This commit is contained in:
Mike Bostock 2016-02-01 12:30:13 -08:00
Родитель e5c80a7d42
Коммит 644a03c17b
3 изменённых файлов: 9 добавлений и 7 удалений

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@ -211,13 +211,14 @@ Separate concerns using named callbacks.
Easing functions for smooth animation. Easing functions for smooth animation.
* [d3.easeBind](https://github.com/d3/d3-ease#easeBind) - bind optional parameters to the given easing function. * [*ease*.ease](https://github.com/d3/d3-ease#ease_ease) - ease the given normalized time.
* [d3.easeLinearIn](https://github.com/d3/d3-ease#easeLinearIn) - linear easing; the identity function. * [d3.easeLinearIn](https://github.com/d3/d3-ease#easeLinearIn) - linear easing; the identity function.
* [d3.easeLinearOut](https://github.com/d3/d3-ease#easeLinearOut) - linear easing; the identity function. * [d3.easeLinearOut](https://github.com/d3/d3-ease#easeLinearOut) - linear easing; the identity function.
* [d3.easeLinearInOut](https://github.com/d3/d3-ease#easeLinearInOut) - linear easing; the identity function. * [d3.easeLinearInOut](https://github.com/d3/d3-ease#easeLinearInOut) - linear easing; the identity function.
* [d3.easePolyIn](https://github.com/d3/d3-ease#easePolyIn) - polynomial easing; raises time to the given power. * [d3.easePolyIn](https://github.com/d3/d3-ease#easePolyIn) - polynomial easing; raises time to the given power.
* [d3.easePolyOut](https://github.com/d3/d3-ease#easePolyOut) - reverse polynomial easing. * [d3.easePolyOut](https://github.com/d3/d3-ease#easePolyOut) - reverse polynomial easing.
* [d3.easePolyInOut](https://github.com/d3/d3-ease#easePolyInOut) - symmetric polynomial easing. * [d3.easePolyInOut](https://github.com/d3/d3-ease#easePolyInOut) - symmetric polynomial easing.
* [*poly*.exponent](https://github.com/d3/d3-ease#poly_exponent) - specify the polynomial exponent.
* [d3.easeQuadIn](https://github.com/d3/d3-ease#easeQuadIn) - quadratic easing; squares time. * [d3.easeQuadIn](https://github.com/d3/d3-ease#easeQuadIn) - quadratic easing; squares time.
* [d3.easeQuadOut](https://github.com/d3/d3-ease#easeQuadOut) - reverse quadratic easing. * [d3.easeQuadOut](https://github.com/d3/d3-ease#easeQuadOut) - reverse quadratic easing.
* [d3.easeQuadInOut](https://github.com/d3/d3-ease#easeQuadInOut) - symmetric quadratic easing. * [d3.easeQuadInOut](https://github.com/d3/d3-ease#easeQuadInOut) - symmetric quadratic easing.
@ -236,9 +237,12 @@ Easing functions for smooth animation.
* [d3.easeElasticIn](https://github.com/d3/d3-ease#easeElasticIn) - elastic easing, like a rubber band. * [d3.easeElasticIn](https://github.com/d3/d3-ease#easeElasticIn) - elastic easing, like a rubber band.
* [d3.easeElasticOut](https://github.com/d3/d3-ease#easeElasticOut) - reverse elastic easing. * [d3.easeElasticOut](https://github.com/d3/d3-ease#easeElasticOut) - reverse elastic easing.
* [d3.easeElasticInOut](https://github.com/d3/d3-ease#easeElasticInOut) - symmetric elastic easing. * [d3.easeElasticInOut](https://github.com/d3/d3-ease#easeElasticInOut) - symmetric elastic easing.
* [*elastic*.amplitude](https://github.com/d3/d3-ease#elastic_amplitude) - specify the elastic amplitude.
* [*elastic*.period](https://github.com/d3/d3-ease#elastic_period) - specify the elastic period.
* [d3.easeBackIn](https://github.com/d3/d3-ease#easeBackIn) - anticipatory easing, like a dancer bending his knees before jumping. * [d3.easeBackIn](https://github.com/d3/d3-ease#easeBackIn) - anticipatory easing, like a dancer bending his knees before jumping.
* [d3.easeBackOut](https://github.com/d3/d3-ease#easeBackOut) - reverse anticipatory easing. * [d3.easeBackOut](https://github.com/d3/d3-ease#easeBackOut) - reverse anticipatory easing.
* [d3.easeBackInOut](https://github.com/d3/d3-ease#easeBackInOut) - symmetric anticipatory easing. * [d3.easeBackInOut](https://github.com/d3/d3-ease#easeBackInOut) - symmetric anticipatory easing.
* [*back*.overshoot](https://github.com/d3/d3-ease#back_overshoot) - specify the amount of overshoot.
* [d3.easeBounceIn](https://github.com/d3/d3-ease#easeBounceIn) - bounce easing, like a rubber ball. * [d3.easeBounceIn](https://github.com/d3/d3-ease#easeBounceIn) - bounce easing, like a rubber ball.
* [d3.easeBounceOut](https://github.com/d3/d3-ease#easeBounceOut) - reverse bounce easing. * [d3.easeBounceOut](https://github.com/d3/d3-ease#easeBounceOut) - reverse bounce easing.
* [d3.easeBounceInOut](https://github.com/d3/d3-ease#easeBounceInOut) - symmetric bounce easing. * [d3.easeBounceInOut](https://github.com/d3/d3-ease#easeBounceInOut) - symmetric bounce easing.
@ -247,7 +251,6 @@ Easing functions for smooth animation.
Interpolate numbers, colors, strings, arrays, objects, whatever! Interpolate numbers, colors, strings, arrays, objects, whatever!
* [d3.interpolateBind](https://github.com/d3/d3-interpolate#interpolateBind) - bind optional parameters to the given interpolator.
* [d3.interpolate](https://github.com/d3/d3-interpolate#interpolate) - interpolate arbitrary values. * [d3.interpolate](https://github.com/d3/d3-interpolate#interpolate) - interpolate arbitrary values.
* [d3.interpolators](https://github.com/d3/d3-interpolate#interpolators) - register a custom interpolator. * [d3.interpolators](https://github.com/d3/d3-interpolate#interpolators) - register a custom interpolator.
* [d3.interpolateArray](https://github.com/d3/d3-interpolate#interpolateArray) - interpolate arrays of arbitrary values. * [d3.interpolateArray](https://github.com/d3/d3-interpolate#interpolateArray) - interpolate arrays of arbitrary values.
@ -265,6 +268,7 @@ Interpolate numbers, colors, strings, arrays, objects, whatever!
* [d3.interpolateHclLong](https://github.com/d3/d3-interpolate#interpolateHclLong) - interpolate HCL colors, the long way. * [d3.interpolateHclLong](https://github.com/d3/d3-interpolate#interpolateHclLong) - interpolate HCL colors, the long way.
* [d3.interpolateCubehelix](https://github.com/d3/d3-interpolate#interpolateCubehelix) - interpolate Cubehelix colors. * [d3.interpolateCubehelix](https://github.com/d3/d3-interpolate#interpolateCubehelix) - interpolate Cubehelix colors.
* [d3.interpolateCubehelixLong](https://github.com/d3/d3-interpolate#interpolateCubehelixLong) - interpolate Cubehelix colors, the long way. * [d3.interpolateCubehelixLong](https://github.com/d3/d3-interpolate#interpolateCubehelixLong) - interpolate Cubehelix colors, the long way.
* [*cubehelix*.gamma](https://github.com/d3/d3-interpolate#cubehelix_gamma) - specify the gamma.
## [Number Formats](https://github.com/d3/d3-format) ## [Number Formats](https://github.com/d3/d3-format)

