157 строки
10 KiB
XML
157 строки
10 KiB
XML
<Project>
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<PropertyGroup>
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<Product>Sdk</Product>
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<BlobStoragePartialRelativePath>$(Product)</BlobStoragePartialRelativePath>
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<PublishBinariesAndBadge Condition=" '$(PublishBinariesAndBadge)' == '' ">true</PublishBinariesAndBadge>
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<!-- Installer doesn't produce any interesting binaries that need a symbol package generated in
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parallel to the regular package. This avoids creating VS.*.symbols.nupkg packages that
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are identical to the original package. -->
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<AutoGenerateSymbolPackages>false</AutoGenerateSymbolPackages>
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</PropertyGroup>
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<!-- Pulled from arcade's publish.proj see https://github.com/dotnet/arcade/issues/5790 for
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issue on making this common in arcade so it doesn't have to be duplicated here -->
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<PropertyGroup>
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<CollectionUri>$(SYSTEM_TEAMFOUNDATIONCOLLECTIONURI)</CollectionUri>
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<!-- When we have dev.azure.com/<account>/ -->
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<AzureDevOpsAccount Condition="$(CollectionUri.IndexOf('dev.azure.com')) >= 0">$(CollectionUri.Split('/')[3])</AzureDevOpsAccount>
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<!-- When we have <account>.visualstudio.com -->
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<AzureDevOpsAccount Condition="$(CollectionUri.IndexOf('visualstudio.com')) >= 0">$(CollectionUri.Split('.')[0].Split('/')[2])</AzureDevOpsAccount>
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</PropertyGroup>
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<!--
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The new Maestro/BAR build model keeps separate Azure DevOps and GitHub build information.
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The GitHub information will be extracted based on the Azure DevOps repository.
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-->
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<ItemGroup>
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<ManifestBuildData Include="InitialAssetsLocation=$(SYSTEM_TEAMFOUNDATIONCOLLECTIONURI)$(SYSTEM_TEAMPROJECT)/_apis/build/builds/$(BUILD_BUILDID)/artifacts" />
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<ManifestBuildData Include="AzureDevOpsBuildId=$(BUILD_BUILDID)" />
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<ManifestBuildData Include="AzureDevOpsBuildDefinitionId=$(SYSTEM_DEFINITIONID)" />
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<ManifestBuildData Include="AzureDevOpsAccount=$(AzureDevOpsAccount)" />
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<ManifestBuildData Include="AzureDevOpsProject=$(SYSTEM_TEAMPROJECT)" />
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<ManifestBuildData Include="AzureDevOpsBuildNumber=$(BUILD_BUILDNUMBER)" />
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<ManifestBuildData Include="AzureDevOpsRepository=$(BUILD_REPOSITORY_URI)" />
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<ManifestBuildData Include="AzureDevOpsBranch=$(BUILD_SOURCEBRANCH)" />
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</ItemGroup>
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<PropertyGroup>
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<!-- Because we may be building in a container, we should use an asset manifest file path
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that exists in the container. Disambiguate the manifests via available properties.
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AGENT_OS and AGENT_JOBNAME are present on Azure DevOps agents. AssetManifestOS will also
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be used by arcade to generate the name of the manifest file name for the built in publishing. -->
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<AssetManifestOS Condition="'$(AGENT_OS)' != ''">$(AGENT_OS)</AssetManifestOS>
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<AssetManifestOS Condition="'$(AGENT_OS)' == ''">$(OS)</AssetManifestOS>
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<AssetManifestOS Condition="'$(AGENT_JOBNAME)' != ''">$(AssetManifestOS)-$(AGENT_JOBNAME)</AssetManifestOS>
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<BaseAssetManifestFileName>$(AssetManifestOS)</BaseAssetManifestFileName>
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<BaseAssetManifestFileName Condition="'$(AGENT_JOBNAME)' == '' and '$(Architecture)' != ''">$(AssetManifestOS)-$(Architecture)</BaseAssetManifestFileName>
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<InstallersAssetManifestFileName>$(BaseAssetManifestFileName)-installers</InstallersAssetManifestFileName>
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<!-- Property AssetManifestFilePath would be reassigned by the Arcade SDK, so use a different name (InstallersAssetManifestFilePath) -->
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<InstallersAssetManifestFilePath>$(ArtifactsLogDir)AssetManifest\$(InstallersAssetManifestFileName).xml</InstallersAssetManifestFilePath>
