be equipped with Color QuickDraw, as are all PowerPC systems. Hence, don't
bother with support for basic QuickDraw in the CFM-68K and PowerPC builds.
[originally from svn r2431]
encoding, have it go through the rest of its motions with an empty string
anyway, so as to at least give a sensible empty box of the right colour.
If SetFallbackUnicodeToText() fails, switch over to using the charset
library, hence avoiding problems in do_text().
If the version of the Unicode Converter we're using doesn't understand about
interrupt-safe fallback functions, don't try to tell it we've got one. This
prevents SetFallbackUnicodeToText() from failing on systems with old Unicode
Converters.
[originally from svn r2414]
to Mac OS Roman for display if the Unicode Converter isn't around. Support
for Mac character sets other than Roman (e.g. the variant used by the Apple
VT100 font) is still absent.
[originally from svn r2401]
to give me the missing-character glyph for a font.
While I'm here, change the character we substitute for unmappable ones
to '.', since that's what the charset library uses.
[originally from svn r2397]
needlessly complex because Rez's preprocessor doesn't do either ANSI or K&R
stringification, and the MPW Shell isn't much good as shells go.
Also make _all_ the Mac executables depend on reources, not just the
Classic 68K one.
[originally from svn r2389]
open an existing saved session. This has entailed adding an extra hook to
settings.c to allow for loading settings other than by name.
[originally from svn r2387]
than the Classic 68K version. This requires installing more bits of the
Text Encoding Converter SDK, since Apple seem to have forgotten to put _any_
68k bits for it, either CFM or Classic, in Universal Interfaces.
Also don't bother linking against libraries we don't seem to need.
[originally from svn r2379]
if it's available. Linking against the static Unicode Converter library
costs us about 30k on Classic 68K, which I can live with.
Because the default fallback converter can generate multiple output
characters for a single input character, we provide our own fallback that
doesn't. It converts everything to '?' instead.
[originally from svn r2315]
* It paints over the top-left corner of the terminal window. A little
floating window would be rather nicer and not much harder to do.
* It uses the low-memory global, DragHook, which is unavailable in Carbon
and broken in some versions of Mac OS 8 (8.5?). I suspect this is
unavoidable, though.
[originally from svn r2287]
parts that haven't been painted yet still get an update event in their new
location. This code seems far too complicated, and I suspect there's a
better way. Still, scrolling continuously with the window partially
off-screen now works.
[originally from svn r2284]
ignore when breaking text into runs for display, and implement setting this
on Mac (other ports just use 0xffffffff).
We don't use DeviceLoop for this any more because Apple Technical Q&A
QA1024 says we shouldn't. Unlike their example, we don't depend on the
Display Manager's being present either.
[originally from svn r2264]
SetFractEnable unconditionally flushes the Font Manager's width cache,
and the default is fine for us anyway. This more or less doubles
redraw speed, which is nice, but still not really fast enough.
[originally from svn r2263]
* No more mucking about with transfer modes. We always set up the foreground
and background sensibly, EraseRect the whole lot and use srcOr. Apple
Tech Note QD505 suggests that this should be faster than srcCopy.
* Always use the Palette Manager if we've got Color QuickDraw, even in 1bpp
modes.
* Apply the cursor colours _after_ all the other stuff, rather than trying to
get them through everything else intact.
Unfortunately, this doesn't make much difference to the speed.
[originally from svn r2259]
background colour and pen mode have some silly effects on ScrollRect, so
set them back to their defaults before calling it.
[originally from svn r2254]
application), rather from the entire chain. This prevents us displaying the
System version if PuTTY doesn't have one. Also cope with not finding any
'vers' resource.
[originally from svn r2247]
(rather than straight to the backend), and then prod the terminal. I think
this is closer to the correct set of things to do.
[originally from svn r2245]
This introduces a new front-end function, do_scroll(), which is expected to
scroll a part of the physical display and cause repaint events for any
areas that couldn't be scrolled (e.g. because they were hidden).
scroll_display() is a wrapper around this which also updates disptext to
match.
Currently, scroll_display is only used in response to user scrollback requests
(via term_scroll()), but extending scroll() to use it as well should be
easy.
All of this is conditional on the front end's defining OPTIMISE_SCROLL, since
only the Mac front end currently implements do_scroll().
[originally from svn r2242]
This doesn't include any mkfiles.pl glue, and is missing one or two other
fixes. The terminal emulator is kind of working, though, as, I believe, is
the store module. Everything else is yet to be done.
[originally from svn r2226]