New piece of Windows infrastructure: winhandl.c takes Plink's

thread-based approach to stdin and stdout, wraps it in a halfway
sensible API, and makes it a globally available service across all
network tools.

There is no direct functionality enhancement from this checkin:
winplink.c now talks to the new API instead of doing it all
internally, but does nothing different as a result.

However, this should lay the groundwork for several diverse pieces
of work in future: pipe-based ProxyCommand on Windows, a serial port
back end, and (hopefully) a pipe-based means of communicating with
Pageant, which should have sensible blocking behaviour and hence
permit asynchronous agent requests and decrypt-on-demand.

[originally from svn r6797]
This commit is contained in:
Simon Tatham 2006-08-25 22:10:16 +00:00
Родитель 6104963b9b
Коммит 291533d3f9
6 изменённых файлов: 614 добавлений и 215 удалений

2
Recipe
Просмотреть файл

@ -244,7 +244,7 @@ SFTP = sftp int64 logging
# Miscellaneous objects appearing in all the network utilities (not
# Pageant or PuTTYgen).
MISC = timing misc version settings tree234 proxy
WINMISC = MISC winstore winnet cmdline windefs winmisc pproxy wintime
WINMISC = MISC winstore winnet winhandl cmdline windefs winmisc pproxy wintime
UXMISC = MISC uxstore uxsel uxnet cmdline uxmisc uxproxy time
OSXMISC = MISC uxstore uxsel osxsel uxnet uxmisc uxproxy time
MACMISC = MISC macstore macnet mtcpnet otnet macmisc macabout pproxy

Просмотреть файл

@ -816,8 +816,29 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
term_set_focus(term, GetForegroundWindow() == hwnd);
UpdateWindow(hwnd);
if (GetMessage(&msg, NULL, 0, 0) == 1) {
while (msg.message != WM_QUIT) {
while (1) {
HANDLE *handles;
int nhandles, n;
handles = handle_get_events(&nhandles);
n = MsgWaitForMultipleObjects(nhandles, handles, FALSE, INFINITE,
QS_ALLINPUT);
if ((unsigned)(n - WAIT_OBJECT_0) < (unsigned)nhandles) {
handle_got_event(handles[n - WAIT_OBJECT_0]);
sfree(handles);
continue;
}
sfree(handles);
if (GetMessage(&msg, NULL, 0, 0) != 1)
break;
do {
if (msg.message == WM_QUIT)
goto finished; /* two-level break */
if (!(IsWindow(logbox) && IsDialogMessage(logbox, &msg)))
DispatchMessage(&msg);
/* Send the paste buffer if there's anything to send */
@ -826,23 +847,15 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
* we've delayed, reading the socket, writing, and repainting
* the window.
*/
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
continue;
} while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE));
/* The messages seem unreliable; especially if we're being tricky */
term_set_focus(term, GetForegroundWindow() == hwnd);
/* The messages seem unreliable; especially if we're being tricky */
term_set_focus(term, GetForegroundWindow() == hwnd);
net_pending_errors();
/* There's no point rescanning everything in the message queue
* so we do an apparently unnecessary wait here
*/
WaitMessage();
if (GetMessage(&msg, NULL, 0, 0) != 1)
break;
}
net_pending_errors();
}
finished:
cleanup_exit(msg.wParam); /* this doesn't return... */
return msg.wParam; /* ... but optimiser doesn't know */
}

