File bugs and feature requests [here](https://github.com/OmniSharp/omnisharp-vscode/issues) and [join our insiders group](http://landinghub.visualstudio.com/dotnetcoreinsiders) to help us build great tooling for .NET Core.
* Linux: Red Hat Enterprise Linux 7.2+, Ubuntu 14.04 LTS, Ubuntu 16.04 LTS, Debian 8.2+, Linux Mint 17+, CentOS 7.1+, Oracle Linux 7.1+, Fedora 23, openSUSE 13.2
Open the command palette in VS Code (press <kbd>F1</kbd>) and type `ext install C#` to trigger the installation of the extension. VS Code will show a message that the extension has been installed and it will restart.
If you have previously installed the C# extension, make sure that you have a recent version. You can check this by opening the command palette (press <kbd>F1</kbd>) and running `Extensions: Show Installed Extensions`.
##### 4: Wait for download of platform-specific files
The first time that C# code is opened in VS Code, the extension will download the platform-specific files needed for debugging and editing. Debugging and editor features will not work until these steps finish.
You can start from scratch by creating an empty project with `dotnet new`. Begin by opening the terminal in Visual Studio Code (`View->Integrated Terminal`) and type these commands:
If you want a web project (ASP.NET project) use `dotnet new -t web`. For web projects, makes sure to run `bower install` before running so that they can restore assets.
Go to `File->Open` and open the directory in Visual Studio Code. If this is the first time that the C# extension has been activated, it will now download additional platform-specific dependencies.
VS Code needs to be configured so it understands how to build your project and debug it. For this there are two files which need to be added -- `.vscode/tasks.json` and `.vscode/launch.json`.
* Tasks.json is used to configure what command line command is executed to build your project, and launch.json configures the type of debugger you want to use, and what program should be run under that debugger.
* Launch.json configures VS Code to run the build task from tasks.json so that your program is automatically up-to-date each time you go to debug it.
If you open the folder containing your project.json, the C# extension can automatically generate these files for you if you have a basic project. When you open a project and the C# extension is installed, you should see the following prompt in VS Code:
![Info: Required assets to build and debug are missing from your project. Add them? Yes | Close](https://raw.githubusercontent.com/wiki/OmniSharp/omnisharp-vscode/images/info-bar-add-required-assets.png)
**.vscode/tasks.json**: Start with [this example](https://raw.githubusercontent.com/wiki/OmniSharp/omnisharp-vscode/ExampleCode/tasks.json) which configures VS Code to launch `dotnet build`. Update the `cwd` property if your project isn't in the root of the open folder. If you don't want to build from VS Code at all, you can skip this file. If you do this, you will need to comment out the `preLaunchTask` from .vscode/launch.json when you create it.
**.vscode/launch.json**: When you want to start debugging, press the debugger play button (or press <kbd>F5</kbd>) as you would normally do. VS Code will provide a list of templates to select from. Pick ".NET Core" from this list and the edit the `program` property to indicate the path to the application dll or .NET Core host executable to launch. For example:
If your code was built on a different computer from where you would like to run in there are a few things to keep in mind --
* **Source Maps**: Unless your local source code is at exactly the same path as where the code was originally built you will need to add a [sourceFileMap](#source-file-map) to launch.json.
* **Portable PDBs**: If the code was built on Windows, it might have been built using Windows PDBs instead of portable PDBs, but the C# extension only supports portable PDBs. See the [portable PDB documentation](https://github.com/OmniSharp/omnisharp-vscode/wiki/Portable-PDBs#how-to-generate-portable-pdbs) for more information.
* **Debug vs. Release**: It is much easier to debug code which has been compiled in the `Debug` configuration. So unless the issue you are looking at only reproduces with optimizations, it is much better to use Debug bits. If you do need to debug optimized code, you will need to disable [justMyCode](#just-my-code) in launch.json.
You can optionally disable justMyCode by setting it to "false". You should disable Just My Code when you are trying to debug into a library that you pulled down which doesn't have symbols or is optimized.
Just My Code is a set of features that makes it easier to focus on debugging your code by hiding some of the details of optimized libraries that you might be using, like the .NET Framework itself. The most important sub parts of this feature are --
* User-unhandled exceptions: automatically stop the debugger just before exceptions are about to be caught by the framework
By default, processes are launched with their console output (stdout/stderr) going to the VS Code Debugger Console. This is useful for executables that take their input from the network, files, etc. But this does NOT work for applications that want to read from the console (ex: `Console.ReadLine`). For these applications, use a setting such as the following:
When this is set to `integratedTerminal` the target process will run inside [VS Code's integrated terminal](https://code.visualstudio.com/docs/editor/integrated-terminal). Click the 'Terminal' tab in the tab group beneath the editor to interact with your application.
When this is set to `externalTerminal` the target process will run in a separate terminal.
The debugger steps over properties and operators in managed code by default. In most cases, this provides a better debugging experience. To change this and enable stepping into properties or operators add:
"enableStepFiltering": false
#### Attach Support
The C# debugger supports attaching to processes. To do this, switch to the Debug tab, and open the configuration drop down.
![Debug launch configuration drop down](https://raw.githubusercontent.com/wiki/OmniSharp/omnisharp-vscode/images/debug-launch-configurations.png)
Select the '.NET Core Attach' configuration. Clicking the play button (or pressing <kbd>F5</kbd>) will then try to attach. In launch.json, if `processId` is set to `"${command:pickProcess}"` this will provide UI to select which process to attach to.
Using Visual Studio Code and the C# extension it is also possible to debug your code running in a [Docker container](https://en.wikipedia.org/wiki/Docker_(software)). To do so, follow instructions to install and run [yo docker](https://github.com/Microsoft/generator-docker#generator-docker). This will add files to your project to build a container, and it will add a new debug launch configuration which will invoke a container build, and then debug your app in the container.
In addition to Docker, it is also possible to setup the debugger to remotely attach or launch using other transports (ex: SSH). See [Attaching to remote processes](https://github.com/OmniSharp/omnisharp-vscode/wiki/Attaching-to-remote-processes) in the wiki for more information.