d3/d3.layout.js

908 строки
21 KiB
JavaScript

(function(){d3.layout = {};
d3.layout.chord = function() {
var chord = {},
chords,
groups,
matrix,
n,
padding = 0,
sortGroups,
sortSubgroups,
sortChords;
function relayout() {
var subgroups = {},
groupSums = [],
groupIndex = d3.range(n),
subgroupIndex = [],
k,
x,
x0,
i,
j;
chords = [];
groups = [];
// Compute the sum.
k = 0, i = -1; while (++i < n) {
x = 0, j = -1; while (++j < n) {
x += matrix[i][j];
}
groupSums.push(x);
subgroupIndex.push(d3.range(n));
k += x;
}
// Sort groups…
if (sortGroups) {
groupIndex.sort(function(a, b) {
return sortGroups(groupSums[a], groupSums[b]);
});
}
// Sort subgroups…
if (sortSubgroups) {
subgroupIndex.forEach(function(d, i) {
d.sort(function(a, b) {
return sortSubgroups(matrix[i][a], matrix[i][b]);
});
});
}
// Convert the sum to scaling factor for [0, 2pi].
// TODO Allow start and end angle to be specified.
// TODO Allow padding to be specified as percentage?
k = (2 * Math.PI - padding * n) / k;
// Compute the start and end angle for each group and subgroup.
x = 0, i = -1; while (++i < n) {
x0 = x, j = -1; while (++j < n) {
var di = groupIndex[i],
dj = subgroupIndex[i][j],
v = matrix[di][dj];
subgroups[di + "-" + dj] = {
index: di,
subindex: dj,
startAngle: x,
endAngle: x += v * k,
value: v
};
}
groups.push({
index: di,
startAngle: x0,
endAngle: x,
value: (x - x0) / k
});
x += padding;
}
// Generate chords for each (non-empty) subgroup-subgroup link.
i = -1; while (++i < n) {
j = i - 1; while (++j < n) {
var source = subgroups[i + "-" + j],
target = subgroups[j + "-" + i];
if (source.value || target.value) {
chords.push({
source: source,
target: target
})
}
}
}
if (sortChords) resort();
}
function resort() {
chords.sort(function(a, b) {
a = Math.min(a.source.value, a.target.value);
b = Math.min(b.source.value, b.target.value);
return sortChords(a, b);
});
}
chord.matrix = function(x) {
if (!arguments.length) return matrix;
n = (matrix = x) && matrix.length;
chords = groups = null;
return chord;
};
chord.padding = function(x) {
if (!arguments.length) return padding;
padding = x;
chords = groups = null;
return chord;
};
chord.sortGroups = function(x) {
if (!arguments.length) return sortGroups;
sortGroups = x;
chords = groups = null;
return chord;
};
chord.sortSubgroups = function(x) {
if (!arguments.length) return sortSubgroups;
sortSubgroups = x;
chords = null;
return chord;
};
chord.sortChords = function(x) {
if (!arguments.length) return sortChords;
sortChords = x;
if (chords) resort();
return chord;
};
chord.chords = function() {
if (!chords) relayout();
return chords;
};
chord.groups = function() {
if (!groups) relayout();
return groups;
};
return chord;
};
// A rudimentary force layout using Gauss-Seidel.
