* Rename Microsoft.AspNetCore.Blazor dir to .Components
* Rename Microsoft.AspNetCore.Blazor.Browser dir to .Components.Browser
* Rename Microsoft.AspNetCore.Blazor.Browser.JS dir to .Components.Browser.JS
* Rename Microsoft.AspNetCore.Blazor.TagHelperWorkaround dir to .Components.TagHelperWorkaround
* Unbreak signing
* Rename Microsoft.AspNetCore.Blazor.Analyzers dir to .Components.Analyzers
* Rename Microsoft.AspNetCore.Blazor.Server dir to .Components.Server
* Rename Microsoft.AspNetCore.Blazor.Razor.Extensions dir to .Components.Razor.Extensions
* Rename Microsoft.AspNetCore.Blazor.Build dir to .Components.Build
* Rename Microsoft.AspNetCore.Blazor.Test dir to .Components.test
* Rename Microsoft.AspNetCore.Blazor.Server.Test dir to .Components.Server.Test
* Rename Microsoft.AspNetCore.Blazor.Razor.Extensions.Test dir to .Components.Razor.Extensions.Test
* Rename Microsoft.AspNetCore.Blazor.Analyzers.Test dir to .Components.Analyzers.Test
* Rename Microsoft.AspNetCore.Blazor.Browser.Test dir to .Components.Browser.Test
* Rename Microsoft.AspNetCore.Blazor.Build.Test dir to .Components.Build.Test
* Rename Microsoft.AspNetCore.Blazor.E2ETest dir to .Components.E2ETest
* Fix typo
* Unbreak VSIX build
* Fix .Build unit tests
* Move Blazor benchmarks into blazor subdir
* Rename .Blazor.Performance dir to .Components.Performance
* Move some samples within .sln
* Move StandaloneApp sample to blazor subdir
* Move MonoSanity sample to blazor subdir
* Move HostedInAspNet sample to blazor subdir
* Update paths to samples
* Move .BuildTools and .Cli sources to blazor subdir
* Move tooling to blazor subdir
* Move templates to blazor subdir
* Restore Directory.Build.props behaviors in blazor\src
* Move mono to blazor subdir
* Update folder structure in .sln
* Fix VSIX
* Empty commit to reawaken CI
* Fix manual standalone app startup
* Marshal oninput events as UIChangeEventArgs
- Blazor does handle the oninput event, but it is marshalled as a regular UIEventArgs
- This means that we cannot access the new value of the input element from inside our oninput handler
Addresses #821
Adds support for 'Context' parameters on components
This change allows you to set the parameter name of a parameterized child content by using the `Context` attribute on the component. The `Context` attribute will be defined (and shown by completion) when the component has one or more declared parameterized (`RenderFragment<>`) child content parameters.
This is nice for cases where you are using implicit child content:
```
<ol>
<Repeater Items="People" Context="person">
<li>@person.FirstName</li>
</Repeater>
</ol>
```
or, when you have multiple child content elements and want them all to have the same parameter name:
```
<MyComponent Items="People" Context="person">
<ChildContent1><div>@person.FirstName</div></ChildContent1>
<ChildContent2><div>@person.LastName</div></ChildContent2>
</Repeater>
```
The parameter name can be overridden by using the `Context` parameter on the child content element:
```
<MyComponent Items="People" Context="person">
<ChildContent1 Context="item"><div>@item.FirstName</div></ChildContent1>
<ChildContent2><div>@person.LastName</div></ChildContent2>
</Repeater>
```
If the component defines a `Context` parameter already then we won't synthesize one - your component's parameter will work exactly as it did before this feature.
* Fix#1298
This change lifts our Razor dependencies to 2.1.1. This is needed
because by default ASP.NET Core projects will depend on 2.1.1 - which
results in a conflict trying to use the Blazor compiler. The Blazor
compiler will load the 2.1.0 msbuild tasks, which then break loading the
2.1.1 tasks.
Since this is happening in the MSBuild process, we can't really write
any code to sort this out. We have to make sure the versions match.
In general the guidance for ASP.NET Core is that projects will **compile
against** 2.1.1 so this won't be a problem in the future unless a user
project specifically lifts ASP.NET Core to a higher version. If that's
the case they will also have to live `Microsoft.AspNetCore.Razor.Design`
to match.
This change allows you to use generic-typed components without
explicitly specify type arguments.
**Before:**
```
<Grid Items="@MyItems" TItem="Person">
...
</Grid>
```
**After:**
```
<Grid Items="@MyItems">
...
</Grid>
```
Where possible, the type of the component will be inferred based on the
values passed to component parameters. This won't work like magic, you
have to specify parameters that provide type arguments for all of the
component's type parameters.
