xdt/azure-pipelines-pr.yml

113 строки
2.8 KiB
YAML

trigger:
batch: true
branches:
include:
- main
- release/*.*
pr:
branches:
include:
- main
- release/*.*
variables:
# Cannot use key:value syntax in root defined variables
- name: _TeamName
value: DotNetCore
- name: _PublishUsingPipelines
value: true
- name: _DotNetArtifactsCategory
value: .NETCore
- name: Codeql.Enabled
value: true
resources:
containers:
- container: LinuxContainer
image: mcr.microsoft.com/dotnet-buildtools/prereqs:cbl-mariner-2.0-cross-arm
stages:
- stage: build
displayName: Build
jobs:
- template: /eng/common/templates/jobs/jobs.yml
parameters:
enableMicrobuild: true
enablePublishBuildArtifacts: true
enablePublishTestResults: true
enablePublishBuildAssets: true
enablePublishUsingPipelines: ${{ variables._PublishUsingPipelines }}
enableSourceBuild: true
enableTelemetry: true
helixRepo: dotnet/xdt
jobs:
- job: Windows_NT
pool:
vmImage: windows-2019
variables:
- _Script: eng\common\cibuild.cmd
- _ValidateSdkArgs: ''
- _InternalBuildArgs: ''
strategy:
matrix:
Build_Debug:
_BuildConfig: Debug
_PublishType: none
_SignType: test
Build_Release:
_BuildConfig: Release
_PublishType: none
_SignType: test
steps:
- checkout: self
clean: true
# Use utility script to run script command dependent on agent OS.
- script: $(_Script)
-configuration $(_BuildConfig)
-prepareMachine
$(_InternalBuildArgs)
$(_ValidateSdkArgs)
displayName: Windows Build / Publish
- job: OSX
pool:
vmImage: 'macOS-12'
strategy:
matrix:
debug_configuration:
_BuildConfig: Debug
release_configuration:
_BuildConfig: Release
steps:
- checkout: self
clean: true
- script: eng/common/cibuild.sh
--configuration $(_BuildConfig)
--prepareMachine
name: Build
displayName: Build
condition: succeeded()
- job: Linux
pool:
vmImage: 'ubuntu-20.04'
container: LinuxContainer
strategy:
matrix:
debug_configuration:
_BuildConfig: Debug
release_configuration:
_BuildConfig: Release
steps:
- checkout: self
clean: true
- script: eng/common/cibuild.sh
--configuration $(_BuildConfig)
--prepareMachine
name: Build
displayName: Build
condition: succeeded()