[master] Update dependencies from dotnet/arcade
This commit is contained in:
dotnet-maestro[bot] 2021-02-09 13:33:43 +00:00 коммит произвёл GitHub
Родитель afdab89f16
Коммит 013868d87e
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: 4AEE18F83AFDEB23
4 изменённых файлов: 49 добавлений и 23 удалений

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@ -3,25 +3,25 @@
<ProductDependencies>
</ProductDependencies>
<ToolsetDependencies>
<Dependency Name="Microsoft.DotNet.Arcade.Sdk" Version="6.0.0-beta.21105.5">
<Dependency Name="Microsoft.DotNet.Arcade.Sdk" Version="6.0.0-beta.21105.12">
<Uri>https://github.com/dotnet/arcade</Uri>
<Sha>fc83e59329203724d4a63c4f6c843be62983a35e</Sha>
<Sha>938b3e8b4edcd96ca0f0cbbae63c87b3f51f7afe</Sha>
</Dependency>
<Dependency Name="Microsoft.DotNet.Build.Tasks.Feed" Version="6.0.0-beta.21105.5">
<Dependency Name="Microsoft.DotNet.Build.Tasks.Feed" Version="6.0.0-beta.21105.12">
<Uri>https://github.com/dotnet/arcade</Uri>
<Sha>fc83e59329203724d4a63c4f6c843be62983a35e</Sha>
<Sha>938b3e8b4edcd96ca0f0cbbae63c87b3f51f7afe</Sha>
</Dependency>
<Dependency Name="Microsoft.DotNet.SignTool" Version="6.0.0-beta.21105.5">
<Dependency Name="Microsoft.DotNet.SignTool" Version="6.0.0-beta.21105.12">
<Uri>https://github.com/dotnet/arcade</Uri>
<Sha>fc83e59329203724d4a63c4f6c843be62983a35e</Sha>
<Sha>938b3e8b4edcd96ca0f0cbbae63c87b3f51f7afe</Sha>
</Dependency>
<Dependency Name="Microsoft.DotNet.Helix.Sdk" Version="6.0.0-beta.21105.5">
<Dependency Name="Microsoft.DotNet.Helix.Sdk" Version="6.0.0-beta.21105.12">
<Uri>https://github.com/dotnet/arcade</Uri>
<Sha>fc83e59329203724d4a63c4f6c843be62983a35e</Sha>
<Sha>938b3e8b4edcd96ca0f0cbbae63c87b3f51f7afe</Sha>
</Dependency>
<Dependency Name="Microsoft.DotNet.SwaggerGenerator.MSBuild" Version="6.0.0-beta.21105.5">
<Dependency Name="Microsoft.DotNet.SwaggerGenerator.MSBuild" Version="6.0.0-beta.21105.12">
<Uri>https://github.com/dotnet/arcade</Uri>
<Sha>fc83e59329203724d4a63c4f6c843be62983a35e</Sha>
<Sha>938b3e8b4edcd96ca0f0cbbae63c87b3f51f7afe</Sha>
</Dependency>
<Dependency Name="Microsoft.DotNet.Maestro.Client" Version="1.1.0-beta.19556.4">
<Uri>https://github.com/dotnet/arcade-services</Uri>