d3.layout.force = function() {
var force = {},
event = d3.dispatch("tick"),
size = [1, 1],
alpha = .5,
distance = 30,
interval,
nodes,
links,
distances;
function tick() {
var n = distances.length,
i, // current index
o, // current link
s, // current source
t, // current target
l, // current distance
x, // x-distance
y; // y-distance
// gauss-seidel relaxation
for (i = 0; i < n; ++i) {
o = distances[i];
s = o.source;
t = o.target;
x = t.x - s.x;
y = t.y - s.y;
if (l = Math.sqrt(x * x + y * y)) {
l = alpha / (o.distance * o.distance) * (l - distance * o.distance) / l;
x *= l;
y *= l;
if (!t.fixed) {
t.x -= x;
t.y -= y;
}
if (!s.fixed) {
s.x += x;
s.y += y;
}
}
}
event.tick.dispatch({type: "tick"});
// simulated annealing, basically
return (alpha *= .99) < .005;
}
force.on = function(type, listener) {
event[type].add(listener);
return force;
};
force.nodes = function(x) {
if (!arguments.length) return nodes;
nodes = x;
return force;
};
force.links = function(x) {
if (!arguments.length) return links;
links = x;
return force;
};
force.size = function(x) {
if (!arguments.length) return size;
size = x;
return force;
};
force.distance = function(d) {
if (!arguments.length) return distance;
distance = d;
return force;
};
force.start = function() {
var i,
j,
k,
n = nodes.length,
m = links.length,
w = size[0],
h = size[1],
o;
var paths = [];
for (i = 0; i < n; ++i) {
o = nodes[i];
o.x = o.x || Math.random() * w;
o.y = o.y || Math.random() * h;
o.fixed = 0;
paths[i] = [];
for (j = 0; j < n; ++j) {
paths[i][j] = Infinity;
}
paths[i][i] = 0;
}
for (i = 0; i < m; ++i) {
o = links[i];
paths[o.source][o.target] = 1;
paths[o.target][o.source] = 1;
o.source = nodes[o.source];
o.target = nodes[o.target];
}
// Floyd-Warshall
for (k = 0; k < n; ++k) {
for (i = 0; i < n; ++i) {
for (j = 0; j < n; ++j) {
paths[i][j] = Math.min(paths[i][j], paths[i][k] + paths[k][j]);
}
}
}
distances = [];
for (i = 0; i < n; ++i) {
for (j = i + 1; j < n; ++j) {
distances.push({
source: nodes[i],
target: nodes[j],
distance: paths[i][j] * paths[i][j]
});
}
}
distances.sort(function(a, b) {
return a.distance - b.distance;
});
d3.timer(tick);
return force;
};
force.resume = function() {
alpha = .1;
d3.timer(tick);
return force;
};
force.stop = function() {
alpha = 0;
return force;
};
// use `node.call(force.drag)` to make nodes draggable
force.drag = function() {
var node, element;
this
.on("mouseover", function(d) { d.fixed = true; })
.on("mouseout", function(d) { if (d != node) d.fixed = false; })
.on("mousedown", mousedown);
d3.select(window)
.on("mousemove", mousemove)
.on("mouseup", mouseup);
function mousedown(d) {
(node = d).fixed = true;
element = this;
d3.event.preventDefault();
}
function mousemove() {
if (!node) return;
var m = d3.svg.mouse(element);
node.x = m[0];
node.y = m[1];
force.resume(); // restart annealing
}
function mouseup() {
if (!node) return;
mousemove();
node.fixed = false;
node = element = null;
}
return force;
};
return force;
};
d3.layout.partition = function() {
var hierarchy = d3.layout.hierarchy(),
size = [1, 1]; // width, height
function position(node, x, dx, dy) {
var children = node.children;
node.x = x;
node.y = node.depth * dy;
node.dx = dx;
node.dy = dy;
if (children) {
var i = -1,
n = children.length,
c,
d;
dx /= node.value;
while (++i < n) {
position(c = children[i], x, d = c.value * dx, dy);
x += d;
}
}
}
function depth(node) {
var children = node.children,
d = 0;
if (children) {
var i = -1,
n = children.length;
while (++i < n) d = Math.max(d, depth(children[i]));
}
return 1 + d;
}
function partition(d, i) {
var nodes = hierarchy.call(this, d, i);
position(nodes[0], 0, size[0], size[1] / depth(nodes[0]));
return nodes;
}
partition.sort = d3.rebind(partition, hierarchy.sort);
partition.children = d3.rebind(partition, hierarchy.children);
partition.value = d3.rebind(partition, hierarchy.value);
partition.size = function(x) {
if (!arguments.length) return size;
size = x;
return partition;
};
return partition;
};
d3.layout.pie = function() {
var value = Number,
sort = null,
startAngle = 0,
endAngle = 2 * Math.PI;
function pie(data, i) {
// Compute the start angle.