486
windows/winhandl.c Normal file
Просмотреть файл

@ -0,0 +1,486 @@
/*
* winhandl.c: Module to give Windows front ends the general
* ability to deal with consoles, pipes, serial ports, or any other
* type of data stream accessed through a Windows API HANDLE rather
* than a WinSock SOCKET.
*
* We do this by spawning a subthread to continuously try to read
* from the handle. Every time a read successfully returns some
* data, the subthread sets an event object which is picked up by
* the main thread, and the main thread then sets an event in
* return to instruct the subthread to resume reading.
*
* Output works precisely the other way round, in a second
* subthread. The output subthread should not be attempting to
* write all the time, because it hasn't always got data _to_
* write; so the output thread waits for an event object notifying
* it to _attempt_ a write, and then it sets an event in return
* when one completes.
*/
/*
* TODO:
*
* - could do with some sort of private-data field in each handle
* structure.
*/
#include <assert.h>
#include "putty.h"
/* ----------------------------------------------------------------------
* Generic definitions.
*/
/*
* Maximum amount of backlog we will allow to build up on an input
* handle before we stop reading from it.
*/
#define MAX_BACKLOG 32768
struct handle_generic {
/*
* Initial fields common to both handle_input and handle_output
* structures.
*
* The three HANDLEs are set up at initialisation time and are
* thereafter read-only to both main thread and subthread.
* `moribund' is only used by the main thread; `done' is
* written by the main thread before signalling to the
* subthread. `defunct' and `busy' are used only by the main
* thread.
*/
HANDLE h; /* the handle itself */
HANDLE ev_to_main; /* event used to signal main thread */
HANDLE ev_from_main; /* event used to signal back to us */
int moribund; /* are we going to kill this soon? */
int done; /* request subthread to terminate */
int defunct; /* has the subthread already gone? */
int busy; /* operation currently in progress? */
};
/* ----------------------------------------------------------------------
* Input threads.
*/
/*
* Data required by an input thread.
*/
struct handle_input {
/*
* Copy of the handle_generic structure.
*/
HANDLE h; /* the handle itself */
HANDLE ev_to_main; /* event used to signal main thread */
HANDLE ev_from_main; /* event used to signal back to us */
int moribund; /* are we going to kill this soon? */
int done; /* request subthread to terminate */
int defunct; /* has the subthread already gone? */
int busy; /* operation currently in progress? */
/*
* Data set by the input thread before signalling ev_to_main,
* and read by the main thread after receiving that signal.
*/
char buffer[4096]; /* the data read from the handle */
DWORD len; /* how much data that was */
int readret; /* lets us know about read errors */
/*
* Callback function called by this module when data arrives on
* an input handle.
*/
handle_inputfn_t gotdata;
};
/*
* The actual thread procedure for an input thread.
*/
static DWORD WINAPI handle_input_threadfunc(void *param)
{
struct handle_input *ctx = (struct handle_input *) param;
while (1) {
ctx->readret = ReadFile(ctx->h, ctx->buffer, sizeof(ctx->buffer),
&ctx->len, NULL);
if (!ctx->readret)
ctx->len = 0;
SetEvent(ctx->ev_to_main);
if (!ctx->len)
break;
WaitForSingleObject(ctx->ev_from_main, INFINITE);
if (ctx->done)
break; /* main thread told us to shut down */
}
return 0;
}
/*
* This is called after a succcessful read, or from the
* `unthrottle' function. It decides whether or not to begin a new
* read operation.
*/
static void handle_throttle(struct handle_input *ctx, int backlog)
{
assert(!ctx->defunct);
/*
* If there's a read operation already in progress, do nothing:
* when that completes, we'll come back here and be in a
* position to make a better decision.
*/
if (ctx->busy)
return;
/*
