зеркало из https://github.com/dotnet/wpf.git
29 строки
1.4 KiB
XML
29 строки
1.4 KiB
XML
<Project>
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<PropertyGroup>
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<RepositoryName>wpf</RepositoryName>
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</PropertyGroup>
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<!-- Normalize $(TestWpfArcadeSdkPath) by appending a '\' to it if one is missing -->
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<PropertyGroup Condition="'$(TestWpfArcadeSdkPath)'!=''">
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<WpfArcadeSdkPath>$(TestWpfArcadeSdkPath)</WpfArcadeSdkPath>
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<WpfArcadeSdkPath Condition="!$(WpfArcadeSdkPath.EndsWith('\'))">$(TestWpfArcadeSdkPath)\</WpfArcadeSdkPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(TestWpfArcadeSdkPath)'=='' And Exists('$(MSBuildThisFileDirectory)eng\WpfArcadeSdk\')">
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<WpfArcadeSdkPath>$(MSBuildThisFileDirectory)eng\WpfArcadeSdk\</WpfArcadeSdkPath>
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</PropertyGroup>
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<!-- Select Sdk.props from test location or eng\WpfArcadeSdk\. If neither exists, then fall back to the use of one
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obtained using MSBuild's Sdk resolver -->
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<PropertyGroup Condition="Exists('$(WpfArcadeSdkPath)')">
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<WpfArcadeSdkProps>$(WpfArcadeSdkPath)Sdk\Sdk.props</WpfArcadeSdkProps>
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<WpfArcadeSdkTargets>$(WpfArcadeSdkPath)Sdk\Sdk.targets</WpfArcadeSdkTargets>
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</PropertyGroup>
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<Import Project="$(WpfArcadeSdkProps)"
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Condition="Exists('$(WpfArcadeSdkProps)') And Exists('$(WpfArcadeSdkTargets)')"/>
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<Import Sdk="Microsoft.DotNet.Arcade.Wpf.Sdk"
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Project="Sdk.props"
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Condition="!Exists('$(WpfArcadeSdkProps)') Or !Exists('$(WpfArcadeSdkTargets)')"/>
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</Project>
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