adding sample projects for upgrading custom renderers (#319)

This commit is contained in:
David Ortinau 2023-01-20 14:52:53 -06:00 коммит произвёл GitHub
Родитель c98d822fcd
Коммит 78b282a541
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: 4AEE18F83AFDEB23
93 изменённых файлов: 2078 добавлений и 0 удалений

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<?xml version = "1.0" encoding = "UTF-8" ?>
<Application xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:local="clr-namespace:MauiCustomRenderer"
x:Class="MauiCustomRenderer.App">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Resources/Colors.xaml" />
<ResourceDictionary Source="Resources/Styles.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>

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namespace MauiCustomRenderer;
public partial class App : Application
{
public App()
{
InitializeComponent();
MainPage = new MainPage();
}
}

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using System;
namespace XamarinCustomRenderer.Controls
{
public class PressableView : ContentView
{
public event EventHandler Pressed;
public event EventHandler Released;
public bool IsPressable => Pressed != null || Released != null;
public PressableView()
{
}
public void RaisePressed() => Pressed?.Invoke(this, EventArgs.Empty);
public void RaiseReleased() => Released?.Invoke(this, EventArgs.Empty);
}
}

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<?xml version="1.0" encoding="utf-8" ?>
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:c="clr-namespace:XamarinCustomRenderer.Controls"
x:Class="MauiCustomRenderer.MainPage">
<Grid BackgroundColor="#f1f1f1">
<c:PressableView Pressed="Handle_Pressed"
Released="Handle_Released"
HorizontalOptions="Center"
VerticalOptions="Center">
<Grid
Background="#202020"
HorizontalOptions="Center"
VerticalOptions="Center"
>
<Label Text="Press Me"
FontSize="16"
TextColor="White"
Margin="24,20"
VerticalOptions="Center"
HorizontalTextAlignment="Center" />
</Grid>
</c:PressableView>
</Grid>
</ContentPage>

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namespace MauiCustomRenderer;
public partial class MainPage : ContentPage
{
public MainPage()
{
InitializeComponent();
}
void Handle_Pressed(object sender, System.EventArgs e)
{
(sender as VisualElement).FadeTo(0.7, 100);
}
void Handle_Released(object sender, System.EventArgs e)
{
(sender as VisualElement).FadeTo(1, 200);
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net6.0-android;net6.0-ios;net6.0-maccatalyst</TargetFrameworks>
<TargetFrameworks Condition="$([MSBuild]::IsOSPlatform('windows'))">$(TargetFrameworks);net6.0-windows10.0.19041.0</TargetFrameworks>
<!-- Uncomment to also build the tizen app. You will need to install tizen by following this: https://github.com/Samsung/Tizen.NET -->
<!-- <TargetFrameworks>$(TargetFrameworks);net6.0-tizen</TargetFrameworks> -->
<OutputType>Exe</OutputType>
<RootNamespace>MauiCustomRenderer</RootNamespace>
<UseMaui>true</UseMaui>
<SingleProject>true</SingleProject>
<ImplicitUsings>enable</ImplicitUsings>
<!-- Display name -->
<ApplicationTitle>MauiCustomRenderer</ApplicationTitle>
<!-- App Identifier -->
<ApplicationId>com.companyname.mauicustomrenderer</ApplicationId>
<ApplicationIdGuid>9352e21f-cbeb-4847-9d78-c1bd92f37043</ApplicationIdGuid>
<!-- Versions -->
<ApplicationDisplayVersion>1.0</ApplicationDisplayVersion>
<ApplicationVersion>1</ApplicationVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">14.2</SupportedOSPlatformVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'maccatalyst'">14.0</SupportedOSPlatformVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'android'">21.0</SupportedOSPlatformVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows'">10.0.17763.0</SupportedOSPlatformVersion>
<TargetPlatformMinVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows'">10.0.17763.0</TargetPlatformMinVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'tizen'">6.5</SupportedOSPlatformVersion>
</PropertyGroup>
<ItemGroup>
<!-- App Icon -->
<MauiIcon Include="Resources\appicon.svg" ForegroundFile="Resources\appiconfg.svg" Color="#512BD4" />
<!-- Splash Screen -->
<MauiSplashScreen Include="Resources\appiconfg.svg" Color="#512BD4" BaseSize="128,128" />
<!-- Images -->
<MauiImage Include="Resources\Images\*" />
<MauiImage Update="Resources\Images\dotnet_bot.svg" BaseSize="168,208" />
<!-- Custom Fonts -->
<MauiFont Include="Resources\Fonts\*" />
<!-- Raw Assets (also remove the "Resources\Raw" prefix) -->
<MauiAsset Include="Resources\Raw\**" LogicalName="%(RecursiveDir)%(Filename)%(Extension)" />
</ItemGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31611.283
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MauiCustomRenderer", "MauiCustomRenderer.csproj", "{BC695B04-9056-4684-A40B-87BEAB1A6C6D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BC695B04-9056-4684-A40B-87BEAB1A6C6D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BC695B04-9056-4684-A40B-87BEAB1A6C6D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BC695B04-9056-4684-A40B-87BEAB1A6C6D}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{BC695B04-9056-4684-A40B-87BEAB1A6C6D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BC695B04-9056-4684-A40B-87BEAB1A6C6D}.Release|Any CPU.Build.0 = Release|Any CPU
{BC695B04-9056-4684-A40B-87BEAB1A6C6D}.Release|Any CPU.Deploy.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {61F7FB11-1E47-470C-91E2-47F8143E1572}
EndGlobalSection
EndGlobal