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<DotnetTempWorkingDirectory>$(ArtifactsDir)..\DotnetAssetsTmpDir\$([System.Guid]::NewGuid())</DotnetTempWorkingDirectory>
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<ChecksumTempWorkingDirectory>$(ArtifactsDir)..\ChecksumAssetsTmpDir\$([System.Guid]::NewGuid())</ChecksumTempWorkingDirectory>
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</PropertyGroup>
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<ItemGroup>
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<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.zip" Condition=" '$(PublishBinariesAndBadge)' == 'true' " />
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<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.tar.gz" Condition=" '$(PublishBinariesAndBadge)' == 'true' " />
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<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.pkg" />
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<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.exe" />
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<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.deb" />
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<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.rpm" />
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<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.msi" />
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<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.cab" />
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<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)*.svg" Condition=" '$(PublishBinariesAndBadge)' == 'true' " />
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<!-- Only publish this file from windows x64 so that we don't end up with duplicates -->
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<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)productVersion.txt"
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Condition=" '$(PublishBinariesAndBadge)' == 'true' and '$(OS)' == 'Windows_NT' and '$(Architecture)' == 'x64' and '$(PgoInstrument)' != 'true'" />
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<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)sdk-productVersion.txt"
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Condition=" '$(PublishBinariesAndBadge)' == 'true' and '$(OS)' == 'Windows_NT' and '$(Architecture)' == 'x64' and '$(PgoInstrument)' != 'true'" />
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<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)productCommit-*.json" Condition=" '$(PublishBinariesAndBadge)' == 'true' " />
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<SdkAssetsToPublish Include="$(ArtifactsShippingPackagesDir)productCommit-*.txt" Condition=" '$(PublishBinariesAndBadge)' == 'true' " />
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<SdkNonShippingAssetsToPublish Include="$(ArtifactsNonShippingPackagesDir)*.swr" />
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<SdkNonShippingAssetsToPublish Include="$(ArtifactsNonShippingPackagesDir)*.msi" />
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<SdkNonShippingAssetsToPublish Condition="'$(PublishBinariesAndBadge)' != 'false'" Include="$(ArtifactsNonShippingPackagesDir)*.tar.gz" />
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<WixPacksToPublish Include="$(ArtifactsNonShippingPackagesDir)*.wixpack.zip" />
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<SdkNonShippingAssetsToPublish Condition="'$(PublishBinariesAndBadge)' != 'false'" Include="$(ArtifactsNonShippingPackagesDir)*.zip" />
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<!-- Remove wixpacks if not doing post-build signing, since they are not needed -->
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<SdkNonShippingAssetsToPublish Remove="@(WixPacksToPublish)" Condition="'$(PostBuildSign)' != 'true'" />
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<SdkNonShippingAssetsToPublish Include="$(ArtifactsNonShippingPackagesDir)*.pkg" />
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<CheckSumsToPublish Include="$(ArtifactsShippingPackagesDir)*.sha512" />
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<CheckSumsToPublish Remove="$(ArtifactsShippingPackagesDir)productCommit-*.json.sha512" Condition=" '$(PublishBinariesAndBadge)' == 'false'" />
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<CheckSumsToPublish Remove="$(ArtifactsShippingPackagesDir)productCommit-*.txt.sha512" Condition=" '$(PublishBinariesAndBadge)' == 'false'" />
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<CheckSumsToPublish Remove="$(ArtifactsShippingPackagesDir)productVersion.txt.sha512" Condition=" '$(OS)' != 'Windows_NT' or '$(Architecture)' != 'x64'" />
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<CheckSumsToPublish Remove="$(ArtifactsShippingPackagesDir)sdk-productVersion.txt.sha512" Condition=" '$(OS)' != 'Windows_NT' or '$(Architecture)' != 'x64'" />
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<CheckSumsToPublish Remove="$(ArtifactsShippingPackagesDir)*.zip.sha512" Condition=" '$(PublishBinariesAndBadge)' == 'false' " />
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<CheckSumsToPublish Remove="$(ArtifactsShippingPackagesDir)*.tar.gz.sha512" Condition=" '$(PublishBinariesAndBadge)' == 'false' " />
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</ItemGroup>
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<Target Name="PublishSdkAssetsAndChecksums"
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BeforeTargets="Publish"
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Condition="$(DotNetPublishUsingPipelines)">
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<ReadLinesFromFile File="$(ArtifactsTmpDir)FullNugetVersion.version">