* Otherwise, we must decide whether to start a new read based
* on the size of the backlog.
*/
if (backlog < MAX_BACKLOG) {
SetEvent(ctx->ev_from_main);
ctx->busy = TRUE;
}
}
/* ----------------------------------------------------------------------
* Output threads.
*/
/*
* Data required by an output thread.
*/
struct handle_output {
/*
* Copy of the handle_generic structure.
*/
HANDLE h; /* the handle itself */
HANDLE ev_to_main; /* event used to signal main thread */
HANDLE ev_from_main; /* event used to signal back to us */
int moribund; /* are we going to kill this soon? */
int done; /* request subthread to terminate */
int defunct; /* has the subthread already gone? */
int busy; /* operation currently in progress? */
/*
* Data set by the main thread before signalling ev_from_main,
* and read by the input thread after receiving that signal.
*/
char *buffer; /* the data to write */
DWORD len; /* how much data there is */
/*
* Data set by the input thread before signalling ev_to_main,
* and read by the main thread after receiving that signal.
*/
DWORD lenwritten; /* how much data we actually wrote */
int writeret; /* return value from WriteFile */
/*
* Data only ever read or written by the main thread.
*/
bufchain queued_data; /* data still waiting to be written */
/*
* Callback function called when the backlog in the bufchain
* drops.
*/
handle_outputfn_t sentdata;
};
static DWORD WINAPI handle_output_threadfunc(void *param)
{
struct handle_output *ctx = (struct handle_output *) param;
while (1) {
WaitForSingleObject(ctx->ev_from_main, INFINITE);
if (ctx->done) {
SetEvent(ctx->ev_to_main);
break;
}
ctx->writeret = WriteFile(ctx->h, ctx->buffer, ctx->len,
&ctx->lenwritten, NULL);
SetEvent(ctx->ev_to_main);
if (!ctx->writeret)
break;
}
return 0;
}
static void handle_try_output(struct handle_output *ctx)
{
void *senddata;
int sendlen;
if (!ctx->busy && bufchain_size(&ctx->queued_data)) {
bufchain_prefix(&ctx->queued_data, &senddata, &sendlen);
ctx->buffer = senddata;
ctx->len = sendlen;
SetEvent(ctx->ev_from_main);
ctx->busy = TRUE;
}
}
/* ----------------------------------------------------------------------
* Unified code handling both input and output threads.
*/
struct handle {
int output;
union {
struct handle_generic g;
struct handle_input i;
struct handle_output o;
} u;
};
static tree234 *handles_by_evtomain;
static int handle_cmp_evtomain(void *av, void *bv)
{
struct handle *a = (struct handle *)av;
struct handle *b = (struct handle *)bv;
if ((unsigned)a->u.g.ev_to_main < (unsigned)b->u.g.ev_to_main)
return -1;
else if ((unsigned)a->u.g.ev_to_main > (unsigned)b->u.g.ev_to_main)
return +1;
else
return 0;
}
static int handle_find_evtomain(void *av, void *bv)
{
HANDLE *a = (HANDLE *)av;
struct handle *b = (struct handle *)bv;
if ((unsigned)*a < (unsigned)b->u.g.ev_to_main)
return -1;
else if ((unsigned)*a > (unsigned)b->u.g.ev_to_main)
return +1;
else
return 0;
}
struct handle *handle_input_new(HANDLE handle, handle_inputfn_t gotdata)
{
struct handle *h = snew(struct handle);
h->output = FALSE;
h->u.i.h = handle;
h->u.i.ev_to_main = CreateEvent(NULL, FALSE, FALSE, NULL);
h->u.i.ev_from_main = CreateEvent(NULL, FALSE, FALSE, NULL);
h->u.i.gotdata = gotdata;
h->u.i.busy = FALSE;
h->u.i.defunct = FALSE;
h->u.i.moribund = FALSE;
h->u.i.done = FALSE;
if (!handles_by_evtomain)
handles_by_evtomain = newtree234(handle_cmp_evtomain);
add234(handles_by_evtomain, h);
CreateThread(NULL, 0, handle_input_threadfunc,
&h->u.i, 0, NULL);
handle_throttle(&h->u.i, 0); /* start first read operation */
return h;
}
struct handle *handle_output_new(HANDLE handle, handle_outputfn_t sentdata)
{
struct handle *h = snew(struct handle);
h->output = TRUE;
h->u.o.h = handle;
h->u.o.ev_to_main = CreateEvent(NULL, FALSE, FALSE, NULL);
h->u.o.ev_from_main = CreateEvent(NULL, FALSE, FALSE, NULL);
h->u.o.busy = FALSE;
h->u.o.defunct = FALSE;
h->u.o.moribund = FALSE;
h->u.o.done = FALSE;