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using Microsoft.Maui.Controls.Compatibility.Hosting;
using XamarinCustomRenderer.Controls;
namespace MauiCustomRenderer;
public static class MauiProgram
{
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiApp<App>()
.UseMauiCompatibility()
.ConfigureFonts(fonts =>
{
fonts.AddFont("OpenSans-Regular.ttf", "OpenSansRegular");
fonts.AddFont("OpenSans-Semibold.ttf", "OpenSansSemibold");
})
.ConfigureMauiHandlers((handlers) =>{
#if ANDROID
handlers.AddHandler(typeof(PressableView),typeof(XamarinCustomRenderer.Droid.Renderers.PressableViewRenderer));
#endif
#if IOS
handlers.AddHandler(typeof(PressableView), typeof(XamarinCustomRenderer.iOS.Renderers.PressableViewRenderer));
#endif
});
return builder.Build();
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application android:allowBackup="true" android:icon="@mipmap/appicon" android:roundIcon="@mipmap/appicon_round" android:supportsRtl="true"></application>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
</manifest>

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using Android.App;
using Android.Content.PM;
using Android.OS;
namespace MauiCustomRenderer;
[Activity(Theme = "@style/Maui.SplashTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation | ConfigChanges.UiMode | ConfigChanges.ScreenLayout | ConfigChanges.SmallestScreenSize | ConfigChanges.Density)]
public class MainActivity : MauiAppCompatActivity
{
}

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using Android.App;
using Android.Runtime;
namespace MauiCustomRenderer;
[Application]
public class MainApplication : MauiApplication
{
public MainApplication(IntPtr handle, JniHandleOwnership ownership)
: base(handle, ownership)
{
}
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
}

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using Android.Content;
using Android.Views;
using Microsoft.Maui.Controls.Handlers.Compatibility;
using XamarinCustomRenderer.Controls;
namespace XamarinCustomRenderer.Droid.Renderers
{
public class PressableViewRenderer : VisualElementRenderer<PressableView>
{
public PressableViewRenderer(Context context) : base(context)
{
Touch += Control_Touch;
}
private void Control_Touch(object sender, TouchEventArgs e)
{
switch (e.Event.Action)
{
case MotionEventActions.Down:
Element?.RaisePressed();
break;
case MotionEventActions.Up:
Element?.RaiseReleased();
break;
default:
break;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#512BD4</color>
<color name="colorPrimaryDark">#2B0B98</color>
<color name="colorAccent">#2B0B98</color>
</resources>

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using Foundation;
namespace MauiCustomRenderer;
[Register("AppDelegate")]
public class AppDelegate : MauiUIApplicationDelegate
{
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/appicon.appiconset</string>
</dict>
</plist>

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using ObjCRuntime;
using UIKit;
namespace MauiCustomRenderer;
public class Program
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, typeof(AppDelegate));
}
}

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using System;
using Microsoft.Maui;
using Microsoft.Maui.Hosting;
namespace MauiCustomRenderer;
class Program : MauiApplication
{
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
static void Main(string[] args)
{
var app = new Program();
app.Run(args);
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest package="com.companyname.MauiCustomRenderer" version="1.0.0" api-version="7" xmlns="http://tizen.org/ns/packages">
<profile name="common" />
<ui-application appid="com.companyname.MauiCustomRenderer" exec="MauiCustomRenderer.dll" multiple="false" nodisplay="false" taskmanage="true" type="dotnet" launch_mode="single">
<label>MauiCustomRenderer</label>
<icon>appicon.xhigh.png</icon>
<metadata key="http://tizen.org/metadata/prefer_dotnet_aot" value="true" />
</ui-application>
<shortcut-list />
<privileges>
<privilege>http://tizen.org/privilege/internet</privilege>
</privileges>
<dependencies />
<provides-appdefined-privileges />
</manifest>

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<maui:MauiWinUIApplication
x:Class="MauiCustomRenderer.WinUI.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:maui="using:Microsoft.Maui"
xmlns:local="using:MauiCustomRenderer.WinUI">
</maui:MauiWinUIApplication>

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using Microsoft.UI.Xaml;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace MauiCustomRenderer.WinUI;
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
public partial class App : MauiWinUIApplication
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
}
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
}

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<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
IgnorableNamespaces="uap rescap">
<Identity Publisher="CN=User Name" />
<Properties>
<PublisherDisplayName>User Name</PublisherDisplayName>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
<PackageDependency Name="Microsoft.VCLibs.140.00" MinVersion="14.0.24217.0" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
<PackageDependency Name="Microsoft.VCLibs.140.00.UWPDesktop" MinVersion="14.0.24217.0" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
</Dependencies>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="$targetentrypoint$">
<uap:VisualElements />
</Application>
</Applications>
<Capabilities>
<rescap:Capability Name="runFullTrust" />
</Capabilities>
</Package>

