d3/lib/science/science.js

225 строки
5.6 KiB
JavaScript

(function(){science = {version: "1.7.0"}; // semver
science.ascending = function(a, b) {
return a - b;
};
// Euler's constant.
science.EULER = .5772156649015329;
// Compute exp(x) - 1 accurately for small x.
science.expm1 = function(x) {
return (x < 1e-5 && x > -1e-5) ? x + .5 * x * x : Math.exp(x) - 1;
};
science.functor = function(v) {
return typeof v === "function" ? v : function() { return v; };
};
// Based on:
// http://www.johndcook.com/blog/2010/06/02/whats-so-hard-about-finding-a-hypotenuse/
science.hypot = function(x, y) {
x = Math.abs(x);
y = Math.abs(y);
var max,
min;
if (x > y) { max = x; min = y; }
else { max = y; min = x; }
var r = min / max;
return max * Math.sqrt(1 + r * r);
};
science.quadratic = function() {
var complex = false;
function quadratic(a, b, c) {
var d = b * b - 4 * a * c;
if (d > 0) {
d = Math.sqrt(d) / (2 * a);
return complex
? [{r: -b - d, i: 0}, {r: -b + d, i: 0}]
: [-b - d, -b + d];
} else if (d === 0) {
d = -b / (2 * a);
return complex ? [{r: d, i: 0}] : [d];
} else {
if (complex) {
d = Math.sqrt(-d) / (2 * a);
return [
{r: -b, i: -d},
{r: -b, i: d}
];
}
return [];
}
}
quadratic.complex = function(x) {
if (!arguments.length) return complex;
complex = x;
return quadratic;
};
return quadratic;
};
// Constructs a multi-dimensional array filled with zeroes.
science.zeroes = function(n) {
var i = -1,
a = [];
if (arguments.length === 1)
while (++i < n)
a[i] = 0;
else
while (++i < n)
a[i] = science.zeroes.apply(
this, Array.prototype.slice.call(arguments, 1));
return a;
};
science.vector = {};
science.vector.cross = function(a, b) {
// TODO how to handle non-3D vectors?
// TODO handle 7D vectors?
return [
a[1] * b[2] - a[2] * b[1],
a[2] * b[0] - a[0] * b[2],
a[0] * b[1] - a[1] * b[0]
];
};
science.vector.dot = function(a, b) {
var s = 0,
i = -1,
n = Math.min(a.length, b.length);
while (++i < n) s += a[i] * b[i];
return s;
};
science.vector.length = function(p) {
return Math.sqrt(science.vector.dot(p, p));
};
science.vector.normalize = function(p) {
var length = science.vector.length(p);
return p.map(function(d) { return d / length; });
};
// 4x4 matrix determinant.
science.vector.determinant = function(matrix) {
var m = matrix[0].concat(matrix[1]).concat(matrix[2]).concat(matrix[3]);
return (
m[12] * m[9] * m[6] * m[3] - m[8] * m[13] * m[6] * m[3] -
m[12] * m[5] * m[10] * m[3] + m[4] * m[13] * m[10] * m[3] +
m[8] * m[5] * m[14] * m[3] - m[4] * m[9] * m[14] * m[3] -
m[12] * m[9] * m[2] * m[7] + m[8] * m[13] * m[2] * m[7] +
m[12] * m[1] * m[10] * m[7] - m[0] * m[13] * m[10] * m[7] -
m[8] * m[1] * m[14] * m[7] + m[0] * m[9] * m[14] * m[7] +
m[12] * m[5] * m[2] * m[11] - m[4] * m[13] * m[2] * m[11] -
m[12] * m[1] * m[6] * m[11] + m[0] * m[13] * m[6] * m[11] +
m[4] * m[1] * m[14] * m[11] - m[0] * m[5] * m[14] * m[11] -
m[8] * m[5] * m[2] * m[15] + m[4] * m[9] * m[2] * m[15] +
m[8] * m[1] * m[6] * m[15] - m[0] * m[9] * m[6] * m[15] -
m[4] * m[1] * m[10] * m[15] + m[0] * m[5] * m[10] * m[15]);
};
// Performs in-place Gauss-Jordan elimination.
//
// Based on Jarno Elonen's Python version (public domain):
// http://elonen.iki.fi/code/misc-notes/python-gaussj/index.html
science.vector.gaussjordan = function(m, eps) {
if (!eps) eps = 1e-10;
var h = m.length,
w = m[0].length,
y = -1,
y2,
x;
while (++y < h) {
var maxrow = y;
// Find max pivot.
y2 = y; while (++y2 < h) {
if (Math.abs(m[y2][y]) > Math.abs(m[maxrow][y]))
maxrow = y2;
}
// Swap.
var tmp = m[y];
m[y] = m[maxrow];
m[maxrow] = tmp;
// Singular?
if (Math.abs(m[y][y]) <= eps) return false;
// Eliminate column y.
y2 = y; while (++y2 < h) {
var c = m[y2][y] / m[y][y];
x = y - 1; while (++x < w) {
m[y2][x] -= m[y][x] * c;
}
}
}
// Backsubstitute.
y = h; while (--y >= 0) {
var c = m[y][y];
y2 = -1; while (++y2 < y) {
x = w; while (--x >= y) {
m[y2][x] -= m[y][x] * m[y2][y] / c;
}
}
m[y][y] /= c;
// Normalize row y.
x = h - 1; while (++x < w) {
m[y][x] /= c;
}
}
return true;
};
// Find matrix inverse using Gauss-Jordan.
science.vector.inverse = function(m) {
var n = m.length
i = -1;
// Check if the matrix is square.
if (n !== m[0].length) return;
// Augment with identity matrix I to get AI.
m = m.map(function(row, i) {
var identity = new Array(n),
j = -1;
while (++j < n) identity[j] = i === j ? 1 : 0;
return row.concat(identity);
});
// Compute IA^-1.
science.vector.gaussjordan(m);
// Remove identity matrix I to get A^-1.
while (++i < n) {
m[i] = m[i].slice(n);
}
return m;
};
science.vector.multiply = function(a, b) {
var m = a.length,
n = b[0].length,
p = b.length,
i = -1,
j,
k;
if (p !== a[0].length) throw {"error": "columns(a) != rows(b); " + a[0].length + " != " + p};
var ab = new Array(m);
while (++i < m) {
ab[i] = new Array(n);
j = -1; while(++j < n) {
var s = 0;
k = -1; while (++k < p) s += a[i][k] * b[k][j];
ab[i][j] = s;
}
}
return ab;
};
science.vector.transpose = function(a) {
var m = a.length,
n = a[0].length,
i = -1,
j,
b = new Array(n);
while (++i < n) {
b[i] = new Array(m);
j = -1; while (++j < m) b[i][j] = a[j][i];
}
return b;
};
})()