bufchain_init(&h->u.o.queued_data);
h->u.o.sentdata = sentdata;
if (!handles_by_evtomain)
handles_by_evtomain = newtree234(handle_cmp_evtomain);
add234(handles_by_evtomain, h);
CreateThread(NULL, 0, handle_output_threadfunc,
&h->u.i, 0, NULL);
return h;
}
int handle_write(struct handle *h, const void *data, int len)
{
assert(h->output);
bufchain_add(&h->u.o.queued_data, data, len);
handle_try_output(&h->u.o);
return bufchain_size(&h->u.o.queued_data);
}
HANDLE *handle_get_events(int *nevents)
{
HANDLE *ret;
struct handle *h;
int i, n, size;
/*
* Go through our tree counting the handle objects currently
* engaged in useful activity.
*/
ret = NULL;
n = size = 0;
if (handles_by_evtomain) {
for (i = 0; (h = index234(handles_by_evtomain, i)) != NULL; i++) {
if (h->u.g.busy) {
if (n >= size) {
size += 32;
ret = sresize(ret, size, HANDLE);
}
ret[n++] = h->u.g.ev_to_main;
}
}
}
*nevents = n;
return ret;
}
static void handle_destroy(struct handle *h)
{
if (h->output)
bufchain_clear(&h->u.o.queued_data);
CloseHandle(h->u.g.ev_from_main);
CloseHandle(h->u.g.ev_to_main);
del234(handles_by_evtomain, h);
sfree(h);
}
void handle_free(struct handle *h)
{
/*
* If the handle is currently busy, we cannot immediately free
* it. Instead we must wait until it's finished its current
* operation, because otherwise the subthread will write to
* invalid memory after we free its context from under it.
*/
assert(h && !h->u.g.moribund);
if (h->u.g.busy) {
/*
* Just set the moribund flag, which will be noticed next
* time an operation completes.
*/
h->u.g.moribund = TRUE;
} else if (h->u.g.defunct) {
/*
* There isn't even a subthread; we can go straight to
* handle_destroy.
*/
handle_destroy(h);
} else {
/*
* The subthread is alive but not busy, so we now signal it
* to die. Set the moribund flag to indicate that it will
* want destroying after that.
*/
h->u.g.moribund = TRUE;
h->u.g.done = TRUE;
SetEvent(h->u.g.ev_from_main);
}
}
void handle_got_event(HANDLE event)
{
struct handle *h;
assert(handles_by_evtomain);
h = find234(handles_by_evtomain, &event, handle_find_evtomain);
if (!h) {
/*
* This isn't an error condition. If two or more event
* objects were signalled during the same select operation,
* and processing of the first caused the second handle to
* be closed, then it will sometimes happen that we receive
* an event notification here for a handle which is already
* deceased. In that situation we simply do nothing.
*/
return;
}
if (h->u.g.moribund) {
/*
* A moribund handle is already treated as dead from the
* external user's point of view, so do nothing with the
* actual event. Just signal the thread to die if
* necessary, or destroy the handle if not.
*/
if (h->u.g.done) {
handle_destroy(h);
} else {
h->u.g.done = TRUE;
SetEvent(h->u.g.ev_from_main);
}
return;
}
if (!h->output) {
int backlog;
h->u.i.busy = FALSE;
/*
* A signal on an input handle means data has arrived.
*/
if (h->u.i.len == 0) {
/*
* EOF, or (nearly equivalently) read error.
*/
h->u.i.gotdata(h, NULL, (h->u.i.readret ? 0 : -1));
h->u.i.defunct = TRUE;
} else {
backlog = h->u.i.gotdata(h, h->u.i.buffer, h->u.i.len);
handle_throttle(&h->u.i, backlog);
}
} else {
h->u.o.busy = FALSE;
/*
* A signal on an output handle means we have completed a
* write. Call the callback to indicate that the output
* buffer size has decreased, or to indicate an error.
*/
if (!h->u.o.writeret) {
/*
* Write error. Send a negative value to the callback,
* and mark the thread as defunct (because the output
* thread is terminating by now).
*/
h->u.o.sentdata(h, -1);
h->u.o.defunct = TRUE;
} else {
bufchain_consume(&h->u.o.queued_data, h->u.o.lenwritten);
h->u.o.sentdata(h, bufchain_size(&h->u.o.queued_data));
handle_try_output(&h->u.o);
}
}
}
void handle_unthrottle(struct handle *h, int backlog)
{
assert(!h->output);
handle_throttle(&h->u.i, backlog);
}
int handle_backlog(struct handle *h)
{
assert(h->output);
return bufchain_size(&h->u.o.queued_data);
}