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<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="MauiCustomRenderer.WinUI.app"/>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<!-- The combination of below two tags have the following effect:
1) Per-Monitor for >= Windows 10 Anniversary Update
2) System < Windows 10 Anniversary Update
-->
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/PM</dpiAware>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2, PerMonitor</dpiAwareness>
</windowsSettings>
</application>
</assembly>

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using Foundation;
namespace MauiCustomRenderer;
[Register("AppDelegate")]
public class AppDelegate : MauiUIApplicationDelegate
{
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/appicon.appiconset</string>
</dict>
</plist>

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using ObjCRuntime;
using UIKit;
namespace MauiCustomRenderer;
public class Program
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, typeof(AppDelegate));
}
}

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using Foundation;
using Microsoft.Maui.Controls.Handlers.Compatibility;
using UIKit;
using XamarinCustomRenderer.Controls;
namespace XamarinCustomRenderer.iOS.Renderers
{
public class PressableViewRenderer : VisualElementRenderer<PressableView>
{
public PressableViewRenderer()
{
UserInteractionEnabled = true;
}
public override void TouchesBegan(NSSet touches, UIEvent evt)
{
base.TouchesBegan(touches, evt);
Element?.RaisePressed();
}
public override void TouchesCancelled(NSSet touches, UIEvent evt)
{
base.TouchesCancelled(touches, evt);
Element?.RaiseReleased();
}
public override void TouchesEnded(NSSet touches, UIEvent evt)
{
base.TouchesEnded(touches, evt);
Element?.RaiseReleased();
}
}
}

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{
"profiles": {
"Windows Machine": {
"commandName": "MsixPackage",
"nativeDebugging": false
}
}
}

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<?xml version="1.0" encoding="UTF-8" ?>
<?xaml-comp compile="true" ?>
<ResourceDictionary
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
<Color x:Key="Primary">#512BD4</Color>
<Color x:Key="Light">#DFD8F7</Color>
<Color x:Key="Dark">#2B0B98</Color>
<Color x:Key="White">White</Color>
<Color x:Key="Black">Black</Color>
<Color x:Key="LightGray">#E5E5E1</Color>
<Color x:Key="MidGray">#969696</Color>
<Color x:Key="DarkGray">#505050</Color>
<SolidColorBrush x:Key="PrimaryBrush" Color="{StaticResource Primary}"/>
<SolidColorBrush x:Key="LightBrush" Color="{StaticResource Light}"/>
<SolidColorBrush x:Key="DarkBrush" Color="{StaticResource Dark}"/>
<SolidColorBrush x:Key="WhiteBrush" Color="{StaticResource White}"/>
<SolidColorBrush x:Key="BlackBrush" Color="{StaticResource Black}"/>
<SolidColorBrush x:Key="LightGrayBrush" Color="{StaticResource LightGray}"/>
<SolidColorBrush x:Key="MidGrayBrush" Color="{StaticResource MidGray}"/>
<SolidColorBrush x:Key="DarkGrayBrush" Color="{StaticResource DarkGray}"/>
<Color x:Key="Yellow100Accent">#F7B548</Color>
<Color x:Key="Yellow200Accent">#FFD590</Color>
<Color x:Key="Yellow300Accent">#FFE5B9</Color>
<Color x:Key="Cyan100Accent">#28C2D1</Color>
<Color x:Key="Cyan200Accent">#7BDDEF</Color>
<Color x:Key="Cyan300Accent">#C3F2F4</Color>
<Color x:Key="Blue100Accent">#3E8EED</Color>
<Color x:Key="Blue200Accent">#72ACF1</Color>
<Color x:Key="Blue300Accent">#A7CBF6</Color>
</ResourceDictionary>

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После

Ширина:  |  Высота:  |  Размер: 12 KiB

Просмотреть файл

@ -0,0 +1,14 @@
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "MauiAsset":
<MauiAsset Include="AboutAssets.txt" />
These files will be deployed with you package and will be accessible using Essentials:
async Task LoadMauiAsset()
{
using var stream = await FileSystem.OpenAppPackageFileAsync("AboutAssets.txt");
using var reader = new StreamReader(stream);
var contents = reader.ReadToEnd();
}