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@ -52,7 +52,6 @@ export {
} from "d3-random"; } from "d3-random";
export { export {
easeBind, // TODO share with interpolateBind
easeLinearIn, easeLinearIn,
easeLinearOut, easeLinearOut,
easeLinearInOut, easeLinearInOut,
@ -161,7 +160,6 @@ export {
} from "d3-color"; } from "d3-color";
export { export {
interpolateBind, // TODO share with easeBind
interpolate, interpolate,
interpolators, interpolators,
interpolateArray, interpolateArray,

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@ -45,16 +45,16 @@
"d3-color": "0.3.4", "d3-color": "0.3.4",
"d3-dispatch": "0.2.6", "d3-dispatch": "0.2.6",
"d3-dsv": "0.1.14", "d3-dsv": "0.1.14",
"d3-ease": "0.5.2", "d3-ease": "0.6.0",
"d3-format": "0.5.1", "d3-format": "0.5.1",
"d3-interpolate": "0.4.1", "d3-interpolate": "0.5.0",
"d3-path": "0.1.4", "d3-path": "0.1.4",
"d3-polygon": "0.2.1", "d3-polygon": "0.2.1",
"d3-quadtree": "0.2.1", "d3-quadtree": "0.2.1",
"d3-queue": "2.0.1", "d3-queue": "2.0.1",
"d3-random": "0.2.1", "d3-random": "0.2.1",
"d3-request": "0.3.2", "d3-request": "0.3.2",
"d3-scale": "0.5.3", "d3-scale": "0.6.0",
"d3-selection": "0.6.5", "d3-selection": "0.6.5",
"d3-shape": "0.5.1", "d3-shape": "0.5.1",
"d3-time": "0.2.1", "d3-time": "0.2.1",