Просмотреть файл

@ -14,8 +14,6 @@
#define WM_AGENT_CALLBACK (WM_APP + 4)
#define MAX_STDIN_BACKLOG 4096
struct agent_callback {
void (*callback)(void *, void *, int);
void *callback_ctx;
@ -65,7 +63,9 @@ void cmdline_error(char *p, ...)
}
HANDLE inhandle, outhandle, errhandle;
struct handle *stdin_handle, *stdout_handle, *stderr_handle;
DWORD orig_console_mode;
int connopen;
WSAEVENT netevent;
@ -96,97 +96,16 @@ void ldisc_update(void *frontend, int echo, int edit)
char *get_ttymode(void *frontend, const char *mode) { return NULL; }
struct input_data {
DWORD len;
char buffer[4096];
HANDLE event, eventback;
};
static DWORD WINAPI stdin_read_thread(void *param)
{
struct input_data *idata = (struct input_data *) param;
HANDLE inhandle;
inhandle = GetStdHandle(STD_INPUT_HANDLE);
while (ReadFile(inhandle, idata->buffer, sizeof(idata->buffer),
&idata->len, NULL) && idata->len > 0) {
SetEvent(idata->event);
WaitForSingleObject(idata->eventback, INFINITE);
}
idata->len = 0;
SetEvent(idata->event);
return 0;
}
struct output_data {
DWORD len, lenwritten;
int writeret;
char *buffer;
int is_stderr, done;
HANDLE event, eventback;
int busy;
};
static DWORD WINAPI stdout_write_thread(void *param)
{
struct output_data *odata = (struct output_data *) param;
HANDLE outhandle, errhandle;
outhandle = GetStdHandle(STD_OUTPUT_HANDLE);
errhandle = GetStdHandle(STD_ERROR_HANDLE);
while (1) {
WaitForSingleObject(odata->eventback, INFINITE);
if (odata->done)
break;
odata->writeret =
WriteFile(odata->is_stderr ? errhandle : outhandle,
odata->buffer, odata->len, &odata->lenwritten, NULL);
SetEvent(odata->event);
}
return 0;
}
bufchain stdout_data, stderr_data;
struct output_data odata, edata;
void try_output(int is_stderr)
{
struct output_data *data = (is_stderr ? &edata : &odata);
void *senddata;
int sendlen;
if (!data->busy) {
bufchain_prefix(is_stderr ? &stderr_data : &stdout_data,
&senddata, &sendlen);
data->buffer = senddata;
data->len = sendlen;
SetEvent(data->eventback);
data->busy = 1;
}
}
int from_backend(void *frontend_handle, int is_stderr,
const char *data, int len)
{
int osize, esize;
if (is_stderr) {
bufchain_add(&stderr_data, data, len);
try_output(1);
handle_write(stderr_handle, data, len);
} else {
bufchain_add(&stdout_data, data, len);
try_output(0);
handle_write(stdout_handle, data, len);
}
osize = bufchain_size(&stdout_data);
esize = bufchain_size(&stderr_data);
return osize + esize;
return handle_backlog(stdout_handle) + handle_backlog(stderr_handle);
}
int from_backend_untrusted(void *frontend_handle, const char *data, int len)
@ -289,18 +208,49 @@ char *do_select(SOCKET skt, int startup)
return NULL;
}
int stdin_gotdata(struct handle *h, void *data, int len)
{
if (len < 0) {
/*
* Special case: report read error.
*/
fprintf(stderr, "Unable to read from standard input\n");
cleanup_exit(0);
}
noise_ultralight(len);
if (connopen && back->socket(backhandle) != NULL) {
if (len > 0) {
return back->send(backhandle, data, len);
} else {
back->special(backhandle, TS_EOF);
