* Properly require .NET Framework 4.6 in the OmniSharp.exe.config file to ensure that the user is displayed a dialog on Windows machines that don't have .NET Framework 4.6 installed. ([#937](https://github.com/OmniSharp/omnisharp-vscode/issues/937))
* Fix issue with installing on non-English installations of Windows. ([#938](https://github.com/OmniSharp/omnisharp-vscode/issues/938))
* New C# 7 features like pattern-matching and tuples are now supported in VS Code editor. Note: To use tuples, you will need a reference to [this NuGet package](https://www.nuget.org/packages/System.ValueTuple).
#### Initial support for CSProj .NET Core Projects
* With the .NET Core SDK moving to embrace MSBuild and .csproj files over project.json, we've made sure the C# extension can handle the new format. This support is preliminary and there are still several features coming to smooth out the experience.
#### Broader OS Support for C# Code Editing
* This release dramatically changes the runtime that OmniSharp runs on, which allows it to be run an many more operating systems than before:
* Windows: OmniSharp runs on the installed .NET Framework. In addition, OmniSharp now runs on 32-bit Windows!
* macOS/Linux: OmniSharp runs on a custom embedded Mono runtime. Note: Mono does not need to be installed on the system for this to work.
*`csharp.suppressDotnetRestoreNotification`: Suppress the notification window to perform a 'dotnet restore' when dependencies can't be resolved.
*`omnisharp.projectLoadTimeout`: The time Visual Studio Code will wait for the OmniSharp server to start. Time is expressed in seconds. _(Contributed by [@wjk](https://github.com/wjk))_
* A new unit testing framework for testing the colorizer grammer ([#742](https://github.com/OmniSharp/omnisharp-vscode/pull/742)) _(Contributed by [@ivanz](https://github.com/ivanz))_
* Single-line comments after preprocessor directives ([#762](https://github.com/OmniSharp/omnisharp-vscode/pull/762)) _(Contributed by [@damieng](https://github.com/damieng))_
* Major improvements have been made to editor performance. The communication with the OmniSharp server has been rewritten to allow long-running operations (such as gathering all errors and warnings) to queue while high priority operations (such as text buffer changes) run serially. ([#902](https://github.com/OmniSharp/omnisharp-vscode/pull/902)) _(Thanks to [@david-driscoll](https://github.com/david-driscoll) for his help with this change!)_
* The prompt to generate assets for building and debugging can now be dismissed for a workspace permanently. In addition, a new `dotnet.generateAssets` command has been added to force regeneration of the assets. ([#635](https://github.com/OmniSharp/omnisharp-vscode/issues/635))
* Fix "running forever" issue for folder with multple .NET Core projects. ([#735](https://github.com/OmniSharp/omnisharp-vscode/issues/735)) _(Contributed by [@eamodio](https://github.com/eamodio))_
*`ctor` snippet is now more consistent with other code snippets. ([#849](https://github.com/OmniSharp/omnisharp-vscode/pull/849)) _(Contibuted by [@Eibx](https://github.com/Eibx))_
* Ampersands in file paths are now properly escaped on Windows ([#909](https://github.com/OmniSharp/omnisharp-vscode/pull/909)) _(Contributed by [@filipw](https://github.com/filipw))_
In case you get a *node-gyp* error [follow the instrutions here](https://github.com/nodejs/node-gyp/blob/master/README.md) to fix it. The *vscode-textmate* package pulls in a native node dependency and those instructions will set up the node build tool which deals with those.
The Microsoft C# extension is subject to [these license terms](RuntimeLicenses/license.txt).
The source code to this extension is available on [https://github.com/OmniSharp/omnisharp-vscode](https://github.com/OmniSharp/omnisharp-vscode) and licensed under the [MIT license](LICENSE.txt).