This is a best effort system, and it's largely based on the limitations
and behaviours of generic type inference in C#. We think it will work
well with most Blazor features and for most reasonable components. You
should not forget it's easy to specify type arguments, because you may
still have to in some cases.
In particular you may notice issues if you are trying to use a generic
typed component where all of the parameters are delegates or templates.
Type inference for delegates/lambdas in C# is based on the context. Any
time you combine generics and delegates it's easy to get into a scenario
where the compiler won't infer the correct type, or will give up.
----
The type inference feature works by generating a 'thunk' method in
*caller* that can act as a site for type inference (C# does not support
inference on constructors).
For our grid example above, the non-inferenced code will look something
like:
```
builder.OpenComponent<Grid<Person>>(0);
builder.AddAttribute(1, "Items", MyItems);
builder.CloseComponent();
```
Note that we can only write the type `Grid<Person>` because you wrote
`Person` in your code. What you type in the `TItem` attribute value gets
inserted into the generated code such that it fills in the generic type
parameter.
On the other hand, if you want is to infer the type, we have to do some
compiler magic. That looks like:
```
__Blazor.(long generated name).TypeInference.CreateGrid_0();
...
// elsewhere in the file
internal static class TypeInference
{
public static void CreateGrid_0<TItem>(RenderTreeBuilder builder,
int seq, int __seq0, global::System.Collections.Generic.List<TItem>
__arg0)
{
builder.OpenComponent<Grid<TItem>>(seq);
builder.AddAttribute(__seq0, "Items", __arg0);
builder.CloseComponent();
}
}
```
This allows us to rely on the C#
compiler for itype inference.
* Add the ability to discover generic types/properties
* Add @typeparam directive
Adds the ability to declare a generic-typed component using Razor.
* Add a 'type parameter' property to generic components
* Adds the ability to consume generic-typed components
* Move startup action config into AddServerSideBlazor, so that UseServerSideBlazor is reduced to trivial shorthand that can become optional
* Make BlazorHub public so developers can use it with UseAzureSignalR
* Move BlazorHub to Microsoft.AspNetCore.Blazor.Server namespace for easier consumption
* Add notes
* Have E2E tests validate that devs don't have to call UseServerSideBlazor
* Add forgotten tweak
* CR: Document that BlazorHub methods are not intended for application use.
* CR: Rename extension method to UseSignalRWithBlazorHub
* CR: TryAdd
* Test namespace cleanup
* Add recognication for RenderFragment in tag helpers
* Remove dead code from node writers
* refactor type check
* Continue to treat child content as a delegate in codegen
* Add extension to enumerate child content
* Reorganize code generation tests
These were growing a bit disorganized, and weren't really result in good
code reuse.
* fix test base class
* Add some child-content tests
* Add an explicit node for ChildContent
Adds a strongly typed node to represent a 'ChildContent' and what it
contains. This allows us to simplify the code generation path,
detect/processes more issues in IR passes, and will be essential for
supporting multiple child content.
* Ignore ChildContent in components when it's just whitespace
* Add diagnostic for duplicate child content
* Add support for explicit child content elements
Precursor to support for multiple child content items
* Add support for multiple child-content elements
* Change delegate signature for RenderFragment<T>
* Clean up Tag Helper constants
* Allow RenderFragment<T> as a child content
* Allow renaming the template parameter
* Improve error message for invalid child content
* Add diagnostic for repeated child content parameter names
Adds support for Razor templates and RenderFragment<T>.
Razor templates are a little-known Razor feature that looks like:
```
@<tag>....<tag>
```
It's so little known that it's not even covered in our docs, but it's
been around for many many years. This features hasn't been implemented
until now for Blazor, and this feature brings it back as a build
building block for templated components (more to come).
In Blazor land a template like:
```
@{ RenderFragment<Person> template = @<div>@item.Name</div>; }
```
complies to code like:
```
RenderFragment<Person> template = (__builder, item) =>
{
__builder.OpenElement(...);
...
__builder.CloseElement(...);
}
```
Since the declaration always has a generic type parameter inside, it
needs to be in a context where the type is known.. ie: not with `var`.
See tests for ways to consume templates.
NOTE: There are the following caveats for templates
- Templates require a single root element.
- Templates don't work in the `@functions { }` block
These limitations are baked into the core of Razor and will take a while
for us to address (v3.0).
* Reenable HtmlBlock unit tests
* Add E2E tests for HTML Block cases
* Remove harded GenerateBaselines=true
* Fix#1193
This commit addresses the root cause of #1193. When we merge HTML
text nodes into HTML blocks we need to re-encode any HTML entities that
were encoded eariler.