return 0;
}
} else
return 0;
}
void stdouterr_sent(struct handle *h, int new_backlog)
{
if (new_backlog < 0) {
/*
* Special case: report write error.
*/
fprintf(stderr, "Unable to write to standard %s\n",
(h == stdout_handle ? "output" : "error"));
cleanup_exit(0);
}
if (connopen && back->socket(backhandle) != NULL) {
back->unthrottle(backhandle, (handle_backlog(stdout_handle) +
handle_backlog(stderr_handle)));
}
}
int main(int argc, char **argv)
{
WSAEVENT stdinevent, stdoutevent, stderrevent;
HANDLE handles[4];
DWORD in_threadid, out_threadid, err_threadid;
struct input_data idata;
int reading = FALSE;
int sending;
int portnumber = -1;
SOCKET *sklist;
int skcount, sksize;
int connopen;
int exitcode;
int errors;
int use_subsystem = 0;
@ -610,13 +560,10 @@ int main(int argc, char **argv)
}
connopen = 1;
stdinevent = CreateEvent(NULL, FALSE, FALSE, NULL);
stdoutevent = CreateEvent(NULL, FALSE, FALSE, NULL);
stderrevent = CreateEvent(NULL, FALSE, FALSE, NULL);
inhandle = GetStdHandle(STD_INPUT_HANDLE);
outhandle = GetStdHandle(STD_OUTPUT_HANDLE);
errhandle = GetStdHandle(STD_ERROR_HANDLE);
/*
* Turn off ECHO and LINE input modes. We don't care if this
* call fails, because we know we aren't necessarily running in
@ -625,69 +572,29 @@ int main(int argc, char **argv)
GetConsoleMode(inhandle, &orig_console_mode);
SetConsoleMode(inhandle, ENABLE_PROCESSED_INPUT);
/*
* Pass the output handles to the handle-handling subsystem.
* (The input one we leave until we're through the
* authentication process.)
*/
stdout_handle = handle_output_new(outhandle, stdouterr_sent);
stderr_handle = handle_output_new(errhandle, stdouterr_sent);
main_thread_id = GetCurrentThreadId();
handles[0] = netevent;
handles[1] = stdinevent;
handles[2] = stdoutevent;
handles[3] = stderrevent;
sending = FALSE;
/*
* Create spare threads to write to stdout and stderr, so we
* can arrange asynchronous writes.
*/
odata.event = stdoutevent;
odata.eventback = CreateEvent(NULL, FALSE, FALSE, NULL);
odata.is_stderr = 0;
odata.busy = odata.done = 0;
if (!CreateThread(NULL, 0, stdout_write_thread,
&odata, 0, &out_threadid)) {
fprintf(stderr, "Unable to create output thread\n");
cleanup_exit(1);
}
edata.event = stderrevent;
edata.eventback = CreateEvent(NULL, FALSE, FALSE, NULL);
edata.is_stderr = 1;
edata.busy = edata.done = 0;
if (!CreateThread(NULL, 0, stdout_write_thread,
&edata, 0, &err_threadid)) {
fprintf(stderr, "Unable to create error output thread\n");
cleanup_exit(1);
}
now = GETTICKCOUNT();
while (1) {
int nhandles;
HANDLE *handles;
int n;
DWORD ticks;
if (!sending && back->sendok(backhandle)) {
/*
* Create a separate thread to read from stdin. This is
* a total pain, but I can't find another way to do it:
*
* - an overlapped ReadFile or ReadFileEx just doesn't
* happen; we get failure from ReadFileEx, and
* ReadFile blocks despite being given an OVERLAPPED
* structure. Perhaps we can't do overlapped reads
* on consoles. WHY THE HELL NOT?
*
* - WaitForMultipleObjects(netevent, console) doesn't
