зеркало из https://github.com/dotnet/wpf.git
Don't include d3dcompiler_47.dll on ARM64.
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Родитель
4d808f4dd3
Коммит
438d70ed13
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@ -1259,7 +1259,6 @@ Global
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{60E8E057-79E1-4860-A015-23C9587434F7}.Debug|Any CPU.Build.0 = Debug|Win32
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{60E8E057-79E1-4860-A015-23C9587434F7}.Debug|Any CPU.Deploy.0 = Debug|Win32
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{60E8E057-79E1-4860-A015-23C9587434F7}.Debug|ARM64.ActiveCfg = Debug|ARM64
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{60E8E057-79E1-4860-A015-23C9587434F7}.Debug|ARM64.Build.0 = Debug|ARM64
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{60E8E057-79E1-4860-A015-23C9587434F7}.Debug|x64.ActiveCfg = Debug|x64
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{60E8E057-79E1-4860-A015-23C9587434F7}.Debug|x64.Build.0 = Debug|x64
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{60E8E057-79E1-4860-A015-23C9587434F7}.Debug|x64.Deploy.0 = Debug|x64
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@ -1270,7 +1269,6 @@ Global
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{60E8E057-79E1-4860-A015-23C9587434F7}.Release|Any CPU.Build.0 = Release|Win32
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{60E8E057-79E1-4860-A015-23C9587434F7}.Release|Any CPU.Deploy.0 = Release|Win32
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{60E8E057-79E1-4860-A015-23C9587434F7}.Release|ARM64.ActiveCfg = Release|ARM64
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{60E8E057-79E1-4860-A015-23C9587434F7}.Release|ARM64.Build.0 = Release|ARM64
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{60E8E057-79E1-4860-A015-23C9587434F7}.Release|x64.ActiveCfg = Release|x64
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{60E8E057-79E1-4860-A015-23C9587434F7}.Release|x64.Build.0 = Release|x64
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{60E8E057-79E1-4860-A015-23C9587434F7}.Release|x64.Deploy.0 = Release|x64
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@ -1,18 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|ARM64">
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<Configuration>Debug</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM64">
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<Configuration>Release</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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@ -32,25 +24,18 @@
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(WpfCppProps)" />
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<PropertyGroup Condition="'$(Architecture)'!='arm64'">
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<PropertyGroup>
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<!--
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Target assembly will be a privatized copy of D3DCompiler, like
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d3dcompiler_47_cor3.dll
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-->
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<TargetName>$(D3DCompilerDllBaseName)$(D3DCompilerVersion)$(WpfVersionSuffix)</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Architecture)'=='arm64'">
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<TargetName>$(D3DCompilerDllBaseName)$(D3DCompilerVersion)</TargetName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<PropertyGroup Condition="'$(Architecture)'!='arm64'">
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<!-- ARM64 Port - need to exclude this logic for arm64 builds. Instead we will be using the windows\system32 version -->
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<PropertyGroup>
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<!-- ARM64 will use the windows\system32 version -->
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<RedistSourcePath>$(Windows10SdkPath)Redist\D3D\$(Architecture)\$(D3DCompilerDllBaseName)$(D3DCompilerVersion).dll</RedistSourcePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Architecture)'=='arm64'">
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<!-- ARM64 Port - turn off the copy operation -->
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<IsRedistProject>False</IsRedistProject>
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</PropertyGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<ProjectGuid>{60E8E057-79E1-4860-A015-23C9587434F7}</ProjectGuid>
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