I did a bit of a deep dive on how HTML encoding is handled in Blazor and
I think this is the best strategy. I think it's valuable that the
BrowserRenderer uses document.createTextNode, which will always encode
the text - this handles dynamic content. We want to keep this in place
to avoid HTML injection attacks.
* Fix#1265 Reenable MarkupBlock
* test cleanup
* Change project layout to prepare for upcoming Arcade changes
* Add signtool config file to configure OPC, NuGet, and Authenticode signing
* Fix a bug when BaseIntermediateOutputPath is set to an absolute path
* Add HTML Block rewriter
* Baseline updates
* test gaps
* Update some unit tests to represent same behavior as before
* Define Markup frame type. Tests for rendering markup frames into render tree.
* Support markup frames during diffing (retain, insert, update, delete)
* Support markup blocks on WebAssembly
* Support rendering markup frames with server-side execution too
* Support markup blocks with multiple top-level nodes. Support updating markup dynamically.
* Define MarkupString type as a way to insert dynamic markup without needing custom RenderFragment code
* Remove comment
* CR: Better null value handling
* Add build command for generating the new boot JSON file
* Remove build command for generating index.html
* Update build targets to generate blazor.boot.json
* Change SPA fallback routing to look for index.html in regular wwwroot. Will need to update setup for published apps later.
* Stop autorebuild when index.html changes, since we no longer 'build' that file
* Update Boot.WebAssembly.ts logic to use boot JSON info on startup
* Restore support for loading CSS/JS from Blazor library projects
* Use new startup script tag in all samples and templates
* Fix MonoSanity sample - it must now be an exe because we use that as the trigger to generate the boot json (not the presence of index.html any more)
* Fix SPA fallback routing for published apps
Because in a previous commit, I changed it to look for index.html inside "wwwroot" instead of "dist" (because we no longer build it). But "wwwroot" doesn't exist for published apps, because static file servers wouldn't understand it.
* CR: Fix path normalization
- Prepare for building multiple entrypoint variants of the .js library
- Use async interop more consistently for rendering and event handling
- Add binary serializer for RenderBatch with tests
Updates ASP.NET package versions to 2.1
Tweaks TFMs
- libraries = netstandard2.0
- exes/apps/tools = netcoreapp2.1
- unit tests = netcoreapp2.0
- e2e tests = netcoreapp2.1 (dependency on apps)
The exception to this is the Browser.JS project which depends on our
tool for its build. however this project just builds the js code so its
TFM doesn't really matter.
The root cause here was that we weren't setting the language version in
MSBuild, which is only for the command line version.
(cherry picked from commit 319e31f71a)
* Add support for invoking async JavaScript functions from .NET.
* Add support for invoking .NET methods from JavaScript.
* Add support for invoking async .NET methods from JavaScript.
* Handle links to empty-string href, resolved against base href
Needed to change the URLs used in E2E tests to be able to cover this (i.e., removed the /RouterTest prefixes so the default relative URL became an empty string)
* Change links in StandaloneApp sample to be relative
* Standardize on base URIs having trailing slash everywhere
Hence also change terminology from "base URI prefix" to simply "base URI"
* Handle link highlighting when visiting base-href-but-without-trailing-slash
* Removing leading slashes from base-relative URLs in templates
* Add support for zero copy byte array marshalling
* Add support for sending arbitrary HttpContent, refs #479
* Fix unit test to set ContentType correctly
* Add support for receiving binary data
* Compare header case insensitive
* Add unit test for binary http requests
* In Blazor cshtml files, auto-import Microsoft.AspNetCore.Blazor and Microsoft.AspNetCore.Blazor.Components. Fixes#749
* Remove redundant @using directives from tests
* Update assertion in test
* Update all affected baselines
This change adds tag helpers and defines event types for all of the DOM
events we could find. You'll find it much easier now to subcribe to
these events.
While we did define new event types, we didn't substantially expand the
set of data that we serialize for events. We're looking for feedback on
what is most critical to have, and looking for contributions adding
those data and tests.
* Support non-bubbling events
* Support responding to arbitrary events. E2E coverage of this and bubbling.
* Rename E2E test files to avoid clash with other PR
* Stop the value<-->checked conversions for checkboxes. Just use native 'checked' property. Fixes#703
* Properly handle removal of 'checked' and 'value' attributes
* E2E coverage for removing 'value'
* Before refactoring ParameterCollection assignment logic, add more test coverage
* Begin caching parameter assignment info
* Factor out some reflection code to a reusable location
* Use IPropertySetter to avoid all per-property-assignment reflection
* More error cases and tests for parameter assignment
* Enable binding to nonpublic properties
* Add analyzer to warn and provide fix for public component parameters
* Unit test for analyzer
* Component tag helper now includes private properties if they have [Parameter]
* CR feedback: Remove garbage from csproj
* CR feedback: Rename .Build.Analyzers to .Analyzers
* CR feedback: Move BlazorApi.cs to shared; use it from Analyzers test
* Fix incorrect test name
* Make as many parameters private as possible. Replace ILayoutComponent with BlazorLayoutComponent.