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@ -508,7 +508,7 @@ function InitializeBuildTool() {
ExitWithExitCode 1
}
$dotnetPath = Join-Path $dotnetRoot (GetExecutableFileName 'dotnet')
$buildTool = @{ Path = $dotnetPath; Command = 'msbuild'; Tool = 'dotnet'; Framework = 'netcoreapp2.1' }
$buildTool = @{ Path = $dotnetPath; Command = 'msbuild'; Tool = 'dotnet'; Framework = 'netcoreapp3.1' }
} elseif ($msbuildEngine -eq "vs") {
try {
$msbuildPath = InitializeVisualStudioMSBuild -install:$restore
@ -644,13 +644,26 @@ function MSBuild() {
}
$toolsetBuildProject = InitializeToolset
$path = Split-Path -parent $toolsetBuildProject
$path = Join-Path $path (Join-Path $buildTool.Framework 'Microsoft.DotNet.ArcadeLogging.dll')
if (-not (Test-Path $path)) {
$path = Split-Path -parent $toolsetBuildProject
$path = Join-Path $path (Join-Path $buildTool.Framework 'Microsoft.DotNet.Arcade.Sdk.dll')
$basePath = Split-Path -parent $toolsetBuildProject
$possiblePaths = @(
# new scripts need to work with old packages, so we need to look for the old names/versions
(Join-Path $basePath (Join-Path $buildTool.Framework 'Microsoft.DotNet.ArcadeLogging.dll')),
(Join-Path $basePath (Join-Path $buildTool.Framework 'Microsoft.DotNet.Arcade.Sdk.dll')),
(Join-Path $basePath (Join-Path netcoreapp2.1 'Microsoft.DotNet.ArcadeLogging.dll')),
(Join-Path $basePath (Join-Path netcoreapp2.1 'Microsoft.DotNet.Arcade.Sdk.dll'))
)
$selectedPath = $null
foreach ($path in $possiblePaths) {
if (Test-Path $path -PathType Leaf) {
$selectedPath = $path
break
}
}
$args += "/logger:$path"
if (-not $selectedPath) {
Write-PipelineTelemetryError -Category 'Build' -Message 'Unable to find arcade sdk logger assembly.'
ExitWithExitCode 1
}
$args += "/logger:$selectedPath"
}
MSBuild-Core @args

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@ -307,7 +307,7 @@ function InitializeBuildTool {
# return values
_InitializeBuildTool="$_InitializeDotNetCli/dotnet"
_InitializeBuildToolCommand="msbuild"
_InitializeBuildToolFramework="netcoreapp2.1"
_InitializeBuildToolFramework="netcoreapp3.1"
}
# Set RestoreNoCache as a workaround for https://github.com/NuGet/Home/issues/3116
@ -414,11 +414,24 @@ function MSBuild {
fi
local toolset_dir="${_InitializeToolset%/*}"
local logger_path="$toolset_dir/$_InitializeBuildToolFramework/Microsoft.DotNet.ArcadeLogging.dll"
if [[ ! -f $logger_path ]]; then
logger_path="$toolset_dir/$_InitializeBuildToolFramework/Microsoft.DotNet.Arcade.Sdk.dll"
# new scripts need to work with old packages, so we need to look for the old names/versions
local selectedPath=
local possiblePaths=()
possiblePaths+=( "$toolset_dir/$_InitializeBuildToolFramework/Microsoft.DotNet.ArcadeLogging.dll" )
possiblePaths+=( "$toolset_dir/$_InitializeBuildToolFramework/Microsoft.DotNet.Arcade.Sdk.dll" )
possiblePaths+=( "$toolset_dir/netcoreapp2.1/Microsoft.DotNet.ArcadeLogging.dll" )
possiblePaths+=( "$toolset_dir/netcoreapp2.1/Microsoft.DotNet.Arcade.Sdk.dll" )
for path in "${possiblePaths[@]}"; do
if [[ -f $path ]]; then
selectedPath=$path
break
fi
done
if [[ -z "$selectedPath" ]]; then
Write-PipelineTelemetryError -category 'Build' "Unable to find arcade sdk logger assembly."
ExitWithExitCode 1
fi
args=( "${args[@]}" "-logger:$logger_path" )
args+=( "-logger:$selectedPath" )
fi
MSBuild-Core ${args[@]}

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@ -11,6 +11,6 @@
}
},
"msbuild-sdks": {
"Microsoft.DotNet.Arcade.Sdk": "6.0.0-beta.21105.5"
"Microsoft.DotNet.Arcade.Sdk": "6.0.0-beta.21105.12"
}
}