Просмотреть файл

@ -0,0 +1,367 @@
<?xml version="1.0" encoding="UTF-8" ?>
<?xaml-comp compile="true" ?>
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</Setter>
</Style>
<Style TargetType="Entry">
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<Style TargetType="Picker">
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</Style>
<Style TargetType="Shadow">
<Setter Property="Radius" Value="15" />
<Setter Property="Opacity" Value="0.5" />
<Setter Property="Brush" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource White}}" />
<Setter Property="Offset" Value="10,10" />
</Style>
<Style TargetType="Slider">
<Setter Property="MinimumTrackColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="MaximumTrackColor" Value="{AppThemeBinding Light={StaticResource LightGray}, Dark={StaticResource DarkGray}}" />
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="VisualStateManager.VisualStateGroups">
<VisualStateGroupList>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="Disabled">
<VisualState.Setters>
<Setter Property="MinimumTrackColor" Value="{AppThemeBinding Light={StaticResource LightGray}, Dark={StaticResource DarkGray}}"/>
<Setter Property="MaximumTrackColor" Value="{AppThemeBinding Light={StaticResource LightGray}, Dark={StaticResource DarkGray}}"/>
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource LightGray}, Dark={StaticResource DarkGray}}"/>
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateGroupList>
</Setter>
</Style>
<Style TargetType="SwipeItem">
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Black}}" />
</Style>
<Style TargetType="Switch">
<Setter Property="OnColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="ThumbColor" Value="{StaticResource White}" />
<Setter Property="VisualStateManager.VisualStateGroups">
<VisualStateGroupList>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="Disabled">
<VisualState.Setters>
<Setter Property="OnColor" Value="{AppThemeBinding Light={StaticResource LightGray}, Dark={StaticResource DarkGray}}" />
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource LightGray}, Dark={StaticResource DarkGray}}" />
</VisualState.Setters>
</VisualState>
<VisualState x:Name="On">
<VisualState.Setters>
<Setter Property="OnColor" Value="{AppThemeBinding Light={StaticResource Light}, Dark={StaticResource LightGray}}" />
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
</VisualState.Setters>
</VisualState>
<VisualState x:Name="Off">
<VisualState.Setters>
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource LightGray}, Dark={StaticResource DarkGray}}" />
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateGroupList>
</Setter>
</Style>
<Style TargetType="TimePicker">
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Black}, Dark={StaticResource White}}" />
<Setter Property="FontFamily" Value="OpenSansRegular"/>
<Setter Property="FontSize" Value="14"/>
<Setter Property="VisualStateManager.VisualStateGroups">
<VisualStateGroupList>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="Disabled">
<VisualState.Setters>
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource LightGray}, Dark={StaticResource DarkGray}}" />
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateGroupList>
</Setter>
</Style>
<Style TargetType="Page" ApplyToDerivedTypes="True">
<Setter Property="Padding" Value="0"/>
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Black}}" />
</Style>
<Style x:Key="BaseStyle" TargetType="Element">
<Setter Property="Shell.BackgroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource Black}}" />
<Setter Property="Shell.ForegroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="Shell.TitleColor" Value="{AppThemeBinding Light={StaticResource LightGray}, Dark={StaticResource White}}" />
<Setter Property="Shell.DisabledColor" Value="{AppThemeBinding Light={StaticResource LightGray}, Dark={StaticResource DarkGray}}" />
<Setter Property="Shell.UnselectedColor" Value="{AppThemeBinding Light={StaticResource LightGray}, Dark={StaticResource DarkGray}}" />
<Setter Property="Shell.NavBarHasShadow" Value="False" />
<Setter Property="Shell.TabBarBackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Black}}" />
<Setter Property="Shell.TabBarForegroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="Shell.TabBarTitleColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="Shell.TabBarUnselectedColor" Value="{AppThemeBinding Light={StaticResource LightGray}, Dark={StaticResource DarkGray}}" />
</Style>
<Style BasedOn="{StaticResource BaseStyle}" TargetType="ShellItem" ApplyToDerivedTypes="True" />
<Style TargetType="NavigationPage">
<Setter Property="BarBackgroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource Black}}" />
<Setter Property="BarTextColor" Value="{AppThemeBinding Light={StaticResource LightGray}, Dark={StaticResource White}}" />
<Setter Property="IconColor" Value="{AppThemeBinding Light={StaticResource LightGray}, Dark={StaticResource White}}" />
</Style>
<Style TargetType="TabbedPage">
<Setter Property="BarBackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Black}}" />
<Setter Property="BarTextColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="UnselectedTabColor" Value="{AppThemeBinding Light={StaticResource LightGray}, Dark={StaticResource DarkGray}}" />
<Setter Property="SelectedTabColor" Value="{AppThemeBinding Light={StaticResource DarkGray}, Dark={StaticResource LightGray}}" />
</Style>
</ResourceDictionary>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg width="456" height="456" viewBox="0 0 456 456" version="1.1" xmlns="http://www.w3.org/2000/svg">
<rect x="0" y="0" width="456" height="456" fill="#512BD4" />
</svg>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="456" height="456" viewBox="0 0 456 456" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;">
<path d="m 105.50037,281.60863 c -2.70293,0 -5.00091,-0.90042 -6.893127,-2.70209 -1.892214,-1.84778 -2.837901,-4.04181 -2.837901,-6.58209 0,-2.58722 0.945687,-4.80389 2.837901,-6.65167 1.892217,-1.84778 4.190197,-2.77167 6.893127,-2.77167 2.74819,0 5.06798,0.92389 6.96019,2.77167 1.93749,1.84778 2.90581,4.06445 2.90581,6.65167 0,2.54028 -0.96832,4.73431 -2.90581,6.58209 -1.89221,1.80167 -4.212,2.70209 -6.96019,2.70209 z" style="fill:#ffffff;fill-rule:nonzero;stroke-width:0.838376" />
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<path d="m 289.25134,280.08446 h -54.40052 v -99.36009 h 52.23835 v 13.99669 h -36.15411 v 28.13085 h 33.31621 v 13.9271 h -33.31621 v 29.37835 h 38.31628 z" style="fill:#ffffff;fill-rule:nonzero;stroke-width:0.838376" />
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</svg>

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---
name: Using Custom Renderers in .NET MAUI
description: "Sample for using custom renderers in .NET MAUI."
page_type: sample
languages:
- csharp
- xaml
products:
- dotnet-maui
- dotnet-core
urlFragment: custom-renderers
---
# Custom Renderers
These projects show the same custom renderer used in Xamarin.Forms and .NET MAUI.