* work, because it signals the console when
* _anything_ happens, including mouse motions and
* other things that don't cause data to be readable
* - so we're back to ReadFile blocking.
*/
idata.event = stdinevent;
idata.eventback = CreateEvent(NULL, FALSE, FALSE, NULL);
if (!CreateThread(NULL, 0, stdin_read_thread,
&idata, 0, &in_threadid)) {
fprintf(stderr, "Unable to create input thread\n");
cleanup_exit(1);
}
stdin_handle = handle_input_new(inhandle, stdin_gotdata);
sending = TRUE;
reading = TRUE;
}
if (run_timers(now, &next)) {
@ -697,9 +604,14 @@ int main(int argc, char **argv)
ticks = INFINITE;
}
n = MsgWaitForMultipleObjects(4, handles, FALSE, ticks,
handles = handle_get_events(&nhandles);
handles = sresize(handles, nhandles+1, HANDLE);
handles[nhandles] = netevent;
n = MsgWaitForMultipleObjects(nhandles+1, handles, FALSE, ticks,
QS_POSTMESSAGE);
if (n == WAIT_OBJECT_0 + 0) {
if ((unsigned)(n - WAIT_OBJECT_0) < (unsigned)nhandles) {
handle_got_event(handles[n - WAIT_OBJECT_0]);
} else if (n == WAIT_OBJECT_0 + nhandles) {
WSANETWORKEVENTS things;
SOCKET socket;
extern SOCKET first_socket(int *), next_socket(int *);
@ -760,43 +672,7 @@ int main(int argc, char **argv)
}
}
}
} else if (n == WAIT_OBJECT_0 + 1) {
reading = 0;
noise_ultralight(idata.len);
if (connopen && back->socket(backhandle) != NULL) {
if (idata.len > 0) {
back->send(backhandle, idata.buffer, idata.len);
} else {
back->special(backhandle, TS_EOF);
}
}
} else if (n == WAIT_OBJECT_0 + 2) {
odata.busy = 0;
if (!odata.writeret) {
fprintf(stderr, "Unable to write to standard output\n");
cleanup_exit(0);
}
bufchain_consume(&stdout_data, odata.lenwritten);
if (bufchain_size(&stdout_data) > 0)
try_output(0);
if (connopen && back->socket(backhandle) != NULL) {
back->unthrottle(backhandle, bufchain_size(&stdout_data) +
bufchain_size(&stderr_data));
}
} else if (n == WAIT_OBJECT_0 + 3) {
edata.busy = 0;
if (!edata.writeret) {
fprintf(stderr, "Unable to write to standard output\n");
cleanup_exit(0);
}
bufchain_consume(&stderr_data, edata.lenwritten);
if (bufchain_size(&stderr_data) > 0)
try_output(1);
if (connopen && back->socket(backhandle) != NULL) {
back->unthrottle(backhandle, bufchain_size(&stdout_data) +
bufchain_size(&stderr_data));
}
} else if (n == WAIT_OBJECT_0 + 4) {
} else if (n == WAIT_OBJECT_0 + nhandles + 1) {
MSG msg;
while (PeekMessage(&msg, INVALID_HANDLE_VALUE,
WM_AGENT_CALLBACK, WM_AGENT_CALLBACK,
@ -813,13 +689,13 @@ int main(int argc, char **argv)
now = GETTICKCOUNT();
}
if (!reading && back->sendbuffer(backhandle) < MAX_STDIN_BACKLOG) {
SetEvent(idata.eventback);
reading = 1;
}
sfree(handles);
if (sending)
handle_unthrottle(stdin_handle, back->sendbuffer(backhandle));
if ((!connopen || back->socket(backhandle) == NULL) &&
bufchain_size(&stdout_data) == 0 &&
bufchain_size(&stderr_data) == 0)
handle_backlog(stdout_handle) + handle_backlog(stderr_handle) == 0)
break; /* we closed the connection */
}
exitcode = back->exitcode(backhandle);

