Граф коммитов

16 Коммитов

Автор SHA1 Сообщение Дата
MountainKing123 f0fc1da1b3
Same for Binaries 2024-04-30 19:14:07 +02:00
MountainKing123 338eb82763
Update UnrealEngine.gitignore
Edited Unreal Engine gitignore to also ignore "Intermediate" data in the "Plugins" directory, so it ignores deeper nested intermediate data, like with Epic's "Game Features" plugin e.g. "Plugins/GameFeatures/MyGameFeature/Intermediate".
2024-04-30 18:54:16 +02:00
John Vandenberg fcb1dbf35d Revert "add the *.VC.db to unreal engine ignore"
This reverts commit 548fb984f7.
2018-06-18 12:32:46 +07:00
Pavel Halbich dc559d66a2 Include Plugins folder 2017-11-24 00:08:29 +01:00
gagallo7 01e2e5617d Allow PakBlacklist-*.txt files inside Build dir
The PakBlacklist-<BuildConfiguration>.txt is used to disallow some files to be packaged in the pak file.
This can be very helpful to reduce pak file size for mobile platforms.

To avoid the user-defined blueprint class Debug.uasset located in Content/Blueprints folder to be packaged in shipping build, one has to do the following steps:
1. Create the PakBlacklist-Shipping.txt file in Build/Android directory.
2. Insert the content "../../../MyGameName/Blueprints/Debug.uasset
3. Package the game

Source: https://docs.unrealengine.com/latest/INT/Platforms/Android/ReducingAPKSize/#packageblacklist
2017-03-09 10:56:06 -03:00
Brendan Forster 6fd222d860 Merge pull request #2262 from OSDevelopment/unrealEngine
Ignore xcworkspace for UnrealEngine Xcode projects
2017-01-28 12:11:52 +01:00
Robinson Presotto 23adefa4be Ignore xcworkspace for UnrealEngine Xcode projects 2017-01-26 22:25:00 +01:00
Calem Bendell 66c8b842c0 Add Map Built Data
Add built data to the gitignore.
Includes data about a map for UE4.14 that is generated when the user builds it (surprise! :D).
Often gigabytes in size.
Definitely don't want it in your repository.
2017-01-23 16:34:46 -05:00
Calem Bendell 548fb984f7 add the *.VC.db to unreal engine ignore
as of visual studio 2015 update 2 this file stores the intellisense database.
this file is typically huge and shouldn't be included in a repository.
2016-11-02 11:48:05 -04:00
Mohammad S. Babaei b9742650d6 ignore *.VC.db files
In addition to *.VC.opendb, *.VC.db file should be regenerated by Visual Studio automatically. So, it makes sense to ignore *.VC.db file too as it's been ignored in https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
2016-06-15 16:43:12 +04:30
Álison Fernandes e0f7be735f Removed whitespace
Title.
2016-03-27 19:52:21 +01:00
Álison Fernandes 526bf54931 Added Visual Studio 2015 .vs folder
Visual Studio 2015 moved all the user specific configuration to a .vs folder, which shouldn't be tracked.
2016-03-27 19:45:26 +01:00
Vahagn Harutyunyan 514f24b99a Add *.VC.opendb for UnrealEngine
Add *.VC.opendb to the .gitignore for the UnrealEngine for Visual Studio 2015 Update 1 users. This reflects the changes in the VisualStudio.gitignore made in https://github.com/github/gitignore/pull/1778 and https://github.com/github/gitignore/pull/1783 but is more specifically targeted at solving the issue http://stackoverflow.com/questions/34319008/git-issue-with-visual-studio-2015-update-1 .
2016-01-23 14:44:18 +04:00
Ben Reeves 2111560949 Removed Redundant Lines
samsheff accidentally typed a few of the lines twice ^.^
2015-10-31 17:17:36 -04:00
Sam Sheffres e3cd87b276 Re-add SourceArt Exclusions I removed on Accident 2015-10-29 12:14:21 +06:00
Sam Sheffres 18a4bd70c7 Rename UE4 gitignore to UnrealEngine 2015-10-29 12:09:21 +06:00