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32426.537
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XamarinCustomRenderer.Android", "XamarinCustomRenderer\XamarinCustomRenderer.Android\XamarinCustomRenderer.Android.csproj", "{A3CC9063-6D38-4B0A-8475-3A5808F5CC0E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XamarinCustomRenderer.iOS", "XamarinCustomRenderer\XamarinCustomRenderer.iOS\XamarinCustomRenderer.iOS.csproj", "{0552A7AA-8444-4C7C-8E63-AB134A555BFE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XamarinCustomRenderer", "XamarinCustomRenderer\XamarinCustomRenderer\XamarinCustomRenderer.csproj", "{02F430B3-4006-40A8-9639-F0E1ECDBF912}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|iPhone = Debug|iPhone
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|Any CPU = Release|Any CPU
Release|iPhone = Release|iPhone
Release|iPhoneSimulator = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{A3CC9063-6D38-4B0A-8475-3A5808F5CC0E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A3CC9063-6D38-4B0A-8475-3A5808F5CC0E}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
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{A3CC9063-6D38-4B0A-8475-3A5808F5CC0E}.Debug|iPhone.Build.0 = Debug|Any CPU
{A3CC9063-6D38-4B0A-8475-3A5808F5CC0E}.Debug|iPhone.Deploy.0 = Debug|Any CPU
{A3CC9063-6D38-4B0A-8475-3A5808F5CC0E}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
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{A3CC9063-6D38-4B0A-8475-3A5808F5CC0E}.Release|iPhone.ActiveCfg = Release|Any CPU
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{A3CC9063-6D38-4B0A-8475-3A5808F5CC0E}.Release|iPhone.Deploy.0 = Release|Any CPU
{A3CC9063-6D38-4B0A-8475-3A5808F5CC0E}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{A3CC9063-6D38-4B0A-8475-3A5808F5CC0E}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
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{0552A7AA-8444-4C7C-8E63-AB134A555BFE}.Debug|Any CPU.ActiveCfg = Debug|iPhone
{0552A7AA-8444-4C7C-8E63-AB134A555BFE}.Debug|Any CPU.Build.0 = Debug|iPhone
{0552A7AA-8444-4C7C-8E63-AB134A555BFE}.Debug|Any CPU.Deploy.0 = Debug|iPhone
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{0552A7AA-8444-4C7C-8E63-AB134A555BFE}.Debug|iPhone.Build.0 = Debug|iPhone
{0552A7AA-8444-4C7C-8E63-AB134A555BFE}.Debug|iPhone.Deploy.0 = Debug|iPhone
{0552A7AA-8444-4C7C-8E63-AB134A555BFE}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{0552A7AA-8444-4C7C-8E63-AB134A555BFE}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{0552A7AA-8444-4C7C-8E63-AB134A555BFE}.Debug|iPhoneSimulator.Deploy.0 = Debug|iPhoneSimulator
{0552A7AA-8444-4C7C-8E63-AB134A555BFE}.Release|Any CPU.ActiveCfg = Release|iPhoneSimulator
{0552A7AA-8444-4C7C-8E63-AB134A555BFE}.Release|Any CPU.Build.0 = Release|iPhoneSimulator
{0552A7AA-8444-4C7C-8E63-AB134A555BFE}.Release|Any CPU.Deploy.0 = Release|iPhoneSimulator
{0552A7AA-8444-4C7C-8E63-AB134A555BFE}.Release|iPhone.ActiveCfg = Release|iPhone
{0552A7AA-8444-4C7C-8E63-AB134A555BFE}.Release|iPhone.Build.0 = Release|iPhone
{0552A7AA-8444-4C7C-8E63-AB134A555BFE}.Release|iPhone.Deploy.0 = Release|iPhone
{0552A7AA-8444-4C7C-8E63-AB134A555BFE}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{0552A7AA-8444-4C7C-8E63-AB134A555BFE}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
{0552A7AA-8444-4C7C-8E63-AB134A555BFE}.Release|iPhoneSimulator.Deploy.0 = Release|iPhoneSimulator
{02F430B3-4006-40A8-9639-F0E1ECDBF912}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{02F430B3-4006-40A8-9639-F0E1ECDBF912}.Debug|Any CPU.Build.0 = Debug|Any CPU
{02F430B3-4006-40A8-9639-F0E1ECDBF912}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{02F430B3-4006-40A8-9639-F0E1ECDBF912}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{02F430B3-4006-40A8-9639-F0E1ECDBF912}.Debug|iPhone.Build.0 = Debug|Any CPU
{02F430B3-4006-40A8-9639-F0E1ECDBF912}.Debug|iPhone.Deploy.0 = Debug|Any CPU
{02F430B3-4006-40A8-9639-F0E1ECDBF912}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{02F430B3-4006-40A8-9639-F0E1ECDBF912}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{02F430B3-4006-40A8-9639-F0E1ECDBF912}.Debug|iPhoneSimulator.Deploy.0 = Debug|Any CPU
{02F430B3-4006-40A8-9639-F0E1ECDBF912}.Release|Any CPU.ActiveCfg = Release|Any CPU
{02F430B3-4006-40A8-9639-F0E1ECDBF912}.Release|Any CPU.Build.0 = Release|Any CPU
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{02F430B3-4006-40A8-9639-F0E1ECDBF912}.Release|iPhone.Build.0 = Release|Any CPU
{02F430B3-4006-40A8-9639-F0E1ECDBF912}.Release|iPhone.Deploy.0 = Release|Any CPU
{02F430B3-4006-40A8-9639-F0E1ECDBF912}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
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HideSolutionNode = FALSE
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SolutionGuid = {66C17D5E-DD6B-4F5C-B676-23B79F06D1B8}
EndGlobalSection
EndGlobal

