constraint firstItem="kId-c2-rCX" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="fvb-Df-36g" />
</constraints>
<nil key="simulatedStatusBarMetrics" />
<freeformSimulatedSizeMetrics key="simulatedDestinationMetrics" />
<point key="canvasLocation" x="548" y="455" />
</view>
</objects>
</document>

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using Foundation;
using UIKit;
namespace NewSingleViewTemplate
{
[Register("SceneDelegate")]
public class SceneDelegate : UIResponder, IUIWindowSceneDelegate
{
[Export("window")]
public UIWindow Window { get; set; }
[Export("scene:willConnectToSession:options:")]
public void WillConnect(UIScene scene, UISceneSession session, UISceneConnectionOptions connectionOptions)
{
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see UIApplicationDelegate `GetConfiguration` instead).
}
[Export("sceneDidDisconnect:")]
public void DidDisconnect(UIScene scene)
{
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see UIApplicationDelegate `DidDiscardSceneSessions` instead).
}
[Export("sceneDidBecomeActive:")]
public void DidBecomeActive(UIScene scene)
{
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
[Export("sceneWillResignActive:")]
public void WillResignActive(UIScene scene)
{
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
[Export("sceneWillEnterForeground:")]
public void WillEnterForeground(UIScene scene)
{
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
[Export("sceneDidEnterBackground:")]
public void DidEnterBackground(UIScene scene)
{
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
}

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using System;
using System.Graphics;
using Foundation;
using GraphicsTester.Scenarios;
using UIKit;
namespace GraphicsTester.iOS
{
public class TesterTableViewSource : UITableViewSource
{
public event Action<IDrawable> ScenarioSelected;
public override UITableViewCell GetCell(UITableView tableView, NSIndexPath indexPath)
{
UITableViewCell cell = tableView.DequeueReusableCell("cell");
if (cell == null)
{
cell = new UITableViewCell(UITableViewCellStyle.Default, "cell");
}
cell.TextLabel.Text = ScenarioList.Scenarios[indexPath.Row].ToString();
return cell;
}
public override nint RowsInSection(UITableView tableview, nint section)
{
return ScenarioList.Scenarios.Count;
}
public override void RowSelected(UITableView tableView, NSIndexPath indexPath)
{
if (ScenarioSelected != null)
{
if (tableView != null)
{
var row = indexPath.Row;
if (row >= 0)
{
var scenario = ScenarioList.Scenarios[row];
ScenarioSelected(scenario);
}
}
}
}
}
}

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using System;
using System.Graphics;
using System.Graphics.CoreGraphics;
using CoreGraphics;
using Foundation;
using GraphicsTester.Scenarios;
using UIKit;
namespace GraphicsTester.iOS
{
public class TesterView : UIView
{
nfloat TableViewWidth = 250;
readonly UITableView tableView;
readonly NativeGraphicsView graphicsView;
readonly TesterTableViewSource tableSource;
public TesterView(CGRect bounds) : base()
{
Frame = bounds;
GraphicsPlatform.Register(NativeGraphicsService.Instance);
tableSource = new TesterTableViewSource();
tableSource.ScenarioSelected += (drawable) =>
{
graphicsView.Drawable = drawable;
graphicsView.InvalidateDrawable();
};
tableView = new UITableView
{
AllowsSelection = true,
Source = tableSource
};
AddSubview(tableView);
graphicsView = new NativeGraphicsView
{
Drawable = ScenarioList.Scenarios[0]
};
AddSubview(graphicsView);
tableView.SelectRow(NSIndexPath.FromRowSection(0, 0), false, UITableViewScrollPosition.None);
}
public override CGRect Frame
{
get => base.Frame;
set
{
base.Frame = value;
LayoutSubviews();
}
}
public override void LayoutSubviews()
{
base.LayoutSubviews();
if (tableView == null || graphicsView == null)
return;
tableView.Frame = new CGRect(0, 0, TableViewWidth, Bounds.Height);
graphicsView.Frame = new CGRect(TableViewWidth, 0, Bounds.Width - TableViewWidth, Bounds.Height);
graphicsView.InvalidateDrawable();
}
}
}

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using System;
using UIKit;
namespace GraphicsTester.iOS
{
public partial class ViewController : UIViewController
{
public ViewController(IntPtr handle) : base(handle)
{
View = new TesterView(View.Bounds);
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
}
public override void ViewDidAppear(bool animated)
{
base.ViewDidAppear(animated);
var frame = View.Window.Frame;
View.Frame = frame;
}
public override void DidReceiveMemoryWarning()
{
base.DidReceiveMemoryWarning();
}
}
}

18
samples/GraphicsTester.iOS/ViewController.designer.cs сгенерированный Normal file
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// WARNING
//
// This file has been generated automatically by Visual Studio from the outlets and
// actions declared in your storyboard file.
// Manual changes to this file will not be maintained.
//
using Foundation;
using System;
using System.CodeDom.Compiler;
using UIKit;
namespace GraphicsTester.iOS
{
[Register("ViewController")]
partial class ViewController
{
}
}