It's really only useful with MinGW rather than a Cygwin toolchain these
days, as recent versions of the latter insist against linking with the
Cygwin DLL.
(I think it may no longer be possible to build with Cygwin out of the
box at all these days, but I'm not going to say so without having
actually checked that's the case. Settle for listing MinGW first in
various comments and docs.)
cmdgen.c has contained code for ages to build a test main() if you
compile with -DTEST_CMDGEN. But it's painful to do so manually, since
you've still got to link in all the same supporting objects, and also
nobody can have actually done that for a while because the stub test
code hasn't been kept up to date with changes in the internal APIs
(specifically prompt_t).
Now we have the ability to include our test programs in Recipe as [UT]
or [XT] so as to leave them out of 'make install', that seems like a
useful thing to do with cmdgen's test suite. So here's a Recipe change
that builds it as 'cgtest', plus fixes for compiler warnings and bit
rot. Pleasantly, the test suite still _passes_ after those are fixed.
The current state of the OS X GTK port is looking more or less
plausible - it's not finished, of course, but then neither was the old
native Cocoa port. So I'm inclined to advertise it as *the* unfinished
OS X port: it's the one I intend to keep working on, and it's the one
I'd prefer people offered us help with if they're going to offer.
Hence, leaving the old macosx directory around is just confusing; that
directory is long-unmaintained, probably doesn't even compile, and its
only effect will be to mislead people into thinking it's still
relevant. I'm unilaterally deleting it; of course we can always
recover it from source control history if it's ever necessary to do
so.
This is a file that generally seems to turn up when you start using OS
X Finder to interact with directories - which is more likely now that
we're building OS X app bundles into this source tree.
This commit adds two .plist files, which go in the app bundles; two
.bundle files, which are input to gtk-mac-bundler and explain to it
how to _create_ the bundles; and a piece of manual addition to
Makefile.am that actually runs gtk-mac-bundler after building the
gtkapp.c based binaries and the OSX launcher. The latter is
conditionalised on configuring --with-quartz (unlike the binaries
themselves, which you can build on other platforms too, though they
won't do much that's useful).
The big problem with making an OS X application out of a GTK program
is that it won't start unless DYLD_LIBRARY_PATH and several other
environment variables point at all the GTK machinery. So your app
bundle has to contain two programs: a launcher to set up that
environment, and then the real main program that the launcher execs
once it's done so.
But in our case, we also need pterm to start subprocesses _without_
all that stuff in the environment - so our launcher has to be more
complicated than the usual one, because it's also got to save every
detail of how the environment was when it started up. So this is the
launcher program I'm going to use. Comments in the header explain in
more detail how it'll work.
Also in this commit, I add the other end of the same machinery to
gtkapp.c and uxpty.c: the former catches an extra command-line
argument that the launcher used to indicate how it had munged the
environment, and stores it in a global variable where the latter can
pick it up after fork() and use to actually undo the munging.
When it's finished, this will be the backbone of the OS X GTK port:
using a GtkApplication automatically gives us a properly OS X
integrated menu bar.
Using this source file in place of gtkmain.c turns the usual Unix
single-session-per-process PuTTY or pterm into the multi-session-per-
process OS X style one.
Things like Duplicate Session can be done much more simply here - we
just grab the Conf * from the source window and launch a new window
using it, with no fiddly interprocess work needed.
This is still experimental and has a lot of holes, but it's usable
enough to test and improve.
mkicon.py now outputs .pam by hand, rather than using ImageMagick to
go straight to .png. For most purposes the main makefile then uses
ImageMagick anyway, to convert those .pams straight to the .pngs that
the rest of the scripts were expecting. But one script that doesn't do
that is macicon.py, which builds the MacOS .icns file by directly
reading those .pam files back in.
This allows the 'make icns' target in the icons directory to build
from a clean checkout on vanilla MacOS, without requiring a user to
install ImageMagick or any other non-core Python image handling
module.
(I could probably take this change at least a little bit further. I
don't see any reason why icon.pl - generating the Windows .ico files -
couldn't read the .pam files directly, about as easily as macicon.py
did, if anyone had a use case for building the Windows icons in the
presence of Python and Perl but in the absence of ImageMagick. But the
.png files are directly useful outputs for Unix, so _some_ PNG-writing
will have to remain here.)
Now we have licence.pl, it seems to me to make very good sense to have
it generate the Halibut form(s) of the licence and copyright year as
well as the source-code forms.
As a result, I believe _no_ copies of the licence text or copyright
date exist any more except for the master one in LICENCE - so I can
completely remove the checklist section about all the places to update
it, because there's only one. Hooray!
Now all the uses of the licence text or the short copyright notice get
it from a new header "licence.h", which in turn is built by a Perl
script licence.pl invoked by mkfiles.pl, using LICENCE itself as the
source.
Hence, I can completely remove a whole section from the list of
licence locations in CHECKLST.txt :-)
The Xcode icon composer doesn't seem to exist any more in modern
versions of Xcode, or at least if it does then it's well hidden and
certainly doesn't live at the top-level path at /Developer where web
pages still claim it can be found.
There is a free software 'libicns' and associated command-line tools,
but they're large, complicated, picky about the exact format of PNGs
they get as input, and in any case a needless extra build dependency
when it turns out the important parts of the file format can be done
in a few dozen lines of Python. So here's a new macicon.py, and
icons/Makefile additions to build a demo icon for OS X PuTTY, as and
when I finally get it working.
Also I've deleted the static icon file in the neglected 'macosx'
source directory, because this one is better anyway - the old one was
appalling quality, and must have been autogenerated from a single
image in some way.
encodelib.py is a Python library which implements some handy SSH-2
encoding primitives; samplekex.py uses that to fabricate the start of
an SSH connection, up to the point where key exchange totally fails
its crypto.
The idea is that you adapt samplekex.py to construct initial-kex
sequences with particular properties, in order to test robustness and
security fixes that affect the initial-kex sequence. For example, I
used an adaptation of this to test the Diffie-Hellman range check
that's just gone into 0.64.