var a = +(typeof startAngle == "function"
? startAngle.apply(this, arguments)
: startAngle);
// Compute the angular range (end - start).
var k = (typeof endAngle == "function"
? endAngle.apply(this, arguments)
: endAngle) - startAngle;
// Optionally sort the data.
var index = d3.range(data.length);
if (sort != null) index.sort(function(i, j) {
return sort(data[i], data[j]);
});
// Compute the numeric values for each data element.
var values = data.map(value);
// Convert k into a scale factor from value to angle, using the sum.
k /= values.reduce(function(p, d) { return p + d; }, 0);
// Compute the arcs!
var arcs = index.map(function(i) {
return {
value: d = values[i],
startAngle: a,
endAngle: a += d * k
};
});
// Return the arcs in the original data's order.
return data.map(function(d, i) {
return arcs[index[i]];
});
}
/**
* Specifies the value function *x*, which returns a nonnegative numeric value
* for each datum. The default value function is `Number`. The value function
* is passed two arguments: the current datum and the current index.
*/
pie.value = function(x) {
if (!arguments.length) return value;
value = x;
return pie;
};
/**
* Specifies a sort comparison operator *x*. The comparator is passed two data
* elements from the data array, a and b; it returns a negative value if a is
* less than b, a positive value if a is greater than b, and zero if a equals
* b.
*/
pie.sort = function(x) {
if (!arguments.length) return sort;
sort = x;
return pie;
};
/**
* Specifies the overall start angle of the pie chart. Defaults to 0. The
* start angle can be specified either as a constant or as a function; in the
* case of a function, it is evaluated once per array (as opposed to per
* element).
*/
pie.startAngle = function(x) {
if (!arguments.length) return startAngle;
startAngle = x;
return pie;
};
/**
* Specifies the overall end angle of the pie chart. Defaults to 2π. The
* end angle can be specified either as a constant or as a function; in the
* case of a function, it is evaluated once per array (as opposed to per
* element).
*/
pie.endAngle = function(x) {
if (!arguments.length) return endAngle;
endAngle = x;
return pie;
};
return pie;
};
// data is two-dimensional array of x,y; we populate y0
// TODO perhaps make the `x`, `y` and `y0` structure customizable
d3.layout.stack = function() {
var order = "default",
offset = "zero";
function stack(data) {
var n = data.length,
m = data[0].length,
i,
j,
y0;
// compute the order of series
var index = d3_layout_stackOrders[order](data);
// set y0 on the baseline
d3_layout_stackOffsets[offset](data, index);
// propagate offset to other series
for (j = 0; j < m; ++j) {
for (i = 1, y0 = data[index[0]][j].y0; i < n; ++i) {
data[index[i]][j].y0 = y0 += data[index[i - 1]][j].y;
}
}
return data;
}
stack.order = function(x) {
if (!arguments.length) return order;
order = x;
return stack;
};
stack.offset = function(x) {
if (!arguments.length) return offset;
offset = x;
return stack;
};
return stack;
}
var d3_layout_stackOrders = {
"inside-out": function(data) {
var n = data.length,
i,
j,
max = data.map(d3_layout_stackMaxIndex),
sums = data.map(d3_layout_stackReduceSum),
index = d3.range(n).sort(function(a, b) { return max[a] - max[b]; }),
top = 0,
bottom = 0,
tops = [],
bottoms = [];
for (i = 0; i < n; i++) {
j = index[i];
if (top < bottom) {
top += sums[j];
tops.push(j);
} else {
bottom += sums[j];
bottoms.push(j);
}
}
return bottoms.reverse().concat(tops);
},
"reverse": function(data) {
return d3.range(data.length).reverse();
},