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@ -0,0 +1,19 @@
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with your package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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@ -0,0 +1,28 @@
using System;
using Android.App;
using Android.Content.PM;
using Android.Runtime;
using Android.OS;
namespace XamarinCustomRenderer.Droid
{
[Activity(Label = "XamarinCustomRenderer", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation | ConfigChanges.UiMode | ConfigChanges.ScreenLayout | ConfigChanges.SmallestScreenSize )]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
{
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
Xamarin.Essentials.Platform.Init(this, savedInstanceState);
global::Xamarin.Forms.Forms.Init(this, savedInstanceState);
LoadApplication(new App());
}
public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Android.Content.PM.Permission[] grantResults)
{
Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults);
base.OnRequestPermissionsResult(requestCode, permissions, grantResults);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.companyname.xamarincustomrenderer">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
<application android:label="XamarinCustomRenderer.Android" android:theme="@style/MainTheme"></application>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
</manifest>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("XamarinCustomRenderer.Android")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("XamarinCustomRenderer.Android")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
// Add some common permissions, these can be removed if not needed
[assembly: UsesPermission(Android.Manifest.Permission.Internet)]
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]

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@ -0,0 +1,36 @@
using Android.Content;
using Android.Views;
using Xamarin.Forms;
using Xamarin.Forms.Platform.Android;
using XamarinCustomRenderer.Controls;
using XamarinCustomRenderer.Droid.Renderers;
[assembly: ExportRenderer(typeof(PressableView), typeof(PressableViewRenderer))]
namespace XamarinCustomRenderer.Droid.Renderers
{
public class PressableViewRenderer : VisualElementRenderer<PressableView>
{
public PressableViewRenderer(Context context) : base(context)
{
Touch += Control_Touch;
}
private void Control_Touch(object sender, TouchEventArgs e)
{
switch (e.Event.Action)
{
case MotionEventActions.Down:
Element?.RaisePressed();
break;
case MotionEventActions.Up:
Element?.RaiseReleased();
break;
default:
break;
}
}
}
}

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.xml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable-hdpi/
icon.png
drawable-ldpi/
icon.png
drawable-mdpi/
icon.png
layout/
main.xml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called
"Resource" that contains the tokens for each one of the resources included. For example,
for the above Resources layout, this is what the Resource class would expose:
public class Resource {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/launcher_background" />
<foreground android:drawable="@mipmap/launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/launcher_background" />
<foreground android:drawable="@mipmap/launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="launcher_background">#FFFFFF</color>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

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<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="MainTheme" parent="MainTheme.Base">
<!-- As of Xamarin.Forms 4.6 the theme has moved into the Forms binary -->
<!-- If you want to override anything you can do that here. -->
<!-- Underneath are a couple of entries to get you started. -->
<!-- Set theme colors from https://aka.ms/material-colors -->
<!-- colorPrimary is used for the default action bar background -->
<!--<item name="colorPrimary">#2196F3</item>-->
<!-- colorPrimaryDark is used for the status bar -->
<!--<item name="colorPrimaryDark">#1976D2</item>-->
<!-- colorAccent is used as the default value for colorControlActivated
which is used to tint widgets -->
<!--<item name="colorAccent">#FF4081</item>-->
</style>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A3CC9063-6D38-4B0A-8475-3A5808F5CC0E}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TemplateGuid>{c9e5eea5-ca05-42a1-839b-61506e0a37df}</TemplateGuid>
<OutputType>Library</OutputType>
<RootNamespace>XamarinCustomRenderer.Droid</RootNamespace>
<AssemblyName>XamarinCustomRenderer.Android</AssemblyName>
<Deterministic>True</Deterministic>
<AndroidApplication>True</AndroidApplication>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidResgenClass>Resource</AndroidResgenClass>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
<TargetFrameworkVersion>v12.0</TargetFrameworkVersion>
<AndroidEnableSGenConcurrent>true</AndroidEnableSGenConcurrent>
<AndroidUseAapt2>true</AndroidUseAapt2>
<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidLinkMode>None</AndroidLinkMode>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidManagedSymbols>true</AndroidManagedSymbols>
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Android" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Xamarin.Forms" Version="5.0.0.2196" />
<PackageReference Include="Xamarin.Essentials" Version="1.7.0" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Renderers\PressableViewRenderer.cs" />
<Compile Include="Resources\Resource.designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\values\styles.xml" />
<AndroidResource Include="Resources\values\colors.xml" />
<AndroidResource Include="Resources\mipmap-anydpi-v26\icon.xml" />
<AndroidResource Include="Resources\mipmap-anydpi-v26\icon_round.xml" />
<AndroidResource Include="Resources\mipmap-hdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-hdpi\launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-mdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-mdpi\launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\launcher_foreground.png" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\drawable\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\XamarinCustomRenderer\XamarinCustomRenderer.csproj">
<Project>{C79FF586-B3AA-46B3-853C-86391F1685EE}</Project>
<Name>XamarinCustomRenderer</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace XamarinCustomRenderer.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
global::Xamarin.Forms.Forms.Init();
LoadApplication(new App());
return base.FinishedLaunching(app, options);
}
}
}

