Orleans is a framework that provides a straight-forward approach to building distributed high-scale computing applications, without the need to learn and apply complex concurrency or other scaling patterns.
It was created by [Microsoft Research](http://research.microsoft.com/projects/orleans/)
implementing the [Virtual Actor Model](http://research.microsoft.com/apps/pubs/default.aspx?id=210931)
and designed for use in the cloud.
Orleans has been used extensively running in Microsoft Azure by several Microsoft product groups, most notably by [343 Industries](https://www.halowaypoint.com/) as a platform for all of Halo 4 and Halo 5 cloud services, as well as by [a number of other projects and companies](http://dotnet.github.io/orleans/Who-Is-Using-Orleans).
The latest clean development branch build from CI is located: [here](http://dotnet-ci.cloudapp.net/job/dotnet_orleans/job/innerloop/lastStableBuild/artifact/)
* Ask questions by [opening an issue on GitHub](https://github.com/dotnet/orleans/issues) or on [Stack Overflow](https://stackoverflow.com/questions/ask?tags=orleans)
* [OrleansContrib - Repository of community add-ons to Orleans](https://github.com/OrleansContrib/) Various community projects, including Orleans Monitoring, Design Patterns, Storage Provider, etc.
* You are also encouraged to report bugs or start a technical discussion by starting a new [thread](https://github.com/dotnet/orleans/issues) on GitHub.
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.