"default": function(data) {
return d3.range(data.length);
}
};
var d3_layout_stackOffsets = {
"silhouette": function(data, index) {
var n = data.length,
m = data[0].length,
sums = [],
max = 0,
i,
j,
o;
for (j = 0; j < m; ++j) {
for (i = 0, o = 0; i < n; i++) o += data[i][j].y;
if (o > max) max = o;
sums.push(o);
}
for (j = 0, i = index[0]; j < m; ++j) {
data[i][j].y0 = (max - sums[j]) / 2;
}
},
"wiggle": function(data, index) {
var n = data.length,
x = data[0],
m = x.length,
max = 0,
i,
j,
k,
ii,
ik,
i0 = index[0],
s1,
s2,
s3,
dx,
o,
o0;
data[i0][0].y0 = o = o0 = 0;
for (j = 1; j < m; ++j) {
for (i = 0, s1 = 0; i < n; ++i) s1 += data[i][j].y;
for (i = 0, s2 = 0, dx = x[j].x - x[j - 1].x; i < n; ++i) {
for (k = 0, ii = index[i], s3 = (data[ii][j].y - data[ii][j - 1].y) / (2 * dx); k < i; ++k) {
s3 += (data[ik = index[k]][j].y - data[ik][j - 1].y) / dx;
}
s2 += s3 * data[ii][j].y;
}
data[i0][j].y0 = o -= s1 ? s2 / s1 * dx : 0;
if (o < o0) o0 = o;
}
for (j = 0; j < m; ++j) data[i0][j].y0 -= o0;
},
"zero": function(data, index) {
var j = 0,
m = data[0].length,
i0 = index[0];
for (; j < m; ++j) data[i0][j].y0 = 0;
}
};
function d3_layout_stackReduceSum(d) {
return d.reduce(d3_layout_stackSum, 0);
}
function d3_layout_stackMaxIndex(array) {
var i = 1,
j = 0,
v = array[0].y,
k,
n = array.length;
for (; i < n; ++i) {
if ((k = array[i].y) > v) {
j = i;
v = k;
}
}
return j;
}
function d3_layout_stackSum(p, d) {
return p + d.y;
}
d3.layout.hierarchy = function() {
var sort = d3_layout_hierarchySort,
children = d3_layout_hierarchyChildren,
value = d3_layout_hierarchyValue;
// Recursively compute the node depth and value.
// Also converts the data representation into a standard hierarchy structure.
function recurse(data, depth, nodes) {
var datas = children.call(hierarchy, data, depth),
node = {depth: depth, data: data};
nodes.push(node);
if (datas) {
var i = -1,
n = datas.length,
c = node.children = [],
v = 0,
j = depth + 1;
while (++i < n) {
d = recurse(datas[i], j, nodes);
if (d.value > 0) { // ignore NaN, negative, etc.
c.push(d);
v += d.value;
d.parent = node;
}
}
if (sort) c.sort(sort);
node.value = v;
} else {
node.value = value.call(hierarchy, data, depth);
}
return node;
}
// Recursively re-evaluates the node value.
function revalue(node, depth) {
var children = node.children,
v = 0;
if (children) {
var i = -1,
n = children.length,
j = depth + 1;
while (++i < n) v += revalue(children[i], j);
} else {
v = value.call(hierarchy, node.data, depth);
}
return node.value = v;
}
function hierarchy(d) {
var nodes = [];
recurse(d, 0, nodes);
return nodes;
}
hierarchy.sort = function(x) {
if (!arguments.length) return sort;
sort = x;
return hierarchy;
};
hierarchy.children = function(x) {
if (!arguments.length) return children;
children = x;
return hierarchy;
};
hierarchy.value = function(x) {
if (!arguments.length) return value;
value = x;
return hierarchy;
};
// Re-evaluates the `value` property for the specified hierarchy.
hierarchy.revalue = function(root) {
revalue(root, 0);
return root;
};
return hierarchy;
}
function d3_layout_hierarchyChildren(d) {
return d.children;
}
function d3_layout_hierarchyValue(d) {
return d.value;
}
function d3_layout_hierarchySort(a, b) {
return b.value - a.value;
}
// Squarified Treemaps by Mark Bruls, Kees Huizing, and Jarke J. van Wijk
d3.layout.treemap = function() {
var hierarchy = d3.layout.hierarchy(),
round = Math.round,
size = [1, 1], // width, height
sticky = false,
stickies;
// Recursively compute the node area based on value & scale.
