зеркало из https://github.com/dotnet/fxdac.git
Moved System.RuntimeArgumentHandle to System.Runtime
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abef42d8ab
Коммит
7d44f8eb5c
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@ -602,10 +602,6 @@ namespace System {
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WinCE = 3,
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Xbox = 5,
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}
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[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)]
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public partial struct RuntimeArgumentHandle
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{
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}
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public partial class TypeUnloadedException : System.SystemException
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{
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public TypeUnloadedException() { }
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@ -1897,6 +1897,10 @@ namespace System {
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}
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public delegate System.Reflection.Assembly ResolveEventHandler(object sender, System.ResolveEventArgs args);
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[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)]
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public partial struct RuntimeArgumentHandle
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{
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}
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[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)]
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public partial struct RuntimeFieldHandle : System.Runtime.Serialization.ISerializable
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{
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public System.IntPtr Value { get { return default(System.IntPtr); } }
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@ -5,7 +5,6 @@ System.Environment
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System.OperatingSystem
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System.PlatformID
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System.EnvironmentVariableTarget
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System.RuntimeArgumentHandle
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System.ApplicationId
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System.Base64FormattingOptions
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System.ContextMarshalException
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@ -522,3 +522,5 @@ System.Collections.Generic.Stack`1
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System.Collections.Generic.Queue`1
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System.Collections.Generic.HashSet`1
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System.RuntimeArgumentHandle
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@ -317,7 +317,7 @@
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<item text="System.Runtime,System.Threading.Tasks.TaskStatus moved from System.Threading.Tasks"/>
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<item text="System.Runtime,System.Threading.Tasks.UnobservedTaskExceptionEventArgs moved from System.Threading.Tasks"/>
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</MOVED_TO_SYSTEM_RUNTIME>
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<NEW_TO_SYSTEM_RUNTIME total="191">
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<NEW_TO_SYSTEM_RUNTIME total="192">
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<item text="Microsoft.Win32.SafeHandles.SafeHandleMinusOneIsInvalid"/>
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<item text="Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid"/>
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<item text="Microsoft.Win32.SafeHandles.SafeWaitHandle"/>
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@ -479,6 +479,7 @@
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<item text="System.Runtime.Serialization.SerializationInfoEnumerator"/>
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<item text="System.Runtime.Serialization.StreamingContext"/>
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<item text="System.Runtime.Serialization.StreamingContextStates"/>
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<item text="System.RuntimeArgumentHandle"/>
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<item text="System.Security.PartialTrustVisibilityLevel"/>
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<item text="System.Security.SecurityRulesAttribute"/>
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<item text="System.Security.SecurityRuleSet"/>
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@ -511,7 +512,7 @@
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<item text="System.UriPartial"/>
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</NEW_TO_SYSTEM_RUNTIME>
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</MOVED_TYPES>
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<ADDED_CONTRACTS total="20">
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<ADDED_CONTRACTS total="19">
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<item text="Microsoft.Win32.SafeHandles"/>
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<item text="System.CodeDom"/>
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<item text="System.Deployment"/>
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@ -528,7 +529,6 @@
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<item text="System.Runtime.IsolatedStorage"/>
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<item text="System.Runtime.Remoting"/>
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<item text="System.Runtime.Versioning"/>
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<item text="System.Security.Cryptography.Csp"/>
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<item text="System.Security.Permissions"/>
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<item text="System.Threading.Security"/>
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<item text="System.Timer"/>
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@ -39,7 +39,7 @@ static class Program
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s_ExistingContracts = args[0];
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}
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s_ExistingContracts = @"C:\Users\Krzysztof\Desktop\ExistingContracts";
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//s_ExistingContracts = @"C:\Users\Krzysztof\Desktop\ExistingContracts";
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if (!Directory.Exists(s_ExistingContracts)) {
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WriteMessage(ConsoleColor.Red, "Existing contract folder {0} does not exist", s_ExistingContracts);
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