Просмотреть файл

@ -463,9 +463,9 @@ extern int select_result(WPARAM, LPARAM);
int do_eventsel_loop(HANDLE other_event)
{
int n;
int n, nhandles, nallhandles;
long next, ticks;
HANDLE handles[2];
HANDLE *handles;
SOCKET *sklist;
int skcount;
long now = GETTICKCOUNT();
@ -474,8 +474,13 @@ int do_eventsel_loop(HANDLE other_event)
return -1; /* doom */
}
handles[0] = netevent;
handles[1] = other_event;
handles = handle_get_events(&nhandles);
handles = sresize(handles, nhandles+2, HANDLE);
nallhandles = nhandles;
handles[nallhandles++] = netevent;
if (other_event)
handles[nallhandles++] = other_event;
if (run_timers(now, &next)) {
ticks = next - GETTICKCOUNT();
@ -484,10 +489,12 @@ int do_eventsel_loop(HANDLE other_event)
ticks = INFINITE;
}
n = MsgWaitForMultipleObjects(other_event ? 2 : 1, handles, FALSE, ticks,
n = MsgWaitForMultipleObjects(nallhandles, handles, FALSE, ticks,
QS_POSTMESSAGE);
if (n == WAIT_OBJECT_0 + 0) {
if ((unsigned)(n - WAIT_OBJECT_0) < (unsigned)nhandles) {
handle_got_event(handles[n - WAIT_OBJECT_0]);
} else if (n == WAIT_OBJECT_0 + nhandles) {
WSANETWORKEVENTS things;
SOCKET socket;
extern SOCKET first_socket(int *), next_socket(int *);
@ -549,13 +556,15 @@ int do_eventsel_loop(HANDLE other_event)
sfree(sklist);
}
sfree(handles);
if (n == WAIT_TIMEOUT) {
now = next;
} else {
now = GETTICKCOUNT();
}
if (other_event && n == WAIT_OBJECT_0 + 1)
if (other_event && n == WAIT_OBJECT_0 + nhandles + 1)
return 1;
return 0;

Просмотреть файл

@ -405,6 +405,21 @@ void EnableSizeTip(int bEnable);
struct unicode_data;
void init_ucs(Config *, struct unicode_data *);
/*
* Exports from winhandl.c.
*/
struct handle;
typedef int (*handle_inputfn_t)(struct handle *h, void *data, int len);
typedef void (*handle_outputfn_t)(struct handle *h, int new_backlog);
struct handle *handle_input_new(HANDLE handle, handle_inputfn_t gotdata);
struct handle *handle_output_new(HANDLE handle, handle_outputfn_t sentdata);
int handle_write(struct handle *h, const void *data, int len);
HANDLE *handle_get_events(int *nevents);
void handle_free(struct handle *h);
void handle_got_event(HANDLE event);
void handle_unthrottle(struct handle *h, int backlog);
int handle_backlog(struct handle *h);
/*
* pageantc.c needs to schedule callbacks for asynchronous agent
* requests. This has to be done differently in GUI and console, so