function scale(node, k) {
var children = node.children;
node.area = node.value * k;
if (children) {
var i = -1,
n = children.length;
while (++i < n) scale(children[i], k);
}
}
// Recursively arranges the specified node's children into squarified rows.
function squarify(node) {
if (!node.children) return;
var rect = {x: node.x, y: node.y, dx: node.dx, dy: node.dy},
row = [],
children = node.children.slice(), // copy-on-write
child,
best = Infinity, // the best row score so far
score, // the current row score
u = Math.min(rect.dx, rect.dy), // initial orientation
n;
row.area = 0;
while ((n = children.length) > 0) {
row.push(child = children[n - 1]);
row.area += child.area;
if ((score = worst(row, u)) <= best) { // continue with this orientation
children.pop();
best = score;
} else { // abort, and try a different orientation
row.area -= row.pop().area;
position(row, u, rect, false);
u = Math.min(rect.dx, rect.dy);
row.length = row.area = 0;
best = Infinity;
}
}
if (row.length) {
position(row, u, rect, true);
row.length = row.area = 0;
}
node.children.forEach(squarify);
}
// Recursively resizes the specified node's children into existing rows.
// Preserves the existing layout!
function stickify(node) {
if (!node.children) return;
var rect = {x: node.x, y: node.y, dx: node.dx, dy: node.dy},
children = node.children.slice(), // copy-on-write
child,
row = [];
row.area = 0;
while (child = children.pop()) {
row.push(child);
row.area += child.area;
if (child.z != null) {
position(row, child.z ? rect.dx : rect.dy, rect, !children.length);
row.length = row.area = 0;
}
}
node.children.forEach(stickify);
}
// Computes the score for the specified row, as the worst aspect ratio.
function worst(row, u) {
var s = row.area,
r,
rmax = 0,
rmin = Infinity,
i = -1,
n = row.length;
while (++i < n) {
r = row[i].area;
if (r < rmin) rmin = r;
if (r > rmax) rmax = r;
}
s *= s;
u *= u;
return Math.max((u * rmax) / s, s / (u * rmin));
}
// Positions the specified row of nodes. Modifies `rect`.
function position(row, u, rect, flush) {
var i = -1,
n = row.length,
x = rect.x,
y = rect.y,
v = u ? round(row.area / u) : 0,
o;
if (u == rect.dx) { // horizontal subdivision
if (flush || v > rect.dy) v = rect.dy; // over+underflow
while (++i < n) {
o = row[i];
o.x = x;
o.y = y;
o.dy = v;
x += o.dx = round(o.area / v);
}
o.z = true;
o.dx += rect.x + rect.dx - x; // rounding error
rect.y += v;
rect.dy -= v;
} else { // vertical subdivision
if (flush || v > rect.dx) v = rect.dx; // over+underflow
while (++i < n) {
o = row[i];
o.x = x;
o.y = y;
o.dx = v;
y += o.dy = round(o.area / v);
}
o.z = false;
o.dy += rect.y + rect.dy - y; // rounding error
rect.x += v;
rect.dx -= v;
}
}
function treemap(d) {
var nodes = stickies || hierarchy(d),
root = nodes[0];
root.x = 0;
root.y = 0;
root.dx = size[0];
root.dy = size[1];
if (stickies) hierarchy.revalue(root);
scale(root, size[0] * size[1] / root.value);
(stickies ? stickify : squarify)(root);
if (sticky) stickies = nodes;
return nodes;
}
treemap.sort = d3.rebind(treemap, hierarchy.sort);
treemap.children = d3.rebind(treemap, hierarchy.children);
treemap.value = d3.rebind(treemap, hierarchy.value);
treemap.size = function(x) {
if (!arguments.length) return size;
size = x;
return treemap;
};
treemap.round = function(x) {
if (!arguments.length) return round != Number;
round = x ? Math.round : Number;
return treemap;
};
treemap.sticky = function(x) {
if (!arguments.length) return sticky;
sticky = x;
stickies = null;
return treemap;
};
return treemap;
};
})()