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{
"images": [
{
"scale": "2x",
"size": "20x20",
"idiom": "iphone",
"filename": "Icon40.png"
},
{
"scale": "3x",
"size": "20x20",
"idiom": "iphone",
"filename": "Icon60.png"
},
{
"scale": "2x",
"size": "29x29",
"idiom": "iphone",
"filename": "Icon58.png"
},
{
"scale": "3x",
"size": "29x29",
"idiom": "iphone",
"filename": "Icon87.png"
},
{
"scale": "2x",
"size": "40x40",
"idiom": "iphone",
"filename": "Icon80.png"
},
{
"scale": "3x",
"size": "40x40",
"idiom": "iphone",
"filename": "Icon120.png"
},
{
"scale": "2x",
"size": "60x60",
"idiom": "iphone",
"filename": "Icon120.png"
},
{
"scale": "3x",
"size": "60x60",
"idiom": "iphone",
"filename": "Icon180.png"
},
{
"scale": "1x",
"size": "20x20",
"idiom": "ipad",
"filename": "Icon20.png"
},
{
"scale": "2x",
"size": "20x20",
"idiom": "ipad",
"filename": "Icon40.png"
},
{
"scale": "1x",
"size": "29x29",
"idiom": "ipad",
"filename": "Icon29.png"
},
{
"scale": "2x",
"size": "29x29",
"idiom": "ipad",
"filename": "Icon58.png"
},
{
"scale": "1x",
"size": "40x40",
"idiom": "ipad",
"filename": "Icon40.png"
},
{
"scale": "2x",
"size": "40x40",
"idiom": "ipad",
"filename": "Icon80.png"
},
{
"scale": "1x",
"size": "76x76",
"idiom": "ipad",
"filename": "Icon76.png"
},
{
"scale": "2x",
"size": "76x76",
"idiom": "ipad",
"filename": "Icon152.png"
},
{
"scale": "2x",
"size": "83.5x83.5",
"idiom": "ipad",
"filename": "Icon167.png"
},
{
"scale": "1x",
"size": "1024x1024",
"idiom": "ios-marketing",
"filename": "Icon1024.png"
}
],
"properties": {},
"info": {
"version": 1,
"author": "xcode"
}
}

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<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>MinimumOSVersion</key>
<string>8.0</string>
<key>CFBundleDisplayName</key>
<string>XamarinCustomRenderer</string>
<key>CFBundleIdentifier</key>
<string>com.companyname.XamarinCustomRenderer</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>CFBundleName</key>
<string>XamarinCustomRenderer</string>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
</dict>
</plist>

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using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace XamarinCustomRenderer.iOS
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, typeof(AppDelegate));
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("XamarinCustomRenderer.iOS")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("XamarinCustomRenderer.iOS")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("72bdc44f-c588-44f3-b6df-9aace7daafdd")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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using System;
using Foundation;
using UIKit;
using Xamarin.Forms;
using Xamarin.Forms.Platform.iOS;
using XamarinCustomRenderer.Controls;
using XamarinCustomRenderer.iOS.Renderers;
[assembly: ExportRenderer(typeof(PressableView), typeof(PressableViewRenderer))]
namespace XamarinCustomRenderer.iOS.Renderers
{
public class PressableViewRenderer : VisualElementRenderer<PressableView>
{
public PressableViewRenderer()
{
UserInteractionEnabled = true;
}
public override void TouchesBegan(NSSet touches, UIEvent evt)
{
base.TouchesBegan(touches, evt);
Element?.RaisePressed();
}
public override void TouchesCancelled(NSSet touches, UIEvent evt)
{
base.TouchesCancelled(touches, evt);
Element?.RaiseReleased();
}
public override void TouchesEnded(NSSet touches, UIEvent evt)
{
base.TouchesEnded(touches, evt);
Element?.RaiseReleased();
}
}
}