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<Output TaskParameter="Lines" PropertyName="FullNugetVersion" />
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</ReadLinesFromFile>
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<ItemGroup>
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<!-- Always publish blobs to a suffixed directory. -->
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<SdkAssetsToPushToBlobFeed Include="@(SdkAssetsToPublish)">
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<RelativeBlobPath>$(BlobStoragePartialRelativePath)/$(FullNugetVersion)/$([System.String]::Copy('%(Filename)%(Extension)'))</RelativeBlobPath>
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</SdkAssetsToPushToBlobFeed>
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<SdkAssetsToPushToBlobFeed Include="@(SdkNonShippingAssetsToPublish)">
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<RelativeBlobPath>$(BlobStoragePartialRelativePath)/$(FullNugetVersion)/$([System.String]::Copy('%(Filename)%(Extension)'))</RelativeBlobPath>
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<ManifestArtifactData>NonShipping=true</ManifestArtifactData>
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</SdkAssetsToPushToBlobFeed>
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<ChecksumsToPushToBlobFeed Include="@(CheckSumsToPublish)">
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<RelativeBlobPath>$(BlobStoragePartialRelativePath)/$(FullNugetVersion)/$([System.String]::Copy('%(Filename)%(Extension)'))</RelativeBlobPath>
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</ChecksumsToPushToBlobFeed>
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</ItemGroup>
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<ItemGroup Condition="'$(PostBuildSign)' == 'true'">
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<ItemsToSignPostBuildWithPaths Include="$(ArtifactsShippingPackagesDir)*.zip" Condition=" '$(PublishBinariesAndBadge)' == 'true' " />
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<ItemsToSignPostBuildWithPaths Include="$(ArtifactsShippingPackagesDir)*.exe" />
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<ItemsToSignPostBuildWithPaths Include="$(ArtifactsShippingPackagesDir)*.msi" />
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<ItemsToSignPostBuildWithPaths Include="$(ArtifactsNonShippingPackagesDir)*.msi" />
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<ItemsToSignPostBuildWithPaths Include="$(ArtifactsNonShippingPackagesDir)*.zip" Condition=" '$(PublishBinariesAndBadge)' == 'true' " />
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<ItemsToSignPostBuild Remove="@(ItemsToSignPostBuild)" />
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<ItemsToSignPostBuild Include="@(ItemsToSignPostBuildWithPaths->'%(Filename)%(Extension)')" />
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</ItemGroup>
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<PropertyGroup>
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<IsStableBuild>false</IsStableBuild>
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<IsStableBuild Condition="'$(DotNetFinalVersionKind)' == 'release'">true</IsStableBuild>
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</PropertyGroup>
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<PushToBuildStorage
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AzureDevOpsCollectionUri="$(SYSTEM_TEAMFOUNDATIONCOLLECTIONURI)"
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AzureDevOpsProject="$(SYSTEM_TEAMPROJECT)"
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AzureDevOpsBuildId="$(BUILD_BUILDID)"
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ItemsToPush="@(SdkAssetsToPushToBlobFeed);@(ChecksumsToPushToBlobFeed)"
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ItemsToSign="@(ItemsToSignPostBuild)"
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CertificatesSignInfo="@(CertificatesSignInfo)"
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StrongNameSignInfo="@(StrongNameSignInfo)"
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FileSignInfo="@(FileSignInfo)"
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FileExtensionSignInfo="@(FileExtensionSignInfo)"
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ManifestBuildData="@(ManifestBuildData)"
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ManifestRepoName="$(BUILD_REPOSITORY_NAME)"
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ManifestBranch="$(BUILD_SOURCEBRANCH)"
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ManifestBuildId="$(BUILD_BUILDNUMBER)"
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ManifestCommit="$(BUILD_SOURCEVERSION)"
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AssetManifestPath="$(InstallersAssetManifestFilePath)"
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PublishFlatContainer="true"
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IsStableBuild="$(IsStableBuild)"
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PublishingVersion="3"
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PushToLocalStorage="$(PushToLocalStorage)"
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AssetsLocalStorageDir="$(SourceBuiltAssetsDir)"
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ShippingPackagesLocalStorageDir="$(SourceBuiltShippingPackagesDir)"
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NonShippingPackagesLocalStorageDir="$(SourceBuiltNonShippingPackagesDir)"
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AssetManifestsLocalStorageDir="$(SourceBuiltAssetManifestsDir)" />
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</Target>
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</Project>
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