* In component tag helper discovery, consider private members too
* Reduce the work in component parameter discovery by not inspecting the BlazorComponent base class (or System.Object)
This change introduces ParameterAttribute to specify a bindable
component parameter. As of the 0.3 release of Blazor we plan to make
[Parameter] required to make a property bindable by callers.
This also applies to parameters when their value is set by the
infrastructure, such as `Body` for layouts, and route paramters.
The rationale behind this change is that we think there is a need to
separate the definition of properties from their suitability for a
caller to set them through markup. We plan to introduce more features in
this area in the future such as marking parameters as required. This is
first step, and we think that this approach will scale nicely as we add
more functionaly.
The 0.3 release seems like the right time to change this behavior since
we're also introducing `ref` for captures in this release.
* Implement OnAfterRender and OnAfterRenderAsync
* Add E2E test combining OnAfterRender with "ref" and JS interop
... because this combination is the key to integration with 3rd-party JS
libs
This change adds `Action` to the set of types that have an overload on
RenderTreeBuilder. Additionally, we special case `Action` in the runtime
because passing the event args via DynamicInvoke() would throw.
Finally, reverted some of the clutter introduced by the first pass of
the event handler feature.
This change removes support for the old syntax used for event handlers
and two-way binding.
See the relevant issues for details on the new features and
improvements:
bind https://github.com/aspnet/Blazor/issues/409
event handlers https://github.com/aspnet/Blazor/issues/503
Along with this change we've removed a few additional things Blazor
could do that aren't part of Razor's usual syntax.
----
The features that was used to make something like:
```
<button @onclick(...) />
```
is an expression that's embedded in a an element's attribute. This
feature might be useful in the future if we want to support 'splatting'
arbitrary attributes into a tag, but the runtime support for this isn't
accessible outside the Blazor core.
----
The features that implement:
```
<button onclick=@{ } />
```
have been removed in favor of a better design for lambdas, method group
conversions and other things for event handler attributes.
use `<button onclick=@(x => ...} />` instead.
We think is a better approach in general, because we want the app
developer to write and see the parameter list.
----
Both syntactic features that have been removed have dedicated error
messages in the compiler. If you're porting old code it should help you
figure out what to do.
* Improve support for more types of event handlers
Improves support for for other types of event handlers with eventargs
types derived from UIEventArgs. Additionally fleshes out the set of
event handler types.
This change improves support for using more specific event handler types
like:
```
<button onclick="@Clicked" />
@functions {
public void Clicked(UIMouseEventArgs e) { ... }
}
```
And:
```
builder.AddAttribute(12, "onkeypressed", KeyPressed);
...
void KeyPressed(UIKeyboardEventArgs e) { ... }
```
In particular what got better is:
- overload resolution for the AddAttribute method
- performance of different cases for AddAttribute
-----
The runtime now treats delegates as one of three types:
- arbitrary delegate: not attached to DOM events, not tracked by
renderer
- UIEventHandler: can attach to DOM events, tracked by renderer, first
class in IHandleEvents
- UIEventHandler-like: can attach to DOM events, tracked by renderer,
requires some special runtime support.
The set of overloads on AddAttribute has been tuned with a few specific
cases in mind.
Lambda expressions in an attribute will be inferred as UIEventHandler
unless the compiler does something more specific. So for instance,
passing a lambda as an attribute value for a component, where the
component doesn't define a matching attribute, will always be inferred
as UIEventHandler.
We now support method-group to delegate conversion for methods that
accept a derived UIEventArgs type. This means you can use a signature
like `void KeyPressed(UIKeyboardEventArgs e)` without any compiler
magic, and this will work in the runtime as long as the event type
produced by the runtime matches.
We also allow user-defined UIEventArgs-derived types. There's a pattern
for this and it requires defining an extension method and delegate type.
The method-group to delegate conversion part required some doing. It
doesn't play well with generics (Action<T> where T : UIEventArgs)
doesn't work at all. Adding more actual overloads (as opposed to
extensions) would cause lambda cases we want to work to be ambiguous.
----
The performance win here is to remove the need for a 'wrapper' delegate
created by the event handler tag helper code. This wrapper is now
created by the runtime, but only *after* we have checked the frame for
changes. This requires more heavy lifting in the runtime, but has the
advantage of producing no-op diffs as often as possible.
You will still get some inefficient behavior if your component uses a
capturing lambda in an event handler, so don't do that.
* Add selenium logs to test output
* Minor feedback
* WIP