sftp.c, and psftp.c now uses that instead of going it alone. Should
in principle be easily installed in PSCP as well, but I haven't done
it yet; also it only handles downloads, not uploads, and finally it
doesn't yet properly calculate the correct number of parallel
requests to queue. Still, it's a start, and in my own tests it
seemed to perform as expected (download speed suddenly became
roughly what you'd expect from the available bandwidth, and
decreased by roughly the expected number of round-trip times).
[originally from svn r3468]
has been split into a send half and a receive half, so that callers
can set several requests in motion at a time and deal with the
responses in whatever order they arrive.
[originally from svn r3318]
scp1 if it can't. Currently not very tested - I checked it in as
soon as it completed a successful recursive copy in both directions.
Also, one known bug: you can't specify a remote wildcard, because by
the nature of SFTP we'll need to implement the wildcard engine on
the client side. I do intend to do this (and use the same wildcard
engine in PSFTP as well) but I haven't got round to it yet.
[originally from svn r1208]