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13142" systemVersion="13F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="X5k-f2-b5h">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12042"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="gAE-YM-kbH">
<objects>
<viewController id="X5k-f2-b5h" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Y8P-hJ-Z43"/>
<viewControllerLayoutGuide type="bottom" id="9ZL-r4-8FZ"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="yd7-JS-zBw">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView userInteractionEnabled="NO" contentMode="scaleToFill" misplaced="YES" image="Icon-60.png" translatesAutoresizingMaskIntoConstraints="NO" id="23">
<rect key="frame" x="270" y="270" width="60" height="60"/>
<rect key="contentStretch" x="0.0" y="0.0" width="0.0" height="0.0"/>
</imageView>
</subviews>
<color key="backgroundColor" red="0.20392156862745098" green="0.59607843137254901" blue="0.85882352941176465" alpha="1" colorSpace="calibratedRGB"/>
<constraints>
<constraint firstItem="23" firstAttribute="centerY" secondItem="yd7-JS-zBw" secondAttribute="centerY" priority="1" id="39"/>
<constraint firstItem="23" firstAttribute="centerX" secondItem="yd7-JS-zBw" secondAttribute="centerX" priority="1" id="41"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="XAI-xm-WK6" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="349" y="339"/>
</scene>
</scenes>
<resources>
<image name="Icon-60.png" width="180" height="180"/>
</resources>
</document>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{0552A7AA-8444-4C7C-8E63-AB134A555BFE}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TemplateGuid>{6143fdea-f3c2-4a09-aafa-6e230626515e}</TemplateGuid>
<OutputType>Exe</OutputType>
<RootNamespace>XamarinCustomRenderer.iOS</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>XamarinCustomRenderer.iOS</AssemblyName>
<MtouchEnableSGenConc>true</MtouchEnableSGenConc>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<ProvisioningType>automatic</ProvisioningType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchArch>x86_64</MtouchArch>
<MtouchLink>None</MtouchLink>
<MtouchDebug>true</MtouchDebug>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<MtouchArch>x86_64</MtouchArch>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchArch>ARM64</MtouchArch>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchLink>None</MtouchLink>
<MtouchInterpreter>-all</MtouchInterpreter>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchArch>ARM64</MtouchArch>
<CodesignKey>iPhone Developer</CodesignKey>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="Renderers\PressableViewRenderer.cs" />
<None Include="Entitlements.plist" />
<None Include="Info.plist" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="Resources\LaunchScreen.storyboard" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Contents.json">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon1024.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon180.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon167.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon152.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon120.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon87.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon80.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon76.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon60.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon58.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon40.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon29.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon20.png">
<Visible>false</Visible>
</ImageAsset>
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Xamarin.Forms" Version="5.0.0.2196" />
<PackageReference Include="Xamarin.Essentials" Version="1.7.0" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<ItemGroup>
<ProjectReference Include="..\XamarinCustomRenderer\XamarinCustomRenderer.csproj">
<Project>{C79FF586-B3AA-46B3-853C-86391F1685EE}</Project>
<Name>XamarinCustomRenderer</Name>
</ProjectReference>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8" ?>
<Application xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="XamarinCustomRenderer.App">
<Application.Resources>
</Application.Resources>
</Application>

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using System;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace XamarinCustomRenderer
{
public partial class App : Application
{
public App()
{
InitializeComponent();
MainPage = new MainPage();
}
protected override void OnStart()
{
}
protected override void OnSleep()
{
}
protected override void OnResume()
{
}
}
}

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using Xamarin.Forms.Xaml;
[assembly: XamlCompilation(XamlCompilationOptions.Compile)]

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using System;
using Xamarin.Forms;
namespace XamarinCustomRenderer.Controls
{
public class PressableView : ContentView
{
public event EventHandler Pressed;
public event EventHandler Released;
public bool IsPressable => Pressed != null || Released != null;
public PressableView()
{
}
public void RaisePressed() => Pressed?.Invoke(this, EventArgs.Empty);
public void RaiseReleased() => Released?.Invoke(this, EventArgs.Empty);
}
}

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<?xml version="1.0" encoding="utf-8" ?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:c="clr-namespace:XamarinCustomRenderer.Controls"
x:Class="XamarinCustomRenderer.MainPage">
<Grid BackgroundColor="#f1f1f1">
<c:PressableView Pressed="Handle_Pressed"
Released="Handle_Released"
HorizontalOptions="Center"
VerticalOptions="Center">
<Frame CornerRadius="20"
BackgroundColor="Transparent"
IsClippedToBounds="true"
Padding="0">
<Grid
Background="#202020">
<Label Text="Press Me"
FontSize="16"
TextColor="White"
Margin="24,20"
HorizontalTextAlignment="Center" />
</Grid>
</Frame>
</c:PressableView>
</Grid>
</ContentPage>

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace XamarinCustomRenderer
{
public partial class MainPage : ContentPage
{
public MainPage()
{
InitializeComponent();
}
void Handle_Pressed(object sender, System.EventArgs e)
{
(sender as VisualElement).FadeTo(0.7, 100);
}
void Handle_Released(object sender, System.EventArgs e)
{
(sender as VisualElement).FadeTo(1, 200);
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>portable</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Xamarin.Forms" Version="5.0.0.2196" />
<PackageReference Include="Xamarin.Essentials" Version="1.7.0" />
</ItemGroup>
</Project>

18
Upgrading/README.md Normal file
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---
name: Upgrading from Xamarin to .NET
description: "These samples demonstrate techniques for upgrading Xamarin projects to .NET 6 and newer."
page_type: sample
languages:
- csharp
- xaml
products:
- dotnet-maui
- dotnet-core
urlFragment: upgrading
---
# Upgrading Samples
These samples demonstrate techniques for upgrading Xamarin projects to .NET 6 and newer.
- [Custom Renderers](CustomRenderer/README.md)