Merge pull request #339 from dotnet/custom_renderer_multi

Added custom renderer sample
This commit is contained in:
Gerald Versluis 2024-04-05 16:50:59 +02:00 коммит произвёл GitHub
Родитель 85644dceb7 04ac41b151
Коммит 5aa61557ab
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Идентификатор ключа GPG: B5690EEEBB952194
46 изменённых файлов: 8360 добавлений и 0 удалений

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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with your package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<ImplicitUsings>enable</ImplicitUsings>
<UseMaui>true</UseMaui>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net8.0-android</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\CustomRenderer\CustomRenderer.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.DotNet.UpgradeAssistant.Extensions.Default.Analyzers" Version="0.4.410601">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>

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using System;
using Android.App;
using Android.Content;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
using Android.Content.PM;
using Microsoft.Maui;
using Microsoft.Maui.Controls;
namespace CustomRenderer.Android
{
[Activity (Label = "CustomRenderer.Android.Android", Icon = "@drawable/icon",
Theme = "@style/MainTheme", MainLauncher = true,
ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
public class MainActivity : MauiAppCompatActivity
{
}
}

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using System;
using Android.App;
using Android.Runtime;
using Microsoft.Maui;
using Microsoft.Maui.Hosting;
namespace CustomRenderer.Android
{
[Application]
public class MainApplication : MauiApplication
{
public MainApplication(IntPtr handle, JniHandleOwnership ownership)
: base(handle, ownership)
{
}
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
}
}

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using Microsoft.Maui.Hosting;
using Microsoft.Maui.Handlers;
using Microsoft.Maui.Controls.Compatibility.Hosting;
namespace CustomRenderer.Android;
public static class MauiProgram
{
public static MauiAppBuilder builder;
public static MauiAppBuilder Builder
{
get
{
if (builder == null)
{
builder = MauiApp.CreateBuilder();
}
return builder;
}
}
public static MauiApp CreateMauiApp()
{
var builder = Builder;
builder
.UseMauiCompatibility()
.UseMauiApp<App>();
builder.ConfigureMauiHandlers(handlers => {
#if ANDROID
handlers.AddCompatibilityRenderer(typeof(MyEntry), typeof(CustomRenderer.Android.MyEntryRenderer));
#endif
});
return builder.Build();
}
}

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using CustomRenderer;
using CustomRenderer.Android;
using Android.Content;
using Microsoft.Maui;
using Microsoft.Maui.Controls;
using Microsoft.Maui.Controls.Compatibility.Platform.Android;
using Microsoft.Maui.Controls.Platform;
namespace CustomRenderer.Android
{
class MyEntryRenderer : EntryRenderer
{
public MyEntryRenderer(Context context) : base(context)
{
}
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if (Control != null)
{
Control.SetBackgroundColor(global::Android.Graphics.Color.LightGreen);
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="CustomRenderer.Android">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
<application android:label="CustomRenderer.Android">
</application>
</manifest>

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.axml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.axml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.axml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

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<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<Button
android:id="@+id/myButton"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello"
/>
</LinearLayout>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="hello">Hello World, Click Me!</string>
<string name="app_name">CustomRenderer.Android.Android</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="launcher_background">#FFFFFF</color>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="MainTheme" parent="MainTheme.Base">
</style>
<!-- Base theme applied no matter what API -->
<style name="MainTheme.Base" parent="Theme.AppCompat.Light.DarkActionBar">
<!--If you are using revision 22.1 please use just windowNoTitle. Without android:-->
<item name="windowNoTitle">true</item>
<!--We will be using the toolbar so no need to show ActionBar-->
<item name="windowActionBar">false</item>
<!-- Set theme colors from http://www.google.com/design/spec/style/color.html#color-color-palette -->
<!-- colorPrimary is used for the default action bar background -->
<item name="colorPrimary">#2196F3</item>
<!-- colorPrimaryDark is used for the status bar -->
<item name="colorPrimaryDark">#1976D2</item>
<!-- colorAccent is used as the default value for colorControlActivated
which is used to tint widgets -->
<item name="colorAccent">#FF4081</item>
<!-- You can also set colorControlNormal, colorControlActivated
colorControlHighlight and colorSwitchThumbNormal. -->
<item name="windowActionModeOverlay">true</item>
<item name="android:datePickerDialogTheme">@style/AppCompatDialogStyle</item>
</style>
<style name="AppCompatDialogStyle" parent="Theme.AppCompat.Light.Dialog">
<item name="colorAccent">#FF4081</item>
</style>
</resources>

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Microsoft Visual Studio Solution File, Format Version 12.00
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EndProject
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EndProject
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AppStore|Any CPU = AppStore|Any CPU
AppStore|ARM = AppStore|ARM
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AppStore|iPhoneSimulator = AppStore|iPhoneSimulator
AppStore|x64 = AppStore|x64
AppStore|x86 = AppStore|x86
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|iPhone = Debug|iPhone
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {EC4F24DB-DBAA-40F7-8977-E829DBF6C0B0}
EndGlobalSection
EndGlobal

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@ -0,0 +1,16 @@
using System;
using Microsoft.Maui;
using Microsoft.Maui.Controls;
namespace CustomRenderer
{
public class App : Application
{
public App ()
{
//MainPage = new MainPage (); // uncomment this to test the code-behind version
MainPage = new MainPageXaml ();
}
}
}

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@ -0,0 +1,19 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<UseMaui>true</UseMaui>
<TargetFrameworks>net8.0-android;net8.0-ios</TargetFrameworks>
<OutputType>Library</OutputType>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Update="MainPageXaml.xaml">
<Generator>MSBuild:UpdateDesignTimeXaml</Generator>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.DotNet.UpgradeAssistant.Extensions.Default.Analyzers" Version="0.4.410601">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup />
</Project>

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@ -0,0 +1,26 @@
using System;
using Microsoft.Maui;
using Microsoft.Maui.Controls;
namespace CustomRenderer
{
public class MainPage : ContentPage
{
public MainPage ()
{
Content = new StackLayout {
Children = {
new Label {
Text = "Hello, Custom Renderer !",
},
new MyEntry {
Text = "In Shared Code",
}
},
VerticalOptions = LayoutOptions.Center,
HorizontalOptions = LayoutOptions.Center,
};
}
}
}

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<ContentPage
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:local="clr-namespace:CustomRenderer;assembly=CustomRenderer"
x:Class="CustomRenderer.MainPageXaml">
<StackLayout VerticalOptions="CenterAndExpand" HorizontalOptions="CenterAndExpand">
<Label Text="Hello, Custom Renderer!" />
<local:MyEntry Text="In Shared Code" />
</StackLayout>
</ContentPage>

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using Microsoft.Maui;
using Microsoft.Maui.Controls;
namespace CustomRenderer
{
public partial class MainPageXaml : ContentPage
{
public MainPageXaml ()
{
InitializeComponent ();
}
}
}

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@ -0,0 +1,16 @@
using Microsoft.Maui.Controls.Compatibility.Hosting;
namespace CustomRenderer;
public static class MauiProgram
{
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiCompatibility()
.UseMauiApp<App>();
return builder.Build();
}
}

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using Microsoft.Maui;
using Microsoft.Maui.Controls;
namespace CustomRenderer
{
public class MyEntry : Entry
{
}
}

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---
name: Xamarin.Forms - Entry Custom Renderer
description: "Demonstrates a custom renderer for the Entry control, enabling developers to override the default native rendering #customrenderer"
page_type: sample
languages:
- csharp
products:
- xamarin
urlFragment: customrenderers-entry
---
# Entry Custom Renderer
This sample demonstrates a custom renderer for the `Entry` control, enabling developers to override the default native rendering with their own platform-specific customization.
For more information about this sample see [Customizing an Entry](https://docs.microsoft.com/xamarin/xamarin-forms/app-fundamentals/custom-renderer/entry).
![Entry Custom Renderer application screenshot](Screenshots/01Android.png "Entry Custom Renderer application screenshot")

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Upgrading/CustomRenderer/MultiProject/Entry/Screenshots/01Android.png Executable file

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using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
using Microsoft.Maui;
using Microsoft.Maui.Controls;
using Microsoft.Maui.Hosting;
namespace CustomRenderer.iOS
{
[Register ("AppDelegate")]
public partial class AppDelegate : MauiUIApplicationDelegate
{
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<UseMaui>true</UseMaui>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">14.4</SupportedOSPlatformVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchUseRefCounting>true</MtouchUseRefCounting>
<MtouchI18n />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
<IpaPackageName />
<MtouchUseRefCounting>true</MtouchUseRefCounting>
<MtouchI18n />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<ConsolePause>false</ConsolePause>
<BuildIpa>true</BuildIpa>
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<ConsolePause>false</ConsolePause>
<CodesignProvision>Automatic:AppStore</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net8.0-ios</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\CustomRenderer\CustomRenderer.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.DotNet.UpgradeAssistant.Extensions.Default.Analyzers" Version="0.4.410601">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>CustomRenderer.iOS</string>
<key>CFBundleIdentifier</key>
<string>com.your-company.CustomRenderer.iOS</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true />
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace CustomRenderer.iOS
{
public class Application
{
// This is the main entry point of the application.
static void Main (string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main (args, null, "AppDelegate");
}
}
}

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using Microsoft.Maui.Hosting;
using Microsoft.Maui.Handlers;
using Microsoft.Maui.Controls.Compatibility.Hosting;
using Microsoft.Maui.Controls.Hosting;
namespace CustomRenderer.iOS;
public static class MauiProgram
{
public static MauiAppBuilder builder;
public static MauiAppBuilder Builder
{
get
{
if (builder == null)
{
builder = MauiApp.CreateBuilder();
}
return builder;
}
}
public static MauiApp CreateMauiApp()
{
var builder = Builder;
builder
.UseMauiCompatibility()
.UseMauiApp<App>();
builder.ConfigureMauiHandlers(handlers => {
handlers.AddCompatibilityRenderer(typeof(CustomRenderer.MyEntry), typeof(CustomRenderer.iOS.MyEntryRenderer));
});
return builder.Build();
}
}

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using UIKit;
using CustomRenderer;
using CustomRenderer.iOS;
using Microsoft.Maui;
using Microsoft.Maui.Controls;
using Microsoft.Maui.Controls.Compatibility.Platform.iOS;
using Microsoft.Maui.Controls.Platform;
namespace CustomRenderer.iOS
{
public class MyEntryRenderer : EntryRenderer
{
protected override void OnElementChanged (ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged (e);
if (Control != null) {
// do whatever you want to the UITextField here!
Control.BackgroundColor = UIColor.FromRGB (204, 153, 255);
Control.BorderStyle = UITextBorderStyle.Line;
}
}
}
}

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---
name: Using Custom Renderers in .NET MAUI with multiple projects
description: "Sample for using custom renderers in .NET MAUI."
page_type: sample
languages:
- csharp
- xaml
products:
- dotnet-maui
- dotnet-core
urlFragment: custom-renderers
---
# Custom Renderers with Multiple Projects
When upgrading from Xamarin.Forms to .NET MAUI, custom renderers can be left in the platform projects. To register them, add a `MauiProgram.cs` file to each project and apply the platform specific code there